Merge remote-tracking branch 'origin/master' into semi-sync

This commit is contained in:
Letter N
2020-12-23 12:25:24 +08:00
84 changed files with 679 additions and 245 deletions
+2 -2
View File
@@ -679,8 +679,8 @@
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
var/new_nores = !CONFIG_GET(flag/norespawn)
CONFIG_SET(flag/norespawn, new_nores)
var/new_nores = CONFIG_GET(flag/respawns_enabled)
CONFIG_SET(flag/respawns_enabled, !new_nores)
if (!new_nores)
to_chat(world, "<B>You may now respawn.</B>", confidential = TRUE)
else
+7
View File
@@ -44,6 +44,11 @@ GLOBAL_PROTECT(protected_ranks)
/datum/admin_rank/vv_edit_var(var_name, var_value)
return FALSE
/datum/admin_rank/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/proc/admin_keyword_to_flag(word, previous_rights=0)
var/flag = 0
switch(ckey(word))
@@ -79,6 +84,8 @@ GLOBAL_PROTECT(protected_ranks)
flag = R_AUTOLOGIN
if("dbranks")
flag = R_DBRANKS
if("sensitive")
flag = R_SENSITIVE
if("@","prev")
flag = previous_rights
return flag
+4 -1
View File
@@ -78,8 +78,11 @@ GLOBAL_PROTECT(admin_verbs_admin)
/client/proc/mark_datum_mapview,
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/datum/admins/proc/open_borgopanel
/datum/admins/proc/open_borgopanel,
/client/proc/admin_cmd_respawn_return_to_lobby,
/client/proc/admin_cmd_remove_ghost_respawn_timer
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
+7
View File
@@ -28,6 +28,11 @@ GLOBAL_PROTECT(href_token)
var/deadmined
/datum/admins/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/datum/admins/New(datum/admin_rank/R, ckey, force_active = FALSE, protected)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
@@ -147,6 +152,8 @@ GLOBAL_PROTECT(href_token)
return 0
/datum/admins/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, fakekey))
return ..()
return FALSE //nice try trialmin
/*
+3 -1
View File
@@ -298,7 +298,9 @@
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
qdel(query_find_message_secret)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE, override = FALSE)
if((!override || IsAdminAdvancedProcCall()) && !check_rights(R_SENSITIVE))
return
if(!SSdbcore.Connect())
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
+11 -2
View File
@@ -936,6 +936,12 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_MIND_TRANSFER];jobban4=[REF(M)]'>Mind Transfer Potion</a></td>"
//Respawns
if(jobban_isbanned(M, ROLE_RESPAWN))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'><font color=red>Respawns</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'>Respawns</a></td>"
dat += "</tr></table>"
usr << browse(dat, "window=jobban2;size=800x450")
return
@@ -1799,12 +1805,15 @@
if(alert(usr, "Send [key_name(M)] back to Lobby?", "Message", "Yes", "No") != "Yes")
return
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
var/mob/dead/new_player/NP = new()
NP.ckey = M.ckey
qdel(M)
if(GLOB.preferences_datums[NP.ckey])
var/datum/preferences/P = GLOB.preferences_datums[NP.ckey]
P.respawn_restrictions_active = FALSE
else if(href_list["tdome1"])
if(!check_rights(R_FUN))
-7
View File
@@ -23,13 +23,6 @@
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
// var/rank_name = holder.rank
// var/admin_name = key
// if(holder.fakekey)
// rank_name = pick(strings("admin_nicknames.json", "ranks", "config")) please use this soon.
// admin_name = pick(strings("admin_nicknames.json", "names", "config"))
// var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[rank_name]([admin_name])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
for (var/mob/M in GLOB.player_list)
if(isnewplayer(M))
continue
+2
View File
@@ -14,6 +14,8 @@
browseserverlogs("[GLOB.log_directory]/")
/client/proc/browseserverlogs(path = "data/logs/")
if(!check_rights(R_SENSITIVE))
return
path = browse_files(path)
if(!path)
return
@@ -30,6 +30,7 @@
var/can_be_staked = FALSE // Only Feed can happen with a stake in you.
var/cooldown_static = FALSE // Feed, Masquerade, and One-Shot powers don't improve their cooldown.
