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@@ -104,7 +104,7 @@
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_GLASSES)
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return 1
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@@ -307,7 +307,7 @@
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M.appearance_flags |= RESET_COLOR
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M.color = "#[H.eye_color]"
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. += M
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
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icon_state = "bigsunglasses"
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@@ -547,7 +547,7 @@
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changeWearer()
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..()
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/obj/item/flightpack/item_action_slot_check(slot)
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/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == ITEM_SLOT_BACK)
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return TRUE
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@@ -574,7 +574,7 @@
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momentum_speed_y = 0
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momentum_speed = max(momentum_speed_x, momentum_speed_y)
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/obj/item/flightpack/item_action_slot_check(slot)
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/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
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return slot == SLOT_BACK
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/obj/item/flightpack/proc/enable_stabilizers()
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@@ -730,7 +730,7 @@
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if(!active)
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clothing_flags &= ~NOSLIP
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/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
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/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
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return slot == SLOT_SHOES
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/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
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@@ -47,7 +47,7 @@
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suit.RemoveHelmet()
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soundloop.stop(user)
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/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
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/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_HEAD)
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return 1
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@@ -158,7 +158,7 @@
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var/datum/action/A = X
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A.Remove(user)
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/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
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/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
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return 1
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@@ -23,7 +23,7 @@
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/obj/item/clothing/suit/hooded/ui_action_click()
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ToggleHood()
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/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
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/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
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return 1
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