Merge remote-tracking branch 'citadel/master' into tgsync

This commit is contained in:
silicons
2021-01-13 15:41:28 -07:00
63 changed files with 303 additions and 252 deletions
@@ -348,9 +348,9 @@
L.dust()
else if(L.health > min_drain_health)
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
vitality_drained = L.adjustToxLoss(1, forced = TRUE, toxins_type = TOX_OMNI)
else
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE, toxins_type = TOX_OMNI)
if(vitality_drained)
GLOB.clockwork_vitality += vitality_drained
else
@@ -115,7 +115,7 @@
if(totaldamage)
L.heal_overall_damage(brutedamage, burndamage, only_organic = FALSE) //Maybe a machine god shouldn't murder augmented followers instead of healing them
L.adjustOxyLoss(-oxydamage)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE, toxins_type = TOX_OMNI)
clockwork_say(ranged_ability_user, text2ratvar("[has_holy_water ? "Heal tainted" : "Mend wounded"] flesh!"))
log_combat(ranged_ability_user, L, "healed with Sentinel's Compromise")
L.visible_message("<span class='warning'>A blue light washes over [L], [has_holy_water ? "causing [L.p_them()] to briefly glow as it mends" : " mending"] [L.p_their()] bruises and burns!</span>", \
+3 -3
View File
@@ -717,9 +717,9 @@
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0, toxins_type = TOX_OMNI)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0, only_organic = FALSE)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0, only_organic = FALSE)
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
@@ -214,8 +214,8 @@
if(L.health != L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
if(ishuman(L))
L.adjustBruteLoss(-1, 0)
L.adjustFireLoss(-1, 0)
L.adjustBruteLoss(-1, 0, only_organic = FALSE)
L.adjustFireLoss(-1, 0, only_organic = FALSE)
L.updatehealth()
if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
@@ -617,6 +617,7 @@ This is here to make the tiles around the station mininuke change when it's arme
var/fake = FALSE
var/turf/lastlocation
var/last_disk_move
var/process_tick = 0
/obj/item/disk/nuclear/Initialize()
. = ..()
@@ -632,6 +633,7 @@ This is here to make the tiles around the station mininuke change when it's arme
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/process()
++process_tick
if(fake)
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
@@ -648,7 +650,8 @@ This is here to make the tiles around the station mininuke change when it's arme
disk_comfort_level++
if(disk_comfort_level >= 2) //Sleep tight, disky.
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
if(process_tick % 30)
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && loneop.occurrences < loneop.max_occurrences)
-9
View File
@@ -88,7 +88,6 @@
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</span>")
QDEL_IN(src, 1)
return
var/enlargement = FALSE
switch(rounded_cached)
if(0) //flatchested
size = "flat"
@@ -96,16 +95,8 @@
size = breast_values[rounded_cached]
if(9 to 15) //massive
size = breast_values[rounded_cached]
enlargement = TRUE
if(16 to INFINITY) //rediculous
size = "huge"
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
if(rounded_cached < 16 && owner)//Because byond doesn't count from 0, I have to do this.
var/mob/living/carbon/human/H = owner
+3 -14
View File
@@ -39,27 +39,16 @@
return
var/rounded_length = round(length)
var/new_size
var/enlargement = FALSE
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
switch(rounded_length)
if(0 to 6) //If modest size
new_size = 1
if(7 to 11) //If large
new_size = 2
if(12 to max_D) //If massive
if(12 to 36) //If massive
new_size = 3
if(max_D + 1 to max_D+13) //If massive and due for large effects, modified in case some server owner running recent citcode decides to be insane with dick sizes in the config
new_size = 3
enlargement = TRUE
if(max_D+14 to INFINITY) //If comical
if(37 to INFINITY) //If comical
new_size = 4 //no new sprites for anything larger yet
enlargement = TRUE
if(owner)
var/status_effect = owner.has_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(enlargement && !status_effect)
owner.apply_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
else if(!enlargement && status_effect)
owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
if(linked_organ)
linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
linked_organ.update()
@@ -62,8 +62,8 @@
amount += BP.burn_dam
return amount
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
//In both these procs, only_organic / only_robotic are only used for healing, not for damaging. For now at least.
