Merge pull request #2 from sheepishgoat/maps-we-got-them
Maps we got them
This commit is contained in:
@@ -0,0 +1,8 @@
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/obj/item/clothing/neck/cloak/centcom
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name = "central command's cloak"
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desc = "Worn by High-Ranking Central Command Personnel. I guess they needed one too."
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icon = 'GainStation13/icons/obj/clothing/cloaks.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/neck.dmi'
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icon_state = "centcomcloak"
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armor = list("melee" = 35, "bullet" = 40, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 20, "rad" = 20, "fire" = 60, "acid" = 60)
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body_parts_covered = CHEST|GROIN|ARMS
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@@ -0,0 +1,14 @@
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/obj/item/clothing/glasses/hud/health/gar
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name = "gar health scanner HUD"
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desc = "When you're scared, that's all the more reason to move forward!"
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icon ='GainStation13/icons/obj/clothing/glasses.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/eyes.dmi'
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icon_state = "garh"
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item_state = "garh"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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@@ -21,3 +21,16 @@
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mob_overlay_icon = 'GainStation13/icons/mob/uniform.dmi'
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icon_state = "rsecuritypink"
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item_state = "r_suit"
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/obj/item/clothing/under/shorts/yellow
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name = "Yellow workout short"
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icon_state = "yellowwshort"
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icon = 'GainStation13/icons/obj/clothing/uniforms.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/uniform.dmi'
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/obj/item/clothing/under/shorts/pink
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name = "Pink workout short"
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icon_state = "pinkwshort"
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icon = 'GainStation13/icons/obj/clothing/uniforms.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/uniform.dmi'
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@@ -0,0 +1,17 @@
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//gs13 - solar defence crate
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/obj/structure/closet/crate/solarpanel_defence
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name = "solar system defence crate"
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icon_state = "engi_e_crate"
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/obj/structure/closet/crate/solarpanel_defence/PopulateContents()
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..()
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new /obj/machinery/satellite/meteor_shield(src)
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new /obj/machinery/satellite/meteor_shield(src)
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new /obj/machinery/satellite/meteor_shield(src)
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new /obj/machinery/satellite/meteor_shield(src)
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new /obj/item/paper/guides/jobs/engi/solar_defence(src)
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new /obj/item/circuitboard/computer/sat_control(src)
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/obj/item/paper/guides/jobs/engi/solar_defence
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name = "Info on Satellite Defence"
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info = "<h1>Welcome</h1><p>With this crate, you will be able to protect the station's solar arrays from constant barrages of space sand. The set-up is simple. Drag around all the satellites in front of solar panel arrays, preferably in direction open to space (the best spot is near the solar tracker and outside of the grilles), as that is where the space sand will come from. It's advised to set down just 1 satellite for each solar array. Once you set the satellite down, you can activate it by flicking on the switch. The crate also provides you with an OPTIONAL computer board to keep track of your defence satellites. Voila!</p>"
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@@ -66,3 +66,11 @@
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/obj/item/toy/plush/gs13/mammal/fox
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icon_state = "fox"
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/obj/item/toy/plush/mothplushie/moffplush
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name = "moth plushie"
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desc = "A plushie depicting an adorable mothperson. It's a huggable bug!"
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icon_state = "moffplush"
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item_state = "moffplush"
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squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1)
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@@ -59,3 +59,25 @@
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name = "gato-themed carpet"
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icon_state = "tile-carpet-gato"
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turf_type = /turf/open/floor/carpet/gato
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/turf/open/indestructible/layenia/crystal
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name = "Lattice Crystal"
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desc = "A glowing azure crystal, with strange properties to make things float."
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icon = 'GainStation13/icons/turf/crystal_floor.dmi'
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baseturfs = /turf/open/indestructible/layenia/crystal
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slowdown = 1
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light_range = 4
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light_power = 0.5
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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light_color = LIGHT_COLOR_BLUE
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initial_gas_mix = FROZEN_ATMOS
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planetary_atmos = TRUE
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smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
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canSmoothWith = list(/turf/open/indestructible/layenia/crystal)
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/turf/open/indestructible/layenia/crystal/garden
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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planetary_atmos = TRUE
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@@ -83,7 +83,7 @@
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/obj/item/circuitboard/machine/treadmill
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name = "Treadmill (Machine Board)"
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build_path = /obj/machinery/autolathe
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build_path = /obj/item/conveyor_construct/treadmill
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req_components = list(/obj/item/stock_parts/manipulator = 1)
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/datum/design/treadmill
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@@ -91,7 +91,7 @@
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id = "treadmill"
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build_type = AUTOLATHE | PROTOLATHE
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materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
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build_path = /obj/item/circuitboard/machine/treadmill
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build_path = /obj/machinery/treadmill
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category = list("inital", "Construction")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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@@ -0,0 +1,37 @@
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/obj/structure/table/plaswood
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name = "plaswood table"
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desc = "An strong and grey wooden table."
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icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi'
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icon_state = "plaswood_table"
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resistance_flags = FLAMMABLE
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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canSmoothWith = list(/obj/structure/table/plaswood,
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/obj/structure/table/plaswood/plaswoodpoker)
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/obj/structure/table/plaswood/plaswoodpoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi'
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icon_state = "plaswoodpoker_table"
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frame = /obj/structure/table_frame/plaswood
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buildstack = /obj/item/stack/tile/carpet
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/obj/structure/table/gmushroom
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name = "Mushroom table"
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desc = "A pinkish table. And is fireproof!"
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icon = 'GainStation13/icons/obj/smooth_structures/gmushroom_table.dmi'
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icon_state = "gmushroom_table"
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resistance_flags = FIRE_PROOF
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max_integrity = 70
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canSmoothWith = list(/obj/structure/table/gmushroom,
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/obj/structure/table/gmushroom/gmushroompoker)
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/obj/structure/table/gmushroom/gmushroompoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'GainStation13/icons/obj/smooth_structures/gmushroompoker_table.dmi'
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icon_state = "gmushroompoker_table"
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frame = /obj/structure/table_frame/gmushroom
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buildstack = /obj/item/stack/tile/carpet
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