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
var/must_be_concious = TRUE //Can't use this ability while unconcious.
/datum/action/bloodsucker/New()
if(bloodcost > 0)
@@ -101,6 +102,11 @@
if(display_error)
to_chat(owner, "<span class='warning'>Garlic in your blood is interfering with your powers!</span>")
return FALSE
if(must_be_concious)
if(owner.stat != CONSCIOUS)
if(display_error)
to_chat(owner, "<span class='warning'>You can't do this while you are unconcious!</span>")
return FALSE
// Incap?
if(must_be_capacitated)
var/mob/living/L = owner
@@ -16,6 +16,7 @@
can_use_in_torpor = TRUE
must_be_capacitated = TRUE
can_be_immobilized = TRUE
must_be_concious = FALSE
/datum/action/bloodsucker/gohome/CheckCanUse(display_error)
. = ..()
@@ -27,6 +27,7 @@
warn_constant_cost = TRUE
can_use_in_torpor = TRUE // Masquerade is maybe the only one that can do this. It stops your healing.
cooldown_static = TRUE
must_be_concious = FALSE
// NOTE: Firing off vulgar powers disables your Masquerade!
@@ -689,8 +689,8 @@
wound_enhancement = 6
var/fast_enhancement = 6
var/fast_wound_enhancement = 6
var/slow_enhancement = 20
var/slow_wound_enhancement = 20
var/slow_enhancement = 12
var/slow_wound_enhancement = 15
silent = TRUE
inherited_trait = TRAIT_CHUNKYFINGERS // how do you expect to shoot anyone with bone covered hands
secondary_trait = TRAIT_MAULER // just punch them idiot
+2 -2
View File
@@ -445,7 +445,7 @@
if(L.move_resist < MOVE_FORCE_STRONG)
var/atom/throw_target = get_edge_target_turf(L, user.dir)
L.throw_at(throw_target, 7, 1, user)
else if(!iscultist(L))
else if(!is_servant_of_ratvar(L))
L.DefaultCombatKnockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
@@ -465,7 +465,7 @@
C.drowsyness = max(10, C.drowsyness)
C.confused += clamp(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]</span>")
uses--
..()
+1
View File
@@ -74,6 +74,7 @@
bluespace = TRUE
explosionSize = list(0,0,1,2)
landingDelay = 25 //Longer than others
reverseOptionList = list("Mobs"=TRUE,"Objects"=FALSE,"Anchored"=FALSE,"Underfloor"=FALSE,"Wallmounted"=FALSE,"Floors"=FALSE,"Walls"=FALSE)
/obj/structure/closet/supplypod/centcompod
style = STYLE_CENTCOM
+14
View File
@@ -921,8 +921,22 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if (NAMEOF(src, view))
view_size.setDefault(var_value)
return TRUE
if(NAMEOF(src, computer_id))
return FALSE
if(NAMEOF(src, address))
return FALSE
. = ..()
/client/vv_get_var(var_name)
. = ..()
switch(var_name)
if(NAMEOF(src, computer_id))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
if(NAMEOF(src, address))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
/client/proc/rescale_view(change, min, max)
var/viewscale = getviewsize(view)
var/x = viewscale[1]
+20 -2
View File
@@ -12,11 +12,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 24
//non-preference stuff
var/muted = 0
// Intra-round persistence begin
/// Flags for admin mutes
var/muted = NONE
/// Last IP the person was seen on
var/last_ip
/// Last CID the person was seen on
var/last_id
/// Do we log their clicks to disk?
var/log_clicks = FALSE
/// Characters they have joined the round under - Lazylist of names
var/list/characters_joined_as
/// Slots they have joined the round under - Lazylist of numbers
var/list/slots_joined_as
/// Are we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.
var/respawn_restrictions_active = FALSE
/// time of death we consider for respawns
var/respawn_time_of_death = -INFINITY
/// did they DNR? used to prevent respawns.
var/dnr_triggered = FALSE
/// did they cryo on their last ghost?