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
return FALSE
if(!forced && (status_flags & GODMODE))
@@ -71,10 +71,10 @@
if(amount > 0)
take_overall_damage(amount, 0, 0, updating_health)
else
heal_overall_damage(abs(amount), 0, 0, FALSE, TRUE, updating_health)
heal_overall_damage(abs(amount), 0, 0, only_robotic, only_organic, updating_health)
return amount
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL)) //Vamps don't heal naturally.
return FALSE
if(!forced && (status_flags & GODMODE))
@@ -82,7 +82,7 @@
if(amount > 0)
take_overall_damage(0, amount, 0, updating_health)
else
heal_overall_damage(0, abs(amount), 0, FALSE, TRUE, updating_health)
heal_overall_damage(0, abs(amount), 0, only_robotic, only_organic, updating_health)
return amount
@@ -4,7 +4,7 @@
override_bp_icon = 'icons/mob/arachnid_parts.dmi'
say_mod = "chitters"
default_color = "00FF00"
species_traits = list(LIPS, NOEYES, NO_UNDERWEAR)
species_traits = list(LIPS, NOEYES, NO_UNDERWEAR, HAS_FLESH, HAS_BONE)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
mutant_bodyparts = list("arachnid_legs" = "Plain", "arachnid_spinneret" = "Plain", "arachnid_mandibles" = "Plain")
attack_verb = "slash"
@@ -94,7 +94,7 @@
name = "Xenobiological Slime Entity"
id = SPECIES_SLIME
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,HAS_FLESH)
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 150
@@ -404,7 +404,7 @@
id = SPECIES_SLIME_HYBRID
limbs_id = SPECIES_SLIME
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,HAS_FLESH)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None", "legs" = "Plantigrade")
say_mod = "says"
@@ -4,7 +4,7 @@
id = SPECIES_LIZARD
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
mutanttongue = /obj/item/organ/tongue/lizard
mutanttail = /obj/item/organ/tail/lizard
@@ -48,7 +48,7 @@
name = "Ash Walker"
id = SPECIES_ASHWALKER
limbs_id = SPECIES_LIZARD
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE,CAN_SCAR,HAS_FLESH,HAS_BONE)
inherent_traits = list(TRAIT_CHUNKYFINGERS)
mutantlungs = /obj/item/organ/lungs/ashwalker
mutanteyes = /obj/item/organ/eyes/night_vision
@@ -68,7 +68,7 @@
/datum/species/pod/pseudo_weak
name = "Anthromorphic Plant"
id = SPECIES_POD_WEAK
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS,CAN_SCAR,HAS_FLESH,HAS_BONE)
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = SPECIES_POD
light_nutrition_gain_factor = 3
@@ -4,7 +4,7 @@
id = SPECIES_XENOHYBRID
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR,HAS_FLESH,HAS_BONE)
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade","deco_wings"= "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
+4 -2
View File
@@ -141,7 +141,8 @@
/mob/living/proc/getBruteLoss()
return bruteloss
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
//only_robotic and only_organic arg only relevant for carbons
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(!forced && (status_flags & GODMODE))
return FALSE
bruteloss = clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
@@ -215,7 +216,8 @@
/mob/living/proc/getFireLoss()
return fireloss
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
//only_robotic and only_organic arg only relevant for carbons
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(!forced && (status_flags & GODMODE))
return FALSE
fireloss = clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
@@ -81,10 +81,10 @@
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
return amount
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
return take_holo_damage(amount)
/mob/living/silicon/pai/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/silicon/pai/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
return take_holo_damage(amount)
/mob/living/silicon/pai/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE, toxins_type = TOX_DEFAULT)
@@ -7,13 +7,13 @@
updatehealth()
return amount
/mob/living/simple_animal/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/simple_animal/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BRUTE])
. = adjustHealth(amount * damage_coeff[BRUTE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/simple_animal/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BURN])
@@ -225,7 +225,7 @@
. += "Power Level: [powerlevel]"
/mob/living/simple_animal/slime/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
/mob/living/simple_animal/slime/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
if(!forced)
amount = -abs(amount)
return ..() //Heals them
@@ -153,7 +153,7 @@
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
if(ticket_count >= 1)
new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
to_chat(usr, "<span class='notice'>[src] dispenses a ticket!</span>")
to_chat(usr, "<span class='notice'>[computer] dispenses a ticket!</span>")
ticket_count -= 1
printer.stored_paper -= 1
else
+2
View File
@@ -146,6 +146,8 @@
var/mob/living/L = target
if(!(L.mobility_flags & MOBILITY_STAND))
return
if(iscyborg(target))
return max(1, existing - 1)
var/static/datum/config_entry/number/movedelay/sprint_max_tiles_increase/SMTI
if(!SMTI)
SMTI = CONFIG_GET_ENTRY(number/movedelay/sprint_max_tiles_increase)
@@ -1126,7 +1126,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
reac_volume = min((reac_volume / 10), G.amount)
new/obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
new /obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
G.use(reac_volume)
@@ -161,3 +161,11 @@
build_path = /obj/item/circuitboard/machine/circuit_imprinter
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/explosive_compressor
name = "Explosive Compressor (Machine Board)"
desc = "The circuit board for an explosive compressor, used to compress raw into finished anomaly cores."
