let's play the optimization game featuring lighting (#12310)
* debug proc * kinda quirky * let's play the lighting game * let's play the macro game * let's play the refactor game * let's play the optimization game * let's play the optimization game x2 * yeehaw * e * let's play the memory game * fix * lighting fix * sanitization and checks * mh * hotkeys fix * ok
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@@ -65,6 +65,7 @@
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return ..()
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/obj/screen/storage/volumetric_box/Destroy()
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makeItemInactive()
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our_item = null
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return ..()
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@@ -87,10 +88,14 @@
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makeItemInactive()
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/obj/screen/storage/volumetric_box/proc/makeItemInactive()
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if(!our_item)
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return
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our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
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our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
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/obj/screen/storage/volumetric_box/proc/makeItemActive()
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if(!our_item)
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return
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our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
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our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
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