var/respawn_did_cryo = FALSE
// Intra-round persistence end
var/icon/custom_holoform_icon
var/list/cached_holoform_icons
+1 -1
View File
@@ -179,7 +179,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, TRUE)
browse_messages(null, usr.ckey, null, TRUE, override = TRUE)
/client/proc/self_playtime()
set name = "View tracked playtime"
+1 -1
View File
@@ -554,7 +554,7 @@ Since Ramadan is an entire month that lasts 29.5 days on average, the start and
/datum/holiday/xmas
name = CHRISTMAS
begin_day = 10
begin_day = 18
begin_month = DECEMBER
end_day = 27
drone_hat = /obj/item/clothing/head/santa
+12
View File
@@ -73,6 +73,12 @@
/// Starting skill modifiers.
var/list/starting_modifiers
// These can be flags but I don't care because they're never changed
/// Can you always join as this job even while respawning (should probably only be on for assistant)
var/always_can_respawn_as = FALSE
/// Is this job considered a combat role for respawning? (usually sec/command)
var/considered_combat_role = FALSE
/**
* Checks if we should be created on a certain map
*/
@@ -118,6 +124,12 @@
//Used for a special check of whether to allow a client to latejoin as this job.
/datum/job/proc/special_check_latejoin(client/C)
var/joined = LAZYLEN(C.prefs?.characters_joined_as)
if(C.prefs?.respawn_restrictions_active && (joined || CONFIG_GET(flag/respawn_penalty_includes_observe)))
if(!CONFIG_GET(flag/allow_non_assistant_respawn) && !always_can_respawn_as)
return FALSE
if(!CONFIG_GET(flag/allow_combat_role_respawn) && considered_combat_role)
return FALSE
return TRUE
/datum/job/proc/GetAntagRep()
+1
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@@ -16,6 +16,7 @@
display_order = JOB_DISPLAY_ORDER_AI
var/do_special_check = TRUE
threat = 5
considered_combat_role = TRUE
starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
+1
View File
@@ -18,6 +18,7 @@ Assistant
paycheck_department = ACCOUNT_CIV
display_order = JOB_DISPLAY_ORDER_ASSISTANT
dresscodecompliant = FALSE
always_can_respawn_as = TRUE
threat = 0.2
/datum/job/assistant/get_access()
+1
View File
@@ -14,6 +14,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
considered_combat_role = TRUE
outfit = /datum/outfit/job/captain
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_ENGINEERING
considered_combat_role = TRUE
outfit = /datum/outfit/job/ce
plasma_outfit = /datum/outfit/plasmaman/ce
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_MEDICAL
considered_combat_role = TRUE
outfit = /datum/outfit/job/cmo
plasma_outfit = /datum/outfit/plasmaman/cmo
+1
View File
@@ -11,6 +11,7 @@
minimal_player_age = 21
exp_requirements = 120
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
+1
View File
@@ -15,6 +15,7 @@
outfit = /datum/outfit/job/detective
plasma_outfit = /datum/outfit/plasmaman/detective
considered_combat_role = TRUE
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
@@ -15,7 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SERVICE
considered_combat_role = TRUE
outfit = /datum/outfit/job/hop
plasma_outfit = /datum/outfit/plasmaman/hop
@@ -14,6 +14,7 @@
minimal_player_age = 10
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
@@ -15,6 +15,7 @@
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
considered_combat_role = TRUE
outfit = /datum/outfit/job/quartermaster
@@ -15,6 +15,7 @@
exp_type_department = EXP_TYPE_SCIENCE
exp_requirements = 180
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/rd
plasma_outfit = /datum/outfit/plasmaman/rd
@@ -12,6 +12,7 @@
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/security
plasma_outfit = /datum/outfit/plasmaman/security
+1
View File
@@ -12,6 +12,7 @@
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
considered_combat_role = TRUE
outfit = /datum/outfit/job/warden
plasma_outfit = /datum/outfit/plasmaman/warden
+4 -2
View File
@@ -124,7 +124,8 @@
return TRUE
/datum/keybinding/living/hold_sprint
hotkey_keys = list("Shift")
hotkey_keys = list()
classic_keys = list()
name = "hold_sprint"
