Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13
This commit is contained in:
+279
-1
@@ -28,6 +28,8 @@
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build_path = /obj/item/gun/energy/laser/carbine/nopin
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category = list("Weapons")
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////////////Anti Tank Pistol////////////
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/obj/item/gun/ballistic/automatic/pistol/antitank
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name = "Anti Tank Pistol"
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desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
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@@ -45,7 +47,6 @@
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fire_sound = 'sound/weapons/blastcannon.ogg'
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spread = 30 //damn thing has no rifling.
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/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
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..()
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if(magazine)
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@@ -61,3 +62,280 @@
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pin = /obj/item/device/firing_pin/implant/pindicate
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origin_tech = "combat=7;syndicate=6"
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/////////////spinfusor stuff////////////////
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/obj/item/projectile/bullet/spinfusor
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name ="spinfusor disk"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state= "spinner"
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damage = 30
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dismemberment = 25
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/obj/item/projectile/bullet/spinfusor/on_hit(atom/target, blocked = FALSE) //explosion to emulate the spinfusor's AOE
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..()
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explosion(target, -1, -1, 2, 0, -1)
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return 1
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/obj/item/ammo_casing/caseless/spinfusor
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name = "spinfusor disk"
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desc = "A magnetic disk designed specifically for the Stormhammer magnetic cannon. Warning: extremely volatile!"
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projectile_type = /obj/item/projectile/bullet/spinfusor
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caliber = "spinfusor"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "disk"
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throwforce = 15 //still deadly when thrown
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throw_speed = 3
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/obj/item/ammo_casing/caseless/spinfusor/throw_impact(atom/target) //disks detonate when thrown
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] detonates!</span>")
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playsound(src.loc, "sparks", 50, 1)
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explosion(target, -1, -1, 1, 1, -1)
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qdel(src)
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return 1
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/obj/item/ammo_box/magazine/internal/spinfusor
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name = "spinfusor internal magazine"
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ammo_type = /obj/item/ammo_casing/caseless/spinfusor
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caliber = "spinfusor"
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max_ammo = 1
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/obj/item/gun/ballistic/automatic/spinfusor
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name = "Stormhammer Magnetic Cannon"
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desc = "An innovative weapon utilizing mag-lev technology to spin up a magnetic fusor and launch it at extreme velocities."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "spinfusor"
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item_state = "spinfusor"
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mag_type = /obj/item/ammo_box/magazine/internal/spinfusor
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fire_sound = 'sound/weapons/rocketlaunch.ogg'
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w_class = WEIGHT_CLASS_BULKY
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can_suppress = 0
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burst_size = 1
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fire_delay = 20
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select = 0
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actions_types = list()
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casing_ejector = 0
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origin_tech = "combat=6;magnets=6"
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/obj/item/gun/ballistic/automatic/spinfusor/attackby(obj/item/A, mob/user, params)
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var/num_loaded = magazine.attackby(A, user, params, 1)
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if(num_loaded)
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to_chat(user, "<span class='notice'>You load [num_loaded] disk\s into \the [src].</span>")
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update_icon()
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chamber_round()
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/obj/item/gun/ballistic/automatic/spinfusor/attack_self(mob/living/user)
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return //caseless rounds are too glitchy to unload properly. Best to make it so that you cannot remove disks from the spinfusor
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/obj/item/gun/ballistic/automatic/spinfusor/update_icon()
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..()
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icon_state = "spinfusor[magazine ? "-[get_ammo(1)]" : ""]"
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/obj/item/ammo_box/aspinfusor
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name = "ammo box (spinfusor disks)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "spinfusorbox"
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ammo_type = /obj/item/ammo_casing/caseless/spinfusor
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max_ammo = 8
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/datum/supply_pack/security/armory/spinfusor
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name = "Stormhammer Spinfusor Crate"
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cost = 7000
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contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
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/obj/item/gun/ballistic/automatic/spinfusor)
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crate_name = "spinfusor crate"
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/datum/supply_pack/security/armory/spinfusorammo
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name = "Spinfusor Disk Crate"
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cost = 4000
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contains = list(/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor)
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crate_name = "spinfusor disk crate"
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///////XCOM X9 AR///////
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/obj/item/gun/ballistic/automatic/x9 //will be adminspawn only so ERT or something can use them
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name = "\improper X9 Assault Rifle"
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desc = "A rather old design of a cheap, reliable assault rifle made for combat against unknown enemies. Uses 5.56mm ammo."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "x9"
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item_state = "arg"
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slot_flags = 0
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origin_tech = "combat=7;engineering=7"
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mag_type = /obj/item/ammo_box/magazine/m556 //Uses the m90gl's magazine, just like the NT-ARG
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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can_suppress = 0
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burst_size = 6 //in line with XCOMEU stats. This can fire 5 bursts from a full magazine.
