changes
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@@ -25,13 +25,12 @@
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bare_wound_bonus = 40
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//overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20)
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/obj/projectile/beam/laser/hellfire
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/obj/item/projectile/beam/laser/hellfire
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name = "hellfire laser"
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wound_bonus = 0
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damage = 25
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speed = 0.6 // higher power = faster, that's how light works right
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/obj/projectile/beam/laser/hellfire/Initialize()
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/obj/item/projectile/beam/laser/hellfire/Initialize()
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. = ..()
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transform *= 2
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@@ -2,12 +2,12 @@
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name = "12g shotgun slug"
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damage = 60
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/obj/projectile/bullet/shotgun_slug/executioner
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/obj/item/projectile/bullet/shotgun_slug/executioner
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name = "executioner slug" // admin only, can dismember limbs
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sharpness = TRUE
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wound_bonus = 0
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/obj/projectile/bullet/shotgun_slug/pulverizer
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/obj/item/projectile/bullet/shotgun_slug/pulverizer
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name = "pulverizer slug" // admin only, can crush bones
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sharpness = FALSE
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wound_bonus = 0
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