full_name = "Sprint (hold down)"
description = "Hold down to sprint"
@@ -144,7 +145,8 @@
return TRUE
/datum/keybinding/living/toggle_sprint
hotkey_keys = list()
hotkey_keys = list("Shift")
classic_keys = list("Shift")
name = "toggle_sprint"
full_name = "Sprint (toggle)"
description = "Press to toggle sprint"
+1 -1
View File
@@ -5,7 +5,7 @@
SHOULD_NOT_SLEEP(TRUE)
/datum/proc/keyLoop(client/user) // Called once every frame
//SHOULD_NOT_SLEEP(TRUE)
SHOULD_NOT_SLEEP(TRUE)
/client/verb/fix_macros()
set name = "Fix Keybindings"
+3 -4
View File
@@ -81,11 +81,10 @@
STOP_PROCESSING(SSmachines, src)
icon_state = "coinpress0"
/obj/machinery/mineral/mint/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/mineral/mint/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Mint", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Mint", name)
ui.open()
/obj/machinery/mineral/mint/ui_data()
@@ -375,7 +375,9 @@
ready = PLAYER_NOT_READY
return FALSE
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No")
var/mintime = max(CONFIG_GET(number/respawn_delay), (SSticker.round_start_time + (CONFIG_GET(number/respawn_minimum_delay_roundstart) * 600)) - world.time, 0)
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to respawn for [round(mintime / 600, 0.1)] minutes!!","Player Setup","Yes","No")
if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
ready = PLAYER_NOT_READY
@@ -397,6 +399,7 @@
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
transfer_ckey(observer, FALSE)
observer.client = client
observer.client.prefs?.respawn_time_of_death = world.time
observer.set_ghost_appearance()
if(observer.client && observer.client.prefs)
observer.real_name = observer.client.prefs.real_name
@@ -463,6 +466,9 @@
alert(src, "An administrator has disabled late join spawning.")
return FALSE
if(!respawn_latejoin_check(notify = TRUE))
return FALSE
var/arrivals_docked = TRUE
if(SSshuttle.arrivals)
close_spawn_windows() //In case we get held up
@@ -526,6 +532,8 @@
GLOB.joined_player_list += character.ckey
GLOB.latejoiners += character
LAZYOR(character.client.prefs.slots_joined_as, character.client.prefs.default_slot)
LAZYOR(character.client.prefs.characters_joined_as, character.real_name)
if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
if(SSshuttle.emergency)
+11 -3
View File
@@ -264,7 +264,7 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE, cryo = FALSE)
var/sig_flags = SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize)
penalize = !(sig_flags & COMPONENT_DO_NOT_PENALIZE_GHOSTING) && (suiciding || penalize) // suicide squad.
voluntary_ghosted = voluntary
@@ -277,6 +277,12 @@ Works together with spawning an observer, noted above.
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
if(ckey && penalize)
var/datum/preferences/P = GLOB.preferences_datums[ckey]
if(P)
P.respawn_restrictions_active = TRUE
P.respawn_time_of_death = world.time
P.respawn_did_cryo = cryo
transfer_ckey(ghost, FALSE)
ghost.client.init_verbs()
if(penalize)
@@ -423,12 +429,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(usr, "<span class='warning'>You're already stuck out of your body!</span>")
return FALSE
var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. ","Are you sure you want to stay dead?","Yes","No")
var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. THIS WILL ALSO STOP YOU FROM RESPAWNING!!!","Are you sure you want to stay dead and never respawn?","Yes","No")
if(response != "Yes")
return
can_reenter_corpse = FALSE
to_chat(src, "You can no longer be brought back into your body.")
client.prefs?.dnr_triggered = TRUE
to_chat(src, "You can no longer be brought back into your body or respawn.")
return TRUE
/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
+181
View File
@@ -0,0 +1,181 @@
// ADMIN VERBS BEGIN
/**
* Fully returns a player to lobby, allowing them to bypass all respawn restrictions
* Works on ghosts or new players (lobby players)
* If a lobby player is selected, their restrictions are removed.
