From e9062f10ce297a57845271639f0c5a5e943b32bc Mon Sep 17 00:00:00 2001 From: Zandario Date: Fri, 2 Oct 2020 21:09:19 -0500 Subject: [PATCH] Update code/modules/clothing/clothing.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> --- code/modules/clothing/clothing.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2bf13fa521..fc91e429ac 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -50,11 +50,11 @@ //Add a "exclude" string to do the opposite, making it only only species listed that can't wear it. //You append this to clothing objects /* - Sprites used when the clothing item is refit. This is done by setting icon_override. - For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary. - Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits), - while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits). - */ + * Sprites used when the clothing item is refit. This is done by setting icon_override. + * For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary. + * Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits), + * while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits). + */ var/list/sprite_sheets_refit = null // How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb