Merge branch 'master' into meme_tools
This commit is contained in:
@@ -92,6 +92,36 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/medicinalsmartdart
|
||||
name = "Medicinal Smartdart"
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
|
||||
id = "medicinalsmartdart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 100, MAT_PLASTIC = 100, MAT_METAL = 100)
|
||||
build_path = /obj/item/reagent_containers/syringe/dart
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/bluespacesmartdart
|
||||
name = "bluespace smartdart"
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented. Has an extended volume capacity thanks to bluespace foam."
|
||||
id = "bluespacesmartdart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 250, MAT_PLASTIC = 250, MAT_METAL = 250, MAT_BLUESPACE = 250)
|
||||
build_path = /obj/item/reagent_containers/syringe/dart/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/smartdartgun
|
||||
name = "dart gun"
|
||||
desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach."
|
||||
id = "smartdartgun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_PLASTIC = 1000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/syringe/dart
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/bluespacebodybag
|
||||
name = "Bluespace Body Bag"
|
||||
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
|
||||
@@ -172,6 +202,16 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/organbox
|
||||
name = "Empty Organ Box"
|
||||
desc = "A large cool box that can hold large amouts of medical tools or organs."
|
||||
id = "organbox"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_SILVER= 3500, MAT_GOLD = 3500, MAT_PLASTIC = 5000)
|
||||
build_path = /obj/item/storage/belt/organbox
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
////////////////////////////////////////
|
||||
//////////Defibrillator Tech////////////
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||||
////////////////////////////////////////
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||||
|
||||
@@ -1,475 +1,517 @@
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||||
|
||||
/////////////////////////////////////////
|
||||
/////////////////HUDs////////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/health_hud
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
id = "health_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/health_hud_prescription
|
||||
name = "Prescription Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
|
||||
id = "health_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/security_hud_prescription
|
||||
name = "Prescription Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
|
||||
id = "security_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
|
||||
/datum/design/security_hud_night
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/diagnostic_hud
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "diagnostic_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/diagnostic_hud_prescription
|
||||
name = "Prescription Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
|
||||
id = "diagnostic_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "diagnostic_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/sci_goggles
|
||||
name = "Science Goggles"
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/mesons
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
id = "mesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/mesons_prescription
|
||||
name = "Prescription Optical Meson Scanners"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
|
||||
id = "mesons_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/engine_goggles
|
||||
name = "Engineering Scanner Goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
||||
id = "engine_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/engine_goggles_prescription
|
||||
name = "Prescription Engineering Scanner Goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "engine_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/tray_goggles
|
||||
name = "Optical T-Ray Scanners"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
id = "tray_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/tray_goggles_prescription
|
||||
name = "Prescription Optical T-Ray Scanners"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "tray_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/nvgmesons
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
/datum/design/night_vision_goggles
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/night_vision_goggles_glasses
|
||||
name = "Prescription Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered. Corrects vision."
|
||||
id = "night_visision_goggles_glasses"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////////////Misc///////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/welding_mask
|
||||
name = "Welding Gas Mask"
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
id = "weldingmask"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/mask/gas/welding
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/portaseeder
|
||||
name = "Portable Seed Extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
id = "portaseeder"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
||||
build_path = /obj/item/storage/bag/plants/portaseeder
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/air_horn
|
||||
name = "Air Horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
id = "air_horn"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
||||
build_path = /obj/item/bikehorn/airhorn
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
|
||||
|
||||
/datum/design/magboots
|
||||
name = "Magnetic Boots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
||||
build_path = /obj/item/clothing/shoes/magboots
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/diskplantgene
|
||||
name = "Plant Data Disk"
|
||||
desc = "A disk for storing plant genetic data."
|
||||
id = "diskplantgene"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
||||
build_path = /obj/item/disk/plantgene
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/roastingstick
|
||||
name = "Advanced roasting stick"
|
||||
desc = "A roasting stick for cooking sausages in exotic ovens."
|
||||
id = "roastingstick"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
|
||||
build_path = /obj/item/melee/roastingstick
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/locator
|
||||
name = "Bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
id = "locator"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
|
||||
build_path = /obj/item/locator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Janitor Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
||||
build_path = /obj/item/mop/advanced
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/blutrash
|
||||
name = "Trashbag of Holding"
|
||||
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
||||
id = "blutrash"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
||||
build_path = /obj/item/storage/bag/trash/bluespace
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/buffer
|
||||
name = "Floor Buffer Upgrade"
|
||||
desc = "A floor buffer that can be attached to vehicular janicarts."
|
||||
id = "buffer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
||||
build_path = /obj/item/janiupgrade
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Holosign Designs/////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/holosign_creator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/holosignsec
|
||||
name = "Security Holobarrier Projector"
|
||||
desc = "A holographic projector that creates holographic security barriers."
|
||||
id = "holosignsec"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/holosignengi
|
||||
name = "Engineering Holobarrier Projector"
|
||||
desc = "A holographic projector that creates holographic engineering barriers."