*/
/client/proc/admin_cmd_respawn_return_to_lobby()
set name = "Respawn Player (Unrestricted)"
set desc = "Gives a player an unrestricted respawn, resetting all respawn restrictions for them."
set category = "Admin"
var/list/mob/valid = list()
for(var/mob/dead/observer/I in GLOB.dead_mob_list)
if(!I.client)
continue
valid["[I.ckey] - Observing: [I]"] = I.ckey
for(var/mob/dead/new_player/I in GLOB.dead_mob_list)
if(!I.client || !I.client.prefs.respawn_restrictions_active)
continue
valid["[I.ckey] - IN LOBBY"] = I.ckey
if(!valid.len)
to_chat(src, "<span class='warning'>No player found that is either a ghost or is in lobby with restrictions active.</span>")
return
var/ckey = valid[input(src, "Choose a player (only showing logged in players who have restrictions)", "Unrestricted Respawn") as null|anything in valid]
var/client/player = GLOB.directory[ckey]
if(!player)
to_chat(src, "<span class='warning'>Client not found.</span>")
return
var/mob/M = player.mob
if(istype(M, /mob/dead/observer))
var/mob/dead/observer/O = M
var/confirm = alert(src, "Send [O]([ckey]) back to the lobby without respawn restrictions?", "Send to Lobby", "Yes", "No")
if(confirm != "Yes")
return
message_admins("[key_name_admin(src)] gave [key_name_admin(O)] a full respawn and sent them back to the lobby.")
log_admin("[key_name(src)] gave [key_name(O)] a full respawn and sent them back to the lobby.")
to_chat(O, "<span class='userdanger'>You have been given a full respawn.</span>")
O.do_respawn(FALSE)
O.client.prefs.dnr_triggered = FALSE
else if(istype(M, /mob/dead/new_player))
var/mob/dead/new_player/NP = M
var/confirm = alert(src, "Remove [NP]'s respawn restrictions?", "Remove Restrictions", "Yes", "No")
if(confirm != "Yes")
return
message_admins("[key_name_admin(src)] removed [ckey]'s respawn restrictions.")
log_admin("[key_name(src)] removed [ckey]'s respawn restrictions")
NP.client.prefs.respawn_restrictions_active = FALSE
NP.client.prefs.dnr_triggered = FALSE
to_chat(NP, "<span class='boldnotie'>Your respawn restrictions have been removed.")
else
CRASH("Invalid mobtype")
/**
* Allows a ghost to bypass respawn delay without lifting respawn restrictions
*/
/client/proc/admin_cmd_remove_ghost_respawn_timer()
set name = "Remove Respawn Timer for Player"
set desc = "Removes a player's respawn timer without removing their respawning restrictions."
set category = "Admin"
var/list/mob/dead/observer/valid = list()
for(var/mob/dead/observer/I in GLOB.dead_mob_list)
if(!I.client)
continue
valid["[I.ckey] - [I.name]"] = I
if(!valid.len)
to_chat(src, "<span class='warning'>No logged in ghosts found.</span>")
return
var/mob/dead/observer/O = valid[input(src, "Choose a player (only showing logged in)", "Remove Respawn Timer") as null|anything in valid]
if(!O.client)
to_chat(src, "<span class='warning'>[O] has no client.</span>")
return
var/timeleft = O.time_left_to_respawn()
if(!timeleft)
to_chat(src, "<span class='warning'>[O] can already respawn.")
return
message_admins("[key_name_admin(src)] removed [key_name_admin(O)]'s respawn timer.")
log_admin("[key_name(src)] removed [key_name(O)]'s respawn timer.")
O.client.prefs.respawn_time_of_death = -INFINITY
to_chat(O, "<span class='boldnotice'>Your respawn timer has been removed.")
// ADMIN VERBS END
/**
* Checks if we can latejoin on the currently selected slot, taking into account respawn status.
