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@@ -547,7 +547,7 @@
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changeWearer()
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..()
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/obj/item/flightpack/item_action_slot_check(slot)
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/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == ITEM_SLOT_BACK)
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return TRUE
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@@ -574,7 +574,7 @@
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momentum_speed_y = 0
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momentum_speed = max(momentum_speed_x, momentum_speed_y)
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/obj/item/flightpack/item_action_slot_check(slot)
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/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
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return slot == SLOT_BACK
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/obj/item/flightpack/proc/enable_stabilizers()
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@@ -730,7 +730,7 @@
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if(!active)
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clothing_flags &= ~NOSLIP
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/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
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/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
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return slot == SLOT_SHOES
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/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
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@@ -47,7 +47,7 @@
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suit.RemoveHelmet()
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soundloop.stop(user)
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/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
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/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_HEAD)
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return 1
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@@ -158,7 +158,7 @@
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var/datum/action/A = X
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A.Remove(user)
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/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
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/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
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return 1
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