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fire_delay = 1
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spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
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recoil = 1
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////////XCOM2 Magpistol/////////
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//////projectiles//////
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/obj/item/projectile/bullet/mags
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile"
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damage = 25
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armour_penetration = 10
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light_range = 2
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmags //non-lethal boolets
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-nl"
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damage = 2
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knockdown = 15
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stamina = 50
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armour_penetration = -10
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light_range = 2
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light_color = LIGHT_COLOR_BLUE
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/////actual ammo/////
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/obj/item/ammo_casing/caseless/amags
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desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
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caliber = "mags"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/mags
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/obj/item/ammo_casing/caseless/anlmags
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desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
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caliber = "mags"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmags
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//////magazines/////
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/obj/item/ammo_box/magazine/mmags
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name = "magpistol magazine (non-lethal disabler)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "nlmagmag"
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origin_tech = "magnets=5"
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ammo_type = /obj/item/ammo_casing/caseless/anlmags
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caliber = "mags"
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max_ammo = 7
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/mmags/lethal
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name = "magpistol magazine (lethal)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "smallmagmag"
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origin_tech = "combat=5"
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ammo_type = /obj/item/ammo_casing/caseless/amags
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//////the gun itself//////
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/obj/item/gun/ballistic/automatic/pistol/mag
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name = "magpistol"
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desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magpistol"
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force = 10
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fire_sound = 'sound/weapons/magpistol.ogg'
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mag_type = /obj/item/ammo_box/magazine/mmags
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can_suppress = 0
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casing_ejector = 0
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fire_delay = 5
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origin_tech = "combat=4;magnets=4"
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/obj/item/gun/ballistic/automatic/pistol/mag/update_icon()
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..()
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if(magazine)
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cut_overlays()
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add_overlay("magpistol-magazine")
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else
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cut_overlays()
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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///research memes///
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/obj/item/gun/ballistic/automatic/pistol/mag/nopin
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pin = null
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/datum/design/magpistol
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name = "Magpistol"
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desc = "A weapon which fires ferromagnetic slugs."
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id = "magpisol"
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req_tech = list("combat" = 5, "magnets" = 6, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
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build_path = /obj/item/gun/ballistic/automatic/pistol/mag/nopin
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category = list("Weapons")
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/datum/design/mag_magpistol
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name = "Magpistol Magazine"
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desc = "A 7 round magazine for the Magpistol."
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id = "mag_magpistol"
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req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
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build_path = /obj/item/ammo_box/magazine/mmags/lethal
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category = list("Ammo")
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/datum/design/mag_magpistol/nl
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name = "Magpistol Magazine (Non-Lethal)"
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desc = "A 7 round non-lethal magazine for the Magpistol."
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id = "mag_magpistol_nl"
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req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5)
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materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
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build_path = /obj/item/ammo_box/magazine/mmags
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//////toy memes/////
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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name = "magfoam dart"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-toy"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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light_range = 2
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light_color = LIGHT_COLOR_YELLOW
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||||
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/obj/item/ammo_casing/caseless/foam_dart/mag
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||||
name = "magfoam dart"
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desc = "A foam dart with fun light-up projectiles powered by magnets!"