id = "explosive_compressor"
build_path = /obj/item/circuitboard/machine/explosive_compressor
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
@@ -308,7 +308,7 @@
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
build_path = /obj/item/disk/medical/defib_heal
construction_time = 10
category = list("Misc")
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defib_shock
@@ -319,7 +319,7 @@
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
build_path = /obj/item/disk/medical/defib_shock
construction_time = 10
category = list("Misc")
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defib_decay
@@ -330,7 +330,7 @@
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
build_path = /obj/item/disk/medical/defib_decay
construction_time = 10
category = list("Misc")
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defib_speed
@@ -341,7 +341,7 @@
build_path = /obj/item/disk/medical/defib_speed
materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
construction_time = 10
category = list("Misc")
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_compact
@@ -26,7 +26,7 @@
display_name = "Anomaly Research"
description = "Unlock the potential of the mysterious anomalies that appear on station."
prereq_ids = list("adv_engi", "practical_bluespace")
design_ids = list("reactive_armour", "anomaly_neutralizer")
design_ids = list("reactive_armour", "anomaly_neutralizer", "explosive_compressor")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3500)
/datum/techweb_node/high_efficiency
@@ -884,6 +884,7 @@ datum/status_effect/stabilized/blue/on_remove()
/datum/status_effect/stabilized/oil/tick()
if(owner.stat == DEAD)
explosion(get_turf(owner),1,2,4,flame_range = 5)
owner.remove_status_effect(/datum/status_effect/stabilized/oil)
return ..()
/datum/status_effect/stabilized/black
@@ -136,10 +136,13 @@
return
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(user.real_name != H.dna.real_name)
user.real_name = H.dna.real_name
H.dna.transfer_identity(user, transfer_SE=1)
user.updateappearance(mutcolor_update=1)
user.domutcheck()
user.visible_message("<span class='warning'>[user]'s appearance shifts into [H]'s!</span>", \
"<span class='boldannounce'>[H.p_they(TRUE)] think[H.p_s()] [H.p_theyre()] <i>sooo</i> much better than you. Not anymore, [H.p_they()] won't.</span>")
if(!(NOTRANSSTING in H.dna.species.species_traits))
if(user.real_name != H.dna.real_name)
user.real_name = H.dna.real_name
H.dna.transfer_identity(user, transfer_SE=1)
user.updateappearance(mutcolor_update=1)
user.domutcheck()
user.visible_message("<span class='warning'>[user]'s appearance shifts into [H]'s!</span>", \
"<span class='boldannounce'>[H.p_they(TRUE)] think[H.p_s()] [H.p_theyre()] <i>sooo</i> much better than you. Not anymore, [H.p_they()] won't.</span>")
else
to_chat(user, "<span class='warning'>You are unable to transform into [H]!</span>")
@@ -31,6 +31,12 @@
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
//The augmentation surgery for synthetic limbs
/datum/surgery/augmentation/synth
requires_bodypart_type = BODYPART_HYBRID
steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/pry_off_plating, /datum/surgery_step/cut_wires, /datum/surgery_step/prepare_electronics, /datum/surgery_step/replace_limb)
//SURGERY STEP SUCCESSES
/datum/surgery_step/replace_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/bodypart/tool, datum/surgery/surgery)
if(L)
+12 -3
View File
@@ -114,7 +114,7 @@ obj/item/organ/heart/slime
var/last_pump = 0
var/add_colour = TRUE //So we're not constantly recreating colour datums
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
var/blood_loss = 50 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
//How much to heal per pump, negative numbers would HURT the player
var/heal_brute = 0
@@ -123,7 +123,11 @@ obj/item/organ/heart/slime
/obj/item/organ/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
if(H == user && istype(H))
if(NOBLOOD in H.dna.species.species_traits)
to_chat(user, "<span class='danger'>[src] refuses to become one with [H]")
return
playsound(user,'sound/effects/singlebeat.ogg',40,1)
user.temporarilyRemoveItemFromInventory(src, TRUE)
Insert(user)
@@ -137,6 +141,8 @@ obj/item/organ/heart/slime
if(world.time > (last_pump + pump_delay))
if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
var/mob/living/carbon/human/H = owner
if(NOBLOOD in H.dna.species.species_traits) //Otherwise people without will be eternally stuck red
return
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = max(H.blood_volume - blood_loss, 0)
to_chat(H, "<span class = 'userdanger'>You have to keep pumping your blood!</span>")
@@ -156,6 +162,8 @@ obj/item/organ/heart/slime
return ..()
/datum/action/item_action/organ_action/cursed_heart
check_flags = AB_CHECK_ALIVE //We wanna be able to do this always, else thisll just stupidly kill whoever has it
required_mobility_flags = NONE
name = "Pump your blood"
//You are now brea- pumping blood manually
@@ -175,7 +183,8 @@ obj/item/organ/heart/slime
var/mob/living/carbon/human/H = owner
if(istype(H))
if(H.dna && !(NOBLOOD in H.dna.species.species_traits))
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_MAXIMUM)
if(H.blood_volume < BLOOD_VOLUME_NORMAL) //We don't need to go too high, otherwise we get annoying messages.
