changes
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@@ -227,8 +227,8 @@
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/obj/item/clothing/examine(mob/user)
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. = ..()
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if(damaged_clothes == CLOTHING_SHREDDED)
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. += "<span class='warning'><b>It is completely shredded and requires mending before it can be worn again!</b></span>"
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return
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. += "<span class='warning'><b>It is completely shredded and requires mending before it can be worn again!</b></span>"
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return
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for(var/zone in damage_by_parts)
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var/pct_damage_part = damage_by_parts[zone] / limb_integrity * 100
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var/zone_name = parse_zone(zone)
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@@ -168,7 +168,7 @@
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icon_state = "bulletproof"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50 "wound" = 20)
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 20)
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strip_delay = 70
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equip_delay_other = 50
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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