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/mag
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/obj/item/ammo_box/magazine/internal/shot/toy/mag
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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max_ammo = 7
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|
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/obj/item/gun/ballistic/shotgun/toy/mag
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||||
name = "foam force magpistol"
|
||||
desc = "A fancy toy sold alongside light-up foam force darts. Ages 8 and up."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "toymag"
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item_state = "gun"
|
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mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/mag
|
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fire_sound = 'sound/weapons/magpistol.ogg'
|
||||
slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/ammo_box/foambox/mag
|
||||
name = "ammo box (Magnetic Foam Darts)"
|
||||
icon = 'icons/obj/guns/toy.dmi'
|
||||
icon_state = "foambox"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
|
||||
max_ammo = 42
|
||||
|
||||
/datum/design/magfoam_dart
|
||||
name = "Box of MagFoam Darts"
|
||||
id = "magfoam_dart"
|
||||
build_type = AUTOLATHE
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||||
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
|
||||
build_path = /obj/item/ammo_box/foambox/mag
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_magpistol
|
||||
name = "Foam Force Magpistol"
|
||||
id = "magfoam_launcher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
@@ -186,9 +186,9 @@
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
add_objective(survive_objective)
|
||||
var/datum/objective/survive/exist/exist_objective = new
|
||||
exist_objective.owner = owner
|
||||
add_objective(exist_objective)
|
||||
/datum/antagonist/traitor/proc/forge_single_objective()
|
||||
return 0
|
||||
/datum/antagonist/traitor/human/forge_single_objective() //Returns how many objectives are added
|
||||
|
||||
@@ -348,6 +348,14 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Like survive, but works for silicons and zombies and such.
|
||||
/datum/objective/survive/exist/considered_alive(var/datum/mind/M)
|
||||
if(M && M.current)
|
||||
if(isliving(M.current))
|
||||
var/mob/living/L = M.current
|
||||
return L.stat != DEAD
|
||||
return FALSE
|
||||
|
||||
/datum/objective/martyr
|
||||
explanation_text = "Die a glorious death."
|
||||
|
||||
|
||||
@@ -1347,19 +1347,19 @@
|
||||
return TRUE
|
||||
operating = TRUE
|
||||
update_icon(AIRLOCK_OPENING, 1)
|
||||
src.set_opacity(0)
|
||||
sleep(5)
|
||||
density = FALSE
|
||||
sleep(9)
|
||||
src.layer = OPEN_DOOR_LAYER
|
||||
update_icon(AIRLOCK_OPEN, 1)
|
||||
sleep(1)
|
||||
set_opacity(0)
|
||||
operating = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
sleep(4)
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
sleep(1)
|
||||
layer = OPEN_DOOR_LAYER
|
||||
update_icon(AIRLOCK_OPEN, 1)
|
||||
operating = FALSE
|
||||
if(delayed_close_requested)
|
||||
delayed_close_requested = FALSE
|
||||
addtimer(CALLBACK(src, .proc/close), 2)
|
||||
addtimer(CALLBACK(src, .proc/close), 1)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -1391,21 +1391,24 @@
|
||||
return TRUE
|
||||
operating = TRUE
|
||||
update_icon(AIRLOCK_CLOSING, 1)
|
||||
src.layer = CLOSED_DOOR_LAYER
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
if(air_tight)
|
||||
density = TRUE
|
||||
sleep(5)
|
||||
density = TRUE
|
||||
air_update_turf(1)
|
||||
sleep(1)
|
||||
if(!air_tight)
|
||||
density = TRUE
|
||||
air_update_turf(1)
|
||||
sleep(4)
|
||||
if(!safe)
|
||||
crush()
|
||||
sleep(9)
|
||||
update_icon(AIRLOCK_CLOSED, 1)
|
||||
if(visible && !glass)
|
||||
set_opacity(1)
|
||||
update_freelook_sight()
|
||||
sleep(1)
|
||||
update_icon(AIRLOCK_CLOSED, 1)
|
||||
operating = FALSE
|
||||
delayed_close_requested = FALSE
|
||||
air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
if(safe)
|
||||
CheckForMobs()
|
||||
return TRUE
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
unique_rename = TRUE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/reskinned = FALSE
|
||||
|
||||
|
||||
@@ -85,10 +85,17 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
|
||||
var/obj/item/implant/I = new implant_type
|
||||
if(I.implant(M))
|
||||
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
|
||||
return 1
|
||||
var/obj/item/I = new implant_type
|
||||
if(istype(I, /obj/item/implant))
|
||||
var/obj/item/implant/P = I
|
||||
if(P.implant(M))
|
||||
visible_message("<span class='warning'>[M] has been implanted by [src].</span>")
|
||||
return TRUE
|
||||
else if(istype(I, /obj/item/organ))
|
||||
var/obj/item/organ/P = I
|
||||
P.Insert(M, drop_if_replaced = FALSE)
|
||||
visible_message("<span class='warning'>[M] has been implanted by [src].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/implantchair/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -1,72 +1,79 @@
|
||||
/obj/structure/closet/secure_closet/freezer
|
||||
icon_state = "freezer"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen Cabinet"
|
||||
/obj/structure/closet/secure_closet/freezer
|
||||
icon_state = "freezer"
|
||||
var/jones = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/ex_act()
|
||||
if(!jones)
|
||||
jones = TRUE
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen
|
||||
name = "kitchen Cabinet"
|
||||
req_access = list(ACCESS_KITCHEN)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/flour(src)
|
||||
new /obj/item/reagent_containers/food/condiment/rice(src)
|
||||
new /obj/item/reagent_containers/food/condiment/sugar(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance
|
||||
name = "maintenance refrigerator"
|
||||
desc = "This refrigerator looks quite dusty, is there anything edible still inside?"