|
||||
id = "holosignengi"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/engineering
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosignatmos
|
||||
name = "ATMOS Holofan Projector"
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
|
||||
id = "holosignatmos"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/atmos
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/forcefield_projector
|
||||
name = "Forcefield Projector"
|
||||
desc = "A device which can project temporary forcefields to seal off an area."
|
||||
id = "forcefield_projector"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/forcefield_projector
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
///////////////////////////////
|
||||
////////////Tools//////////////
|
||||
///////////////////////////////
|
||||
|
||||
/datum/design/exwelder
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation."
|
||||
id = "exwelder"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
||||
build_path = /obj/item/weldingtool/experimental
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/handdrill
|
||||
name = "Hand Drill"
|
||||
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
|
||||
id = "handdrill"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
||||
build_path = /obj/item/screwdriver/power
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/jawsoflife
|
||||
name = "Jaws of Life"
|
||||
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
|
||||
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
|
||||
build_path = /obj/item/crowbar/power
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwrench
|
||||
name = "Alien Wrench"
|
||||
desc = "An advanced wrench obtained through Abductor technology."
|
||||
id = "alien_wrench"
|
||||
build_path = /obj/item/wrench/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwirecutters
|
||||
name = "Alien Wirecutters"
|
||||
desc = "Advanced wirecutters obtained through Abductor technology."
|
||||
id = "alien_wirecutters"
|
||||
build_path = /obj/item/wirecutters/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienscrewdriver
|
||||
name = "Alien Screwdriver"
|
||||
desc = "An advanced screwdriver obtained through Abductor technology."
|
||||
id = "alien_screwdriver"
|
||||
build_path = /obj/item/screwdriver/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/aliencrowbar
|
||||
name = "Alien Crowbar"
|
||||
desc = "An advanced crowbar obtained through Abductor technology."
|
||||
id = "alien_crowbar"
|
||||
build_path = /obj/item/crowbar/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwelder
|
||||
name = "Alien Welding Tool"
|
||||
desc = "An advanced welding tool obtained through Abductor technology."
|
||||
id = "alien_welder"
|
||||
build_path = /obj/item/weldingtool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienmultitool
|
||||
name = "Alien Multitool"
|
||||
desc = "An advanced multitool obtained through Abductor technology."
|
||||
id = "alien_multitool"
|
||||
build_path = /obj/item/multitool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/anomaly_neutralizer
|
||||
name = "Anomaly Neutralizer"
|
||||
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
|
||||
id = "anomaly_neutralizer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/anomaly_neutralizer
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Armour///////////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/reactive_armour
|
||||
name = "Reactive Armour Shell"
|
||||
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
|
||||
id = "reactive_armour"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
|
||||
build_path = /obj/item/reactive_armour_shell
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////////HUDs////////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/health_hud
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
id = "health_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/health_hud_prescription
|
||||
name = "Prescription Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
|
||||
id = "health_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/health_hud_night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/security_hud
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/security_hud_prescription
|
||||
name = "Prescription Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
|
||||
id = "security_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/security_hud_night
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/diagnostic_hud
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "diagnostic_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/diagnostic_hud_prescription
|
||||
name = "Prescription Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
|
||||
id = "diagnostic_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "diagnostic_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/sci_goggles
|
||||
name = "Science Goggles"
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/mesons
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
id = "mesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/mesons_prescription
|
||||
name = "Prescription Optical Meson Scanners"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
|
||||
id = "mesons_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/engine_goggles
|
||||
name = "Engineering Scanner Goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
||||
id = "engine_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/engine_goggles_prescription
|
||||
name = "Prescription Engineering Scanner Goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "engine_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/tray_goggles
|
||||
name = "Optical T-Ray Scanners"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
id = "tray_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/tray_goggles_prescription
|
||||
name = "Prescription Optical T-Ray Scanners"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "tray_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/nvgmesons
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
/datum/design/night_vision_goggles
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/night_vision_goggles_glasses
|
||||
name = "Prescription Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered. Corrects vision."
|
||||
id = "night_visision_goggles_glasses"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////////////Misc///////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/welding_mask
|
||||
name = "Welding Gas Mask"
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
id = "weldingmask"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/mask/gas/welding
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/portaseeder
|
||||
name = "Portable Seed Extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
id = "portaseeder"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
||||
build_path = /obj/item/storage/bag/plants/portaseeder
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/air_horn
|
||||
name = "Air Horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
id = "air_horn"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
||||
build_path = /obj/item/bikehorn/airhorn
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
|
||||
|
||||
/datum/design/magboots
|
||||
name = "Magnetic Boots"
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
||||
build_path = /obj/item/clothing/shoes/magboots
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/sci_goggles
|
||||
name = "Science Goggles"
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/diskplantgene
|
||||
name = "Plant Data Disk"
|
||||
desc = "A disk for storing plant genetic data."
