Robopuppies (#47)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Dogborg ports

sans pleasure borg.

Defib paws I think work, but not with basic battery. sleeper mod works
This commit is contained in:
Poojawa
2016-09-19 01:03:31 -05:00
committed by GitHub
parent a715f6299b
commit e90d06914c
7 changed files with 697 additions and 3 deletions
+51 -1
View File
@@ -166,7 +166,7 @@
if(module)
return
var/list/modulelist = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service")
var/list/modulelist = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Loader", "Security K-9 Unit", "MediHound", "Borgi")
if(!config.forbid_peaceborg)
modulelist += "Peacekeeper"
if(!config.forbid_secborg)
@@ -264,6 +264,40 @@
modtype = "Jan"
feedback_inc("cyborg_janitor",1)
if("Loader")
module = new /obj/item/weapon/robot_module/loader(src)
hands.icon_state = "loader"
icon_state = "loaderborg"
animation_length = 29
modtype = "Loader"
feedback_inc("cyborg_loader",1)
if("Security K-9 Unit")
module = new /obj/item/weapon/robot_module/k9(src)
icon = 'icons/mob/widerobot.dmi'
icon_state = "k9"
hands.icon_state = "k9"
animation_length = 37
modtype = "Security K-9 Unit"
feedback_inc("cyborg_k9",1)
if("MediHound")
module = new /obj/item/weapon/robot_module/medihound(src)
icon = 'icons/mob/widerobot.dmi'
icon_state = "medihound"
hands.icon_state = "medihound"
animation_length = 35
modtype = "MediHound"
feedback_inc("cyborg_medihound",1)
if("Borgi")
module = new /obj/item/weapon/robot_module/borgi(src)
hands.icon_state = "borgi"
icon_state = "borgi"
animation_length = 37
modtype = "Borgi"
feedback_inc("cyborg_borgi",1)
transform_animation(animation_length)
notify_ai(2)
@@ -281,6 +315,14 @@
flick(icon_state, src)
sleep(animation_length+1)
notransform = 0
if(icon_state == "k9") //use for wide sprites
icon = 'icons/mob/widerobot.dmi'
pixel_x = -16
return
if(icon_state == "medihound") //use for wide sprites
icon = 'icons/mob/widerobot.dmi'
pixel_x = -16
return
icon = 'icons/mob/robots.dmi'
/mob/living/silicon/robot/proc/updatename()
@@ -833,6 +875,14 @@
add_overlay("eyes-peaceborg[is_servant_of_ratvar(src) ? "_r" : ""]")
if("syndie_bloodhound")
add_overlay("eyes-syndie_bloodhound")
if("loaderborg")
add_overlay("eyes-loaderborg")
if("k9")
add_overlay("eyes-k9")
if("medihound")
add_overlay("eyes-medihound")
if("borgi")
add_overlay("eyes-borgi")
else
add_overlay("eyes")
state_name = "serviceborg"