[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#1191)
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kevinz000
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833c0c549c
commit
e9d00c2aff
@@ -65,6 +65,7 @@
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/bayonet = FALSE //Can this be attached to a gun?
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/obj/item/weapon/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(user.zone_selected == "eyes")
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@@ -107,7 +108,7 @@
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throwforce = 20
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origin_tech = "materials=3;combat=4"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
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bayonet = TRUE
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/obj/item/weapon/kitchen/knife/combat/survival
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name = "survival knife"
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@@ -115,6 +116,7 @@
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desc = "A hunting grade survival knife."
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force = 15
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throwforce = 15
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bayonet = TRUE
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/obj/item/weapon/kitchen/knife/combat/bone
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name = "bone dagger"
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