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@@ -547,7 +547,7 @@ GLOBAL_LIST_EMPTY(vending_products)
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qdel(O)
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new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
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if(prob(30))
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if(prob(30))
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C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE) // the 30% chance to spread the damage means you escape breaking any bones
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else
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C.take_bodypart_damage((squish_damage - crit_rebate)*0.5, wound_bonus = 5) // otherwise, deal it to 2 random limbs (or the same one) which will likely shatter something
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