|
||||
req_access = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/milk(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/soymilk(src)
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/mining
|
||||
req_access = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 4, i++)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/monkey(src)
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/milk(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/soymilk(src)
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
desc = "This contains cold hard cash."
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/flour(src)
|
||||
new /obj/item/reagent_containers/food/condiment/rice(src)
|
||||
new /obj/item/reagent_containers/food/condiment/sugar(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance
|
||||
name = "maintenance refrigerator"
|
||||
desc = "This refrigerator looks quite dusty, is there anything edible still inside?"
|
||||
req_access = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/milk(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/soymilk(src)
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/mining
|
||||
req_access = list()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 4, i++)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/monkey(src)
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/milk(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/reagent_containers/food/condiment/soymilk(src)
|
||||
for(var/i = 0, i < 2, i++)
|
||||
new /obj/item/storage/fancy/egg_box(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money
|
||||
name = "freezer"
|
||||
desc = "This contains cold hard cash."
|
||||
req_access = list(ACCESS_HEADS_VAULT)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/stack/spacecash/c500(src)
|
||||
for(var/i = 0, i < 6, i++)
|
||||
new /obj/item/stack/spacecash/c200(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/cream_pie
|
||||
name = "cream pie closet"
|
||||
desc = "Contains pies filled with cream and/or custard, you sickos."
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/stack/spacecash/c500(src)
|
||||
for(var/i = 0, i < 6, i++)
|
||||
new /obj/item/stack/spacecash/c200(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/cream_pie
|
||||
name = "cream pie closet"
|
||||
desc = "Contains pies filled with cream and/or custard, you sickos."
|
||||
req_access = list(ACCESS_THEATRE)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/snacks/pie/cream(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
|
||||
..()
|
||||
new /obj/item/reagent_containers/food/snacks/pie/cream(src)
|
||||
|
||||
@@ -43,8 +43,7 @@
|
||||
death = FALSE
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest. You do not know how their magic works, nor where they come from, or the significance of their items.</b>"
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
|
||||
|
||||
@@ -46,6 +46,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/preferred_map = null
|
||||
|
||||
var/uses_glasses_colour = 0
|
||||
|
||||
var/screenshake = 100
|
||||
var/damagescreenshake = 2
|
||||
|
||||
//character preferences
|
||||
var/real_name //our character's name
|
||||
@@ -363,6 +366,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "High"
|
||||
dat += "</a><br>"
|
||||
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
|
||||
if (!user.client.prefs.screenshake==0)
|
||||
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
||||
|
||||
dat += "</td><td width='300px' height='300px' valign='top'>"
|
||||
|
||||
dat += "<h2>Special Role Settings</h2>"
|
||||
@@ -1486,6 +1494,20 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["exhibitionist"] = TRUE
|
||||
else
|
||||
features["exhibitionist"] = FALSE
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
screenshake = desiredshake
|
||||
if("damagescreenshake")
|
||||
switch(damagescreenshake)
|
||||
if(0)
|
||||
damagescreenshake = 1
|
||||
if(1)
|
||||
damagescreenshake = 2
|
||||
if(2)
|
||||
damagescreenshake = 0
|
||||
else
|
||||
damagescreenshake = 1
|
||||
