Scavenging element.
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@@ -30,7 +30,7 @@
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#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
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#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
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#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
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#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob)
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#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, list/examine_list)
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#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
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//Positions for overrides list
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#define EXAMINE_POSITION_ARTICLE 1
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@@ -523,3 +523,10 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
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#define UNTIL(X) while(!(X)) stoplag()
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//Scavenging element defines for special loot "events".
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#define SCAVENGING_FOUND_NOTHING "found_nothing"
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#define SCAVENGING_SPAWN_MOUSE "spawn_mouse"
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#define SCAVENGING_SPAWN_MICE "spawn_mice"
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#define SCAVENGING_SPAWN_TOM "spawn_tom_the_mouse"
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