diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 7fc05eb3f7..a8bafc6254 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -414,12 +414,9 @@ SLIME SCANNER
msg += "Subject is bleeding!\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
- if(blood_typepath != /datum/reagent/blood && blood_typepath != /datum/reagent/blood/jellyblood)
- var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
- if(R)
- blood_type = R.name
- else
- blood_type = blood_typepath
+ var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
+ if(R)
+ blood_type = R.name
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))