|
||||
if("publicity")
|
||||
if(unlock_content)
|
||||
|
||||
@@ -191,6 +191,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["menuoptions"] >> menuoptions
|
||||
//citadel code
|
||||
S["arousable"] >> arousable
|
||||
S["screenshake"] >> screenshake
|
||||
S["damagescreenshake"] >> damagescreenshake
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
@@ -215,6 +217,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
ghost_others = sanitize_inlist(ghost_others, GLOB.ghost_others_options, GHOST_OTHERS_DEFAULT_OPTION)
|
||||
menuoptions = SANITIZE_LIST(menuoptions)
|
||||
be_special = SANITIZE_LIST(be_special)
|
||||
screenshake = sanitize_integer(screenshake, 0, 200, initial(screenshake))
|
||||
damagescreenshake = sanitize_integer(damagescreenshake, 0, 2, initial(damagescreenshake))
|
||||
|
||||
|
||||
return 1
|
||||
@@ -256,6 +260,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["enable_tips"], enable_tips)
|
||||
WRITE_FILE(S["tip_delay"], tip_delay)
|
||||
//citadel code
|
||||
WRITE_FILE(S["screenshake"], screenshake)
|
||||
WRITE_FILE(S["damagescreenshake"], damagescreenshake)
|
||||
WRITE_FILE(S["arousable"], arousable)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/icon_state_boost = "flightpack_boost"
|
||||
var/item_state_boost = "flightpack_boost"
|
||||
actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 75)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
|
||||
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -34,7 +34,7 @@
|
||||
var/flight = FALSE
|
||||
var/flight_passflags = PASSTABLE
|
||||
var/powersetting = 1
|
||||
var/powersetting_high = 3
|
||||
var/powersetting_high = 6
|
||||
var/powersetting_low = 1
|
||||
var/override_safe = FALSE
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
var/emp_disable_threshold = 3 //3 weak ion, 2 strong ion hits.
|
||||
var/emp_disabled = FALSE
|
||||
|
||||
var/crash_damage = 0 //Same thing, but for crashes. This is in addition to possible amounts of brute damage to the wearer.
|
||||
var/crash_damage = 10 //Same thing, but for crashes. This is in addition to possible amounts of brute damage to the wearer.
|
||||
var/crash_damage_low = 1
|
||||
var/crash_damage_high = 2.5
|
||||
var/crash_disable_threshold = 5
|
||||
@@ -102,9 +102,13 @@
|
||||
var/obj/item/stock_parts/capacitor/part_cap = null
|
||||
var/obj/item/stock_parts/micro_laser/part_laser = null
|
||||
var/obj/item/stock_parts/matter_bin/part_bin = null
|
||||
var/obj/item/stock_parts/cell/cell = null //Wew lad. about damn time now
|
||||
|
||||
var/crashing = FALSE //Are we currently getting wrecked?
|
||||
|
||||
var/s_delay = 50 // cell replacement delay
|
||||
|
||||
|
||||
/obj/item/device/flightpack/proc/changeWearer(mob/changeto)
|
||||
if(wearer)
|
||||
LAZYREMOVE(wearer.user_movement_hooks, src)
|
||||
@@ -128,6 +132,8 @@
|
||||
part_cap = new /obj/item/stock_parts/capacitor/super(src)
|
||||
part_laser = new /obj/item/stock_parts/micro_laser/ultra(src)
|
||||
part_bin = new /obj/item/stock_parts/matter_bin/super(src)
|
||||
cell = new/obj/item/stock_parts/cell/high
|
||||
cell.charge = 9000
|
||||
..()
|
||||
|
||||
/obj/item/device/flightpack/proc/usermessage(message, span = "boldnotice", mob/mob_override = null)
|
||||
@@ -816,6 +822,22 @@
|
||||
part_cap.forceMove(get_turf(src))
|
||||
part_cap = I
|
||||
changed = TRUE
|
||||
if(istype(S, /obj/item/stock_parts/cell))
|
||||
var/obj/item/stock_parts/cell/CELL = S
|
||||
if(CELL.maxcharge > cell.maxcharge)
|
||||
usermessage("<span class='notice'>Higher maximum capacity detected.\nUpgrading...</span>", mob_override = user)
|
||||
if (do_after(user,s_delay, target = src))
|
||||
user.transferItemToLoc(CELL, src)
|
||||
CELL.charge = min(CELL.charge+cell.charge, CELL.maxcharge)
|
||||
var/obj/item/stock_parts/cell/old_cell = cell
|
||||
old_cell.charge = 0
|
||||
user.put_in_hands(old_cell)
|
||||
old_cell.add_fingerprint(user)
|
||||
old_cell.update_icon()
|
||||
cell = CELL
|
||||
usermessage("<span class='notice'>Upgrade complete. Maximum capacity: <b>[round(cell.maxcharge/100)]</b>%</span>", mob_override = user)
