diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 7fc05eb3f7..a8bafc6254 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -414,12 +414,9 @@ SLIME SCANNER msg += "Subject is bleeding!\n" var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) var/blood_type = C.dna.blood_type - if(blood_typepath != /datum/reagent/blood && blood_typepath != /datum/reagent/blood/jellyblood) - var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath] - if(R) - blood_type = R.name - else - blood_type = blood_typepath + var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath] + if(R) + blood_type = R.name if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio)) msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n" else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))