changes
This commit is contained in:
@@ -12,13 +12,13 @@ obj/item/ammo_casing/shotgun/executioner
|
||||
name = "executioner slug"
|
||||
desc = "A 12 gauge lead slug purpose built to annihilate flesh on impact."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/projectile/bullet/shotgun_slug/executioner
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun_slug/executioner
|
||||
|
||||
/obj/item/ammo_casing/shotgun/pulverizer
|
||||
name = "pulverizer slug"
|
||||
desc = "A 12 gauge lead slug purpose built to annihilate bones on impact."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/projectile/bullet/shotgun_slug/pulverizer
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun_slug/pulverizer
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
name = "beanbag slug"
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/hellfire
|
||||
projectile_type = /obj/projectile/beam/laser/hellfire
|
||||
projectile_type = /obj/item/projectile/beam/laser/hellfire
|
||||
e_cost = 130
|
||||
select_name = "maim"
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
|
||||
wound_bonus = CANT_WOUND
|
||||
/// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
|
||||
var/sharpness = FALSE
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/projectile/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -25,13 +25,12 @@
|
||||
bare_wound_bonus = 40
|
||||
|
||||
//overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20)
|
||||
/obj/projectile/beam/laser/hellfire
|
||||
/obj/item/projectile/beam/laser/hellfire
|
||||
name = "hellfire laser"
|
||||
wound_bonus = 0
|
||||
damage = 25
|
||||
speed = 0.6 // higher power = faster, that's how light works right
|
||||
|
||||
/obj/projectile/beam/laser/hellfire/Initialize()
|
||||
/obj/item/projectile/beam/laser/hellfire/Initialize()
|
||||
. = ..()
|
||||
transform *= 2
|
||||
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
name = "12g shotgun slug"
|
||||
damage = 60
|
||||
|
||||
/obj/projectile/bullet/shotgun_slug/executioner
|
||||
/obj/item/projectile/bullet/shotgun_slug/executioner
|
||||
name = "executioner slug" // admin only, can dismember limbs
|
||||
sharpness = TRUE
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/projectile/bullet/shotgun_slug/pulverizer
|
||||
/obj/item/projectile/bullet/shotgun_slug/pulverizer
|
||||
name = "pulverizer slug" // admin only, can crush bones
|
||||
sharpness = FALSE
|
||||
wound_bonus = 0
|
||||
|
||||
Reference in New Issue
Block a user