*/
/mob/dead/new_player/proc/respawn_latejoin_check(notify = FALSE)
if(!client.prefs.respawn_restrictions_active)
return TRUE
var/can_same_person = CONFIG_GET(flag/allow_same_character_respawn)
if(can_same_person)
return TRUE
var/nameless = client.prefs.nameless
var/randomname = client.prefs.be_random_name
var/randombody = client.prefs.be_random_body
if(randombody && (nameless || randomname))
return TRUE // somewhat unrecognizable
if(client.prefs.slots_joined_as && (client.prefs.default_slot in client.prefs.slots_joined_as))
if(notify)
to_chat(src, "<span class='userdanger'>You cannot respawn on the same slot. Joined slots: [english_list(client.prefs.slots_joined_as)].")
return FALSE
if((!nameless && !randomname) && (client.prefs.characters_joined_as && (client.prefs.real_name in client.prefs.characters_joined_as)))
if(notify)
to_chat(src, "<span class='userdanger'>You cannot respawn on the same character. Joined slots: [english_list(client.prefs.characters_joined_as)].")
return FALSE
return TRUE
/**
* Attempts to respawn.
*/
/mob/dead/observer/verb/respawn()
set name = "Respawn"
set category = "OOC"
if(!CONFIG_GET(flag/respawns_enabled))
to_chat(src, "<span class='warning'>Respawns are disabled in configuration.</span>")
return
if(client.prefs.dnr_triggered)
to_chat(src, "<span class='danger'>You cannot respawn as you have enabled DNR.</span>")
return
var/roundstart_timeleft = (SSticker.round_start_time + (CONFIG_GET(number/respawn_minimum_delay_roundstart) * 600)) - world.time
if(roundstart_timeleft > 0)
to_chat(src, "<span class='warning'>It's been too short of a time since the round started! Please wait [CEILING(roundstart_timeleft / 600, 0.1)] more minutes.</span>")
return
var/list/banned_modes = CONFIG_GET(keyed_list/respawn_chaos_gamemodes)
if(SSticker.mode && banned_modes[lowertext(SSticker.mode.config_tag)])
to_chat(src, "<span class='warning'>The current mode tag, [SSticker.mode.config_tag], is not eligible for respawn.</span>")
return
var/timeleft = time_left_to_respawn()
if(timeleft)
to_chat(src, "<span class='warning'>It's been too short of a time since you died/observed! Please wait [round(timeleft / 600, 0.1)] more minutes.</span>")
return
do_respawn(TRUE)
/**
* Gets time left until we can respawn. Returns 0 if we can respawn now.
*/
/mob/dead/observer/verb/time_left_to_respawn()
ASSERT(client)
return max(0, ((client.prefs.respawn_did_cryo? CONFIG_GET(number/respawn_delay_cryo) : CONFIG_GET(number/respawn_delay)) MINUTES + client.prefs.respawn_time_of_death) - world.time)
/**
* Handles respawning
*/
/mob/dead/observer/proc/do_respawn(penalize)
if(!client)
return
if(isnull(penalize))
penalize = client.prefs.respawn_restrictions_active
client.prefs.respawn_restrictions_active = penalize
to_chat(src, "<span class='userdanger'>You have been respawned to the lobby. \
Remember to take heed of rules regarding round knowledge - notably, that ALL past lives are forgotten. \
Any character you join as has NO knowledge of round events unless specified otherwise by an admin.</span>")
message_admins("[key_name_admin(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
log_game("[key_name(src)] was respawned to lobby [penalize? "with" : "without"] restrictions.")