|
||||
id = "diskplantgene"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
||||
build_path = /obj/item/disk/plantgene
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/roastingstick
|
||||
name = "Advanced roasting stick"
|
||||
desc = "A roasting stick for cooking sausages in exotic ovens."
|
||||
id = "roastingstick"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
|
||||
build_path = /obj/item/melee/roastingstick
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/locator
|
||||
name = "Bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
id = "locator"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
|
||||
build_path = /obj/item/locator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Janitor Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
||||
build_path = /obj/item/mop/advanced
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/blutrash
|
||||
name = "Trashbag of Holding"
|
||||
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
||||
id = "blutrash"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
||||
build_path = /obj/item/storage/bag/trash/bluespace
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/buffer
|
||||
name = "Floor Buffer Upgrade"
|
||||
desc = "A floor buffer that can be attached to vehicular janicarts."
|
||||
id = "buffer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
||||
build_path = /obj/item/janiupgrade
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Holosign Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/holosign_creator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/holosignsec
|
||||
name = "Security Holobarrier Projector"
|
||||
desc = "A holographic projector that creates holographic security barriers."
|
||||
id = "holosignsec"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/holosignengi
|
||||
name = "Engineering Holobarrier Projector"
|
||||
desc = "A holographic projector that creates holographic engineering barriers."
|
||||
id = "holosignengi"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/engineering
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosignatmos
|
||||
name = "ATMOS Holofan Projector"
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
|
||||
id = "holosignatmos"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/atmos
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/forcefield_projector
|
||||
name = "Forcefield Projector"
|
||||
desc = "A device which can project temporary forcefields to seal off an area."
|
||||
id = "forcefield_projector"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/forcefield_projector
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
|
||||
///////////////////////////////
|
||||
////////////Tools//////////////
|
||||
///////////////////////////////
|
||||
|
||||
/datum/design/exwelder
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation."
|
||||
id = "exwelder"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
||||
build_path = /obj/item/weldingtool/experimental
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/handdrill
|
||||
name = "Hand Drill"
|
||||
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
|
||||
id = "handdrill"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
||||
build_path = /obj/item/screwdriver/power
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/jawsoflife
|
||||
name = "Jaws of Life"
|
||||
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
|
||||
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
|
||||
build_path = /obj/item/crowbar/power
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwrench
|
||||
name = "Alien Wrench"
|
||||
desc = "An advanced wrench obtained through Abductor technology."
|
||||
id = "alien_wrench"
|
||||
build_path = /obj/item/wrench/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwirecutters
|
||||
name = "Alien Wirecutters"
|
||||
desc = "Advanced wirecutters obtained through Abductor technology."
|
||||
id = "alien_wirecutters"
|
||||
build_path = /obj/item/wirecutters/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienscrewdriver
|
||||
name = "Alien Screwdriver"
|
||||
desc = "An advanced screwdriver obtained through Abductor technology."
|
||||
id = "alien_screwdriver"
|
||||
build_path = /obj/item/screwdriver/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/aliencrowbar
|
||||
name = "Alien Crowbar"
|
||||
desc = "An advanced crowbar obtained through Abductor technology."
|
||||
id = "alien_crowbar"
|
||||
build_path = /obj/item/crowbar/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwelder
|
||||
name = "Alien Welding Tool"
|
||||
desc = "An advanced welding tool obtained through Abductor technology."
|
||||
id = "alien_welder"
|
||||
build_path = /obj/item/weldingtool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienmultitool
|
||||
name = "Alien Multitool"
|
||||
desc = "An advanced multitool obtained through Abductor technology."
|
||||
id = "alien_multitool"
|
||||
build_path = /obj/item/multitool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/anomaly_neutralizer
|
||||
name = "Anomaly Neutralizer"
|
||||
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
|
||||
id = "anomaly_neutralizer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/anomaly_neutralizer
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Armour///////////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/reactive_armour
|
||||
name = "Reactive Armour Shell"
|
||||
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
|
||||
id = "reactive_armour"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
|
||||
build_path = /obj/item/reactive_armour_shell
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Meteor///////////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/meteor_defence
|
||||
name = "Meteor Defence"
|
||||
desc = "A blue print of a early model of the Meteor defence turret."
|
||||
id = "meteor_defence"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500)
|
||||
build_path = /obj/machinery/satellite/meteor_shield/sci
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/meteor_disk
|
||||
name = "Meteor Defence Upgrade Disk"
|
||||
desc = "A disk containing debugging programming to solve and monitor meteors more effectively."
|
||||
id = "meteor_disk"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/disk/meteor
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/board/meteor_console
|
||||
name = "Computer Design (Meteor Satellite Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console."
|
||||
id = "meteor_console"
|
||||
build_path = /obj/item/circuitboard/computer/sat_control
|
||||
category = list("Computer Boards")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
Reference in New Issue
Block a user