|
||||
else
|
||||
usermessage("<span class='danger'>Procedure interrupted. Protocol terminated.</span>", mob_override = user)
|
||||
if(changed)
|
||||
update_parts()
|
||||
..()
|
||||
@@ -847,7 +869,7 @@
|
||||
var/obj/item/device/flightpack/pack = null
|
||||
var/mob/living/carbon/human/wearer = null
|
||||
var/active = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/Destroy()
|
||||
pack = null
|
||||
@@ -901,22 +923,28 @@
|
||||
var/deployedpack = FALSE
|
||||
var/deployedshoes = FALSE
|
||||
var/locked = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = FIRE_PROOF
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/flightsuit
|
||||
jetpack = null
|
||||
var/flightpack
|
||||
var/flight = FALSE
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/gun, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
|
||||
actions_types = list(/datum/action/item_action/flightsuit/toggle_helmet, /datum/action/item_action/flightsuit/toggle_boots, /datum/action/item_action/flightsuit/toggle_flightpack, /datum/action/item_action/flightsuit/lock_suit)
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
|
||||
var/maint_panel = FALSE
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/s_delay = 50
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/full/Initialize()
|
||||
. = ..()
|
||||
makepack()
|
||||
makeshoes()
|
||||
resync()
|
||||
get_cell()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/usermessage(message, span = "boldnotice")
|
||||
var/mob/targ = user
|
||||
@@ -931,6 +959,7 @@
|
||||
to_chat(user, "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>")
|
||||
to_chat(user, "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>")
|
||||
to_chat(user, "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>")
|
||||
to_chat(user, "<span class='boldnotice'>Current energy capacity: <B>[DisplayPower(cell.charge)]</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/Destroy()
|
||||
dropped()
|
||||
@@ -1223,12 +1252,12 @@
|
||||
icon_state = "flighthelmet"
|
||||
item_state = "flighthelmet"
|
||||
item_color = "flight"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
brightness_on = 7
|
||||
resistance_flags = FIRE_PROOF
|
||||
brightness_on = 4
|
||||
light_color = "#30ffff"
|
||||
armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 10, bomb = 30, bio = 100, rad = 10, fire = 50, acid = 35)
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
var/list/datahuds = list(DATA_HUD_SECURITY_BASIC , DATA_HUD_MEDICAL_BASIC, DATA_HUD_DIAGNOSTIC)
|
||||
var/zoom_range = 14
|
||||
var/zoom = FALSE
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/flightpack/zoom)
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
|
||||
no_destination_swap = 1
|
||||
var/global/list/dumb_rev_heads = list()
|
||||
req_access = list(ACCESS_MINING) // should slow the ashwalkers down.
|
||||
|
||||
/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
|
||||
if((user.z in GLOB.station_z_levels) && user.mind && (user.mind in SSticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
|
||||
|
||||
@@ -41,6 +41,7 @@ GLOBAL_VAR_INIT(security_level, 0)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(2)
|
||||
GLOB.security_level = SEC_LEVEL_BLUE
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg')
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
@@ -60,7 +61,7 @@ GLOBAL_VAR_INIT(security_level, 0)
|
||||
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
|
||||
if(CC)
|
||||
CC.post_status("alert", "redalert")*/
|
||||
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg')
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
@@ -74,6 +75,7 @@ GLOBAL_VAR_INIT(security_level, 0)
|
||||
else if(GLOB.security_level == SEC_LEVEL_BLUE)
|
||||
SSshuttle.emergency.modTimer(0.5)
|
||||
GLOB.security_level = SEC_LEVEL_DELTA
|
||||
sound_to_playing_players('sound/misc/deltakalaxon.ogg')
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(FA.z in GLOB.station_z_levels)
|
||||
FA.update_icon()
|
||||
|
||||
Reference in New Issue
Block a user