Test and update.
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@@ -100,8 +100,7 @@
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if(mob.throwing)
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mob.throwing.finalize(FALSE)
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var/atom/movable/P = mob.pulling
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if(P && !ismob(P) && P.density)
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if(mob.pulling && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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mob.setDir(turn(mob.dir, 180))
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SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc)
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