let's play the optimization game featuring lighting (#12310)
* debug proc * kinda quirky * let's play the lighting game * let's play the macro game * let's play the refactor game * let's play the optimization game * let's play the optimization game x2 * yeehaw * e * let's play the memory game * fix * lighting fix * sanitization and checks * mh * hotkeys fix * ok
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@@ -136,9 +136,7 @@
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var/mob/M = parent.loc
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I.dropped(M)
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if(new_location)
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//Reset the items values
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_removal_reset(AM)
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AM.forceMove(new_location)
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AM.forceMove(new_location) // exited comsig will handle removal reset.
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//We don't want to call this if the item is being destroyed
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AM.on_exit_storage(src)
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else
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