transfer_to_lobby()
/**
* Actual proc that removes us and puts us back on lobby
*/
/mob/dead/observer/proc/transfer_to_lobby()
if(!client) // if no one's in us we can just be deleted
qdel(src)
return
client.screen.Cut()
client.view_size.resetToDefault()
client.generate_clickcatcher()
client.apply_clickcatcher()
client.view_size.setDefault(getScreenSize(client.prefs.widescreenpref))
client.view_size.resetToDefault()
var/mob/dead/new_player/M = new /mob/dead/new_player
M.ckey = ckey
@@ -14,6 +14,7 @@
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
block_parry_data = /datum/block_parry_data/unarmed/human
default_block_parry_data = /datum/block_parry_data/unarmed/pugilist
//Hair colour and style
var/hair_color = "000"
@@ -98,20 +99,54 @@
parry_failed_clickcd_duration = 0.4
parry_data = list( // yeah it's snowflake
"HUMAN_PARRY_STAGGER" = 3 SECONDS,
"HUMAN_PARRY_PUNCH" = TRUE,
"HUMAN_PARRY_MININUM_EFFICIENCY" = 0.9
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
"UNARMED_PARRY_PUNCH" = TRUE,
"UNARMED_PARRY_MININUM_EFFICIENCY" = 90
)
/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
/mob/living/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
var/datum/block_parry_data/D = return_block_parry_datum(block_parry_data)
. = ..()
if(!owner.Adjacent(attacker))
return ..()
if(parry_efficiency < D.parry_data["HUMAN_PARRY_MINIMUM_EFFICIENCY"])
return ..()
return
if(parry_efficiency < D.parry_data["UNARMED_PARRY_MINIMUM_EFFICIENCY"])
return
visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
if(D.parry_data["HUMAN_PARRY_PUNCH"])
if(D.parry_data["UNARMED_PARRY_PUNCH"])
UnarmedAttack(attacker, TRUE, INTENT_HARM, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_ACTION | ATTACK_IGNORE_CLICKDELAY | NO_AUTO_CLICKDELAY_HANDLING)
var/mob/living/L = attacker
if(istype(L))
L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
L.Stagger(D.parry_data["UNARMED_PARRY_STAGGER"])
/// Unarmed parry data for pugilists
/datum/block_parry_data/unarmed/pugilist
parry_respect_clickdelay = FALSE
parry_stamina_cost = 4
parry_attack_types = ATTACK_TYPE_UNARMED | ATTACK_TYPE_PROJECTILE | ATTACK_TYPE_TACKLE | ATTACK_TYPE_THROWN | ATTACK_TYPE_MELEE
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
parry_time_windup = 0
parry_time_spindown = 0
parry_time_active = 5
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 20
parry_efficiency_perfect = 100
parry_efficiency_perfect_override = list(
ATTACK_TYPE_PROJECTILE_TEXT = 60,
)
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 0
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,
"UNARMED_PARRY_PUNCH" = TRUE,
"UNARMED_PARRY_MININUM_EFFICIENCY" = 90
)
+4
View File
@@ -66,6 +66,10 @@
GLOB.alive_mob_list -= src
if(!gibbed)
GLOB.dead_mob_list += src
if(ckey)
var/datum/preferences/P = GLOB.preferences_datums[ckey]
if(P)
P.respawn_time_of_death = world.time
set_drugginess(0)
set_disgust(0)
SetSleeping(0, 0)
+2 -2
View File
@@ -264,9 +264,9 @@
return FALSE
/mob/living/carbon/human/has_tail()
if(!dna || !dna.features)
if(!dna || !dna.species)
return ..()
var/list/L = dna.features // caches list because i refuse to type it out and because performance
var/list/L = dna.species.mutant_bodyparts // caches list because i refuse to type it out and because performance
return (L["mam_tail"] && (L["mam_tail"] != "None")) || (L["tail_human"] && (L["tail_human"] != "None")) || (L["tail_lizard"] && (L["tail_lizard"] != "None"))
/mob/living/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
@@ -127,7 +127,7 @@
handle_parry_ending_effects(data, effect_text)
parrying = NOT_PARRYING
parry_start_time = 0
parry_end_time_last = world.time
parry_end_time_last = world.time + (successful? 0 : data.parry_failed_cooldown_duration)
successful_parries = null
/**
@@ -154,6 +154,8 @@ GLOBAL_LIST_EMPTY(block_parry_data)
var/parry_failed_stagger_duration = 3.5 SECONDS
/// Clickdelay duration post-parry if you fail to parry an attack
var/parry_failed_clickcd_duration = 2 SECONDS
/// Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
var/parry_failed_cooldown_duration = 0 SECONDS
/**
* Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.
@@ -32,6 +32,10 @@
// Combat - Blocking/Parrying system
/// Our block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
var/datum/block_parry_data/block_parry_data = /datum/block_parry_data // defaults to *something* because [combat_flags] dictates whether or not we can unarmed block/parry.
