Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit290
This commit is contained in:
@@ -75,9 +75,9 @@
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/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(cell.charge < shot.e_cost)
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playsound(M, 'modular_citadel/sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
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playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
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else
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playsound(M, 'modular_citadel/sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
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playsound(M, 'sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
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recharge_newshot() //try to charge a new shot
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update_icon()
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return 1
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@@ -152,14 +152,14 @@
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e_cost = 150
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pellets = 4
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variance = 30
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fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
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fire_sound = 'sound/weapons/ParticleBlaster.ogg'
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select_name = "disable"
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/obj/item/ammo_casing/energy/disabler/slug
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projectile_type = /obj/item/projectile/beam/disabler/slug
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select_name = "overdrive"
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e_cost = 200
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fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
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fire_sound = 'sound/weapons/LaserSlugv3.ogg'
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/obj/item/ammo_casing/energy/laser/pump
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projectile_type = /obj/item/projectile/beam/weak
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@@ -167,12 +167,12 @@
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select_name = "kill"
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pellets = 3
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variance = 15
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fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
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fire_sound = 'sound/weapons/ParticleBlaster.ogg'
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/obj/item/ammo_casing/energy/electrode/pump
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projectile_type = /obj/item/projectile/energy/electrode/pump
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select_name = "stun"
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fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
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fire_sound = 'sound/weapons/LaserSlugv3.ogg'
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e_cost = 300
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pellets = 3
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variance = 20
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@@ -39,7 +39,7 @@
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projectile_type = /obj/item/projectile/beam/lasertag/wavemotion
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select_name = "overdrive"
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e_cost = 300
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fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
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fire_sound = 'sound/weapons/LaserSlugv3.ogg'
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/obj/item/ammo_casing/energy/laser/dispersal
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projectile_type = /obj/item/projectile/beam/lasertag/dispersal
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@@ -47,7 +47,7 @@
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pellets = 5
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variance = 25
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e_cost = 200
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fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
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fire_sound = 'sound/weapons/ParticleBlaster.ogg'
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//TOY REVOLVER
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