changes
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@@ -226,7 +226,9 @@
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playsound(get_turf(target), 'sound/effects/splat.ogg', 40, 1)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.bleed_rate += 5
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var/obj/item/bodypart/head_part = H.get_bodypart(BODY_ZONE_HEAD)
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if(head_part)
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head_part.generic_bleedstacks += 5
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target.add_splatter_floor(get_turf(target))
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user.add_mob_blood(target) // Put target's blood on us. The donor goes in the ( )
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target.add_mob_blood(target)
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@@ -27,8 +27,9 @@
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C.blood_volume -= 0.2
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C.adjustStaminaLoss(-15)
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// Stop Bleeding
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if(istype(H) && H.bleed_rate > 0 && rand(20) == 0)
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H.bleed_rate --
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if(istype(H) && H.is_bleeding() && rand(20) == 0)
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for(var/obj/item/bodypart/part in H.bodyparts)
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part.generic_bleedstacks --
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C.Jitter(5)
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sleep(10)
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// DONE!
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