/// Default
var/datum/block_parry_data/default_block_parry_data = /datum/block_parry_data
/// If we're a pugilist
var/datum/block_parry_data/pugilist_block_parry_data = /datum/block_parry_data/unarmed/pugilist
// Blocking
/// The item the user is actively blocking with if any.
var/obj/item/active_block_item
@@ -1,12 +1,3 @@
/// IN THE FUTURE, WE WILL PROBABLY REFACTOR TO LESSEN THE NEED FOR UPDATE_MOBILITY, BUT FOR NOW.. WE CAN START DOING THIS.
/// FOR BLOCKING MOVEMENT, USE TRAIT_MOBILITY_NOMOVE AS MUCH AS POSSIBLE. IT WILL MAKE REFACTORS IN THE FUTURE EASIER.
/mob/living/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOMOVE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
//Stuff like mobility flag updates, resting updates, etc.
+20
View File
@@ -0,0 +1,20 @@
/// IN THE FUTURE, WE WILL PROBABLY REFACTOR TO LESSEN THE NEED FOR UPDATE_MOBILITY, BUT FOR NOW.. WE CAN START DOING THIS.
/// FOR BLOCKING MOVEMENT, USE TRAIT_MOBILITY_NOMOVE AS MUCH AS POSSIBLE. IT WILL MAKE REFACTORS IN THE FUTURE EASIER.
/mob/living/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOMOVE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOPICKUP), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOUSE), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_MOBILITY_NOREST), .proc/update_mobility)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_LIVING_NO_DENSITY), .proc/update_density)
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_PUGILIST), .proc/update_pugilism)
/mob/living/proc/update_pugilism()
if(HAS_TRAIT(src, TRAIT_PUGILIST))
combat_flags |= COMBAT_FLAG_UNARMED_PARRY
block_parry_data = pugilist_block_parry_data
else
var/initial_combat_flags = initial(combat_flags)
if(!(initial_combat_flags & COMBAT_FLAG_UNARMED_PARRY))
combat_flags &= ~COMBAT_FLAG_UNARMED_PARRY
block_parry_data = default_block_parry_data
+6 -33
View File
@@ -457,39 +457,6 @@
else
to_chat(src, "You don't have a mind datum for some reason, so you can't add a note to it.")
/mob/verb/abandon_mob()
set name = "Respawn"
set category = "OOC"
if (CONFIG_GET(flag/norespawn))
return
if ((stat != DEAD || !( SSticker )))
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
return
log_game("[key_name(usr)] used abandon mob.")
to_chat(usr, "<span class='boldnotice'>Please roleplay correctly!</span>")
if(!client)
log_game("[key_name(usr)] AM failed due to disconnect.")
return
client.screen.Cut()
client.screen += client.void
if(!client)
log_game("[key_name(usr)] AM failed due to disconnect.")
return
var/mob/dead/new_player/M = new /mob/dead/new_player()
if(!client)
log_game("[key_name(usr)] AM failed due to disconnect.")
qdel(M)
return
M.key = key
// M.Login() //wat
return
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(!new_mob || (!ckey && new_mob.ckey))
CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
@@ -1002,6 +969,12 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
switch(var_name)
if("logging")
return debug_variable(var_name, logging, 0, src, FALSE)
if(NAMEOF(src, lastKnownIP))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
if(NAMEOF(src, computer_id))
if(!check_rights(R_SENSITIVE, FALSE))
return "SENSITIVE"
. = ..()
/mob/vv_auto_rename(new_name)
@@ -305,12 +305,6 @@
results = list(/datum/reagent/medicine/regen_jelly = 2)
required_reagents = list(/datum/reagent/medicine/tricordrazine = 1, /datum/reagent/toxin/slimejelly = 1)
/datum/chemical_reaction/jelly_convert
name = "Blood Jelly Conversion"
id = /datum/reagent/toxin/slimejelly
results = list(/datum/reagent/toxin/slimejelly = 1)
required_reagents = list(/datum/reagent/toxin = 1, /datum/reagent/blood/jellyblood = 1)
/datum/chemical_reaction/corazone
name = "Corazone"
id = /datum/reagent/medicine/corazone