This commit is contained in:
Ghommie
2019-10-19 15:02:56 +02:00
parent 26617ba780
commit e991328087
16 changed files with 58 additions and 74 deletions

View File

@@ -55,7 +55,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1

View File

@@ -27,7 +27,7 @@
qdel(blaster)
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot != SLOT_GLASSES)
return 0
return ..()

View File

@@ -104,7 +104,7 @@
resistance_flags = ACID_PROOF
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
/obj/item/clothing/glasses/science/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_GLASSES)
return 1
@@ -307,7 +307,7 @@
M.appearance_flags |= RESET_COLOR
M.color = "#[H.eye_color]"
. += M
/obj/item/clothing/glasses/sunglasses/big
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
icon_state = "bigsunglasses"

View File

@@ -547,7 +547,7 @@
changeWearer()
..()
/obj/item/flightpack/item_action_slot_check(slot)
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == ITEM_SLOT_BACK)
return TRUE
@@ -574,7 +574,7 @@
momentum_speed_y = 0
momentum_speed = max(momentum_speed_x, momentum_speed_y)
/obj/item/flightpack/item_action_slot_check(slot)
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
return slot == SLOT_BACK
/obj/item/flightpack/proc/enable_stabilizers()
@@ -730,7 +730,7 @@
if(!active)
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
return slot == SLOT_SHOES
/obj/item/clothing/shoes/flightshoes/proc/delink_suit()

View File

@@ -47,7 +47,7 @@
suit.RemoveHelmet()
soundloop.stop(user)
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_HEAD)
return 1
@@ -158,7 +158,7 @@
var/datum/action/A = X
A.Remove(user)
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
return 1

View File

@@ -23,7 +23,7 @@
/obj/item/clothing/suit/hooded/ui_action_click()
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
return 1

View File

@@ -205,7 +205,7 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/human/active_owner
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot, mob/user, datum/action/A)
return slot == SLOT_NECK
/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
@@ -796,21 +796,21 @@
/obj/item/melee/ghost_sword/proc/ghost_check()
var/list/mob/dead/observer/current_spirits = list()
recursive_orbit_collect(src, current_spirits)
recursive_orbit_collect(loc, current_spirits) //anything holding us
for(var/i in spirits - current_spirits)
var/mob/dead/observer/G = i
G.invisibility = GLOB.observer_default_invisibility
for(var/i in current_spirits)
var/mob/dead/observer/G = i
G.invisibility = 0
spirits = current_spirits
return length(spirits)
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()

View File

@@ -62,16 +62,16 @@
var/zoomed = FALSE //Zoom toggle
var/zoom_amt = 3 //Distance in TURFs to move the user's screen forward (the "zoom" effect)
var/zoom_out_amt = 0
var/datum/action/toggle_scope_zoom/azoom
var/datum/action/item_action/toggle_scope_zoom/azoom
/obj/item/gun/Initialize()
. = ..()
if(pin)
pin = new pin(src)
if(gun_light)
alight = new /datum/action/item_action/toggle_gunlight(src)
build_zooming()
alight = new (src)
if(zoomable)
azoom = new (src)
/obj/item/gun/CheckParts(list/parts_list)
..()
@@ -372,6 +372,13 @@
else
return ..()
/obj/item/gun/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_scope_zoom))
zoom(user)
else if(istype(action, alight))
toggle_gunlight()
return ..()
/obj/item/gun/proc/toggle_gunlight()
if(!gun_light)
return
@@ -407,21 +414,10 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/pickup(mob/user)
..()
if(azoom)
azoom.Grant(user)
if(alight)
alight.Grant(user)
/obj/item/gun/dropped(mob/user)
..()
if(zoomed)
zoom(user,FALSE)
if(azoom)
azoom.Remove(user)
if(alight)
alight.Remove(user)
/obj/item/gun/item_action_slot_check(slot, mob/user, datum/action/A)
if(istype(A, /datum/action/item_action/toggle_scope_zoom) && slot != SLOT_HANDS)
return FALSE
return ..()
/obj/item/gun/proc/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
if(!ishuman(user) || !ishuman(target))
@@ -468,29 +464,25 @@
// ZOOMING //
/////////////
/datum/action/toggle_scope_zoom
/datum/action/item_action/toggle_scope_zoom
name = "Toggle Scope"
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
var/obj/item/gun/gun = null
/datum/action/toggle_scope_zoom/Trigger()
gun.zoom(owner)
/datum/action/item_action/toggle_scope_zoom/Trigger()
var/obj/item/gun/G = target
G.zoom(owner)
/datum/action/toggle_scope_zoom/IsAvailable()
/datum/action/item_action/toggle_scope_zoom/IsAvailable()
. = ..()
if(!gun)
return FALSE
if(!.)
gun.zoom(owner, FALSE)
if(!owner.get_held_index_of_item(gun))
return FALSE
/datum/action/toggle_scope_zoom/Remove(mob/living/L)
gun.zoom(L, FALSE)
..()
var/obj/item/gun/G = target
G.zoom(owner, FALSE)
/datum/action/item_action/toggle_scope_zoom/Remove(mob/living/L)
var/obj/item/gun/G = target
G.zoom(L, FALSE)
return ..()
/obj/item/gun/proc/zoom(mob/living/user, forced_zoom)
if(!user || !user.client)
@@ -526,15 +518,6 @@
user.client.pixel_y = 0
return zoomed
//Proc, so that gun accessories/scopes/etc. can easily add zooming.
/obj/item/gun/proc/build_zooming()
if(azoom)
return
if(zoomable)
azoom = new()
azoom.gun = src
/obj/item/gun/handle_atom_del(atom/A)
if(A == chambered)
chambered = null

View File

@@ -51,8 +51,10 @@
else
to_chat(user, "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>")
/obj/item/gun/ballistic/automatic/ui_action_click()
burst_select()
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action)
. = ..()
if(istype(action, /datum/action/item_action/toggle_firemode))
burst_select()
/obj/item/gun/ballistic/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr

View File

@@ -174,9 +174,6 @@
itemState += "[ratio]"
item_state = itemState
/obj/item/gun/energy/ui_action_click()
toggle_gunlight()
/obj/item/gun/energy/suicide_act(mob/living/user)
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -45,7 +45,7 @@
var/aiming_lastangle = 0
var/mob/current_user = null
var/list/obj/effect/projectile/tracer/current_tracers
var/structure_piercing = 1
var/structure_bleed_coeff = 0.7
var/wall_pierce_amount = 0
@@ -111,7 +111,9 @@
to_chat(owner, "<span class='boldnotice'>You switch [src]'s zooming processor to center mode.</span>")
if(ZOOM_LOCK_OFF)
to_chat(owner, "<span class='boldnotice'>You disable [src]'s zooming system.</span>")
reset_zooming()
reset_zooming()
else
return ..()
/obj/item/gun/energy/beam_rifle/proc/set_autozoom_pixel_offsets_immediate(current_angle)
if(zoom_lock == ZOOM_LOCK_CENTER_VIEW || zoom_lock == ZOOM_LOCK_OFF)