Scavenging element.
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@@ -48,7 +48,7 @@
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var/datum/traitor_class/class = GLOB.traitor_classes[C]
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var/weight = LOGISTIC_FUNCTION(1.5*class.weight,chaos_weight,class.chaos,0)
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weights[C] = weight * 1000
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var/choice = pickweightAllowZero(weights)
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var/choice = pickweight(weights, 0)
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if(!choice)
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choice = TRAITOR_HUMAN // it's an "easter egg"
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var/datum/traitor_class/actual_class = GLOB.traitor_classes[choice]
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@@ -97,6 +97,8 @@
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body_color = "brown"
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icon_state = "mouse_brown"
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GLOBAL_VAR(tom_existed)
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//TOM IS ALIVE! SQUEEEEEEEE~K :)
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/mob/living/simple_animal/mouse/brown/Tom
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name = "Tom"
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@@ -106,6 +108,10 @@
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response_harm = "splats"
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gold_core_spawnable = NO_SPAWN
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/mob/living/simple_animal/mouse/brown/Tom/Initialize()
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. = ..()
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GLOB.tom_existed = TRUE
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/obj/item/reagent_containers/food/snacks/deadmouse
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name = "dead mouse"
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desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
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