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss * 0.5, BLOOD_VOLUME_MAXIMUM)
H.remove_client_colour(/datum/client_colour/cursed_heart_blood)
cursed_heart.add_colour = TRUE
H.adjustBruteLoss(-cursed_heart.heal_brute)
@@ -184,7 +193,7 @@ obj/item/organ/heart/slime
/datum/client_colour/cursed_heart_blood
priority = 100 //it's an indicator you're dieing, so it's very high priority
priority = 100 //it's an indicator you're dying, so it's very high priority
colour = "red"
/obj/item/organ/heart/cybernetic
+1
View File
@@ -139,6 +139,7 @@
/obj/vehicle/sealed/car/clowncar/twitch_plays
key_type = null
explode_on_death = FALSE
/obj/vehicle/sealed/car/clowncar/twitch_plays/Initialize()
. = ..()
+3 -1
View File
@@ -1,6 +1,7 @@
/obj/vehicle/sealed
enclosed = TRUE // you're in a sealed vehicle dont get dinked idiot
var/enter_delay = 20
var/explode_on_death = TRUE
flags_1 = BLOCK_FACE_ATOM_1
/obj/vehicle/sealed/generate_actions()
@@ -87,7 +88,8 @@
/obj/vehicle/sealed/Destroy()
DumpMobs()
explosion(loc, 0, 1, 2, 3, 0)
if(explode_on_death)
explosion(loc, 0, 1, 2, 3, 0)
return ..()
/obj/vehicle/sealed/proc/DumpMobs(randomstep = TRUE)
+10 -7
View File
@@ -17,8 +17,8 @@
product_ads = "Beat perps in style!;It's red so you can't see the blood!;You have the right to be fashionable!;Now you can be the fashion police you always wanted to be!"
vend_reply = "Thank you for using the SecDrobe!"
products = list(/obj/item/clothing/suit/hooded/wintercoat/security = 2,
/obj/item/storage/backpack/security = 2,
/obj/item/storage/backpack/satchel/sec = 2,
/obj/item/storage/backpack/security = 3,
/obj/item/storage/backpack/satchel/sec = 3,
/obj/item/storage/backpack/duffelbag/sec = 3,
/obj/item/clothing/under/rank/security/officer = 5,
/obj/item/clothing/shoes/jackboots = 5,
@@ -88,9 +88,9 @@
vend_reply = "Thank you for using the MediDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 5,
/obj/item/clothing/head/beret/med = 5,
/obj/item/storage/backpack/duffelbag/med = 5,
/obj/item/storage/backpack/medic = 5,
/obj/item/storage/backpack/satchel/med = 5,
/obj/item/storage/backpack/duffelbag/med = 5,
/obj/item/clothing/suit/hooded/wintercoat/medical = 5,
/obj/item/clothing/suit/hooded/wintercoat/paramedic = 2,
/obj/item/clothing/under/rank/medical/doctor/nurse = 5,
@@ -131,9 +131,9 @@
vend_reply = "Thank you for using the EngiDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 5,
/obj/item/clothing/head/beret/eng = 3,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/storage/backpack/industrial = 3,
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
/obj/item/clothing/under/rank/engineering/engineer = 5,
/obj/item/clothing/under/rank/engineering/engineer/skirt = 5,
@@ -162,9 +162,9 @@
vend_reply = "Thank you for using the AtmosDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 3,
/obj/item/clothing/head/beret/atmos = 3,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/storage/backpack/industrial = 3,
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/clothing/head/hardhat/weldhat/dblue = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3,
/obj/item/clothing/under/rank/engineering/atmospheric_technician = 5,
@@ -238,6 +238,7 @@
/obj/item/clothing/head/beret/sci = 3,
/obj/item/storage/backpack/science = 3,
/obj/item/storage/backpack/satchel/tox = 3,
/obj/item/storage/backpack/duffelbag = 3,
/obj/item/clothing/suit/hooded/wintercoat/science = 3,
/obj/item/clothing/under/rank/rnd/scientist = 4,
/obj/item/clothing/under/rank/rnd/scientist/util = 4,
@@ -261,7 +262,9 @@
product_ads = "Do you love soil? Then buy our clothes!;Get outfits to match your green thumb here!"
vend_reply = "Thank you for using the Hydrobe!"
products = list(/obj/item/storage/backpack/botany = 3,
/obj/item/storage/backpack = 3,
/obj/item/storage/backpack/satchel/hyd = 3,
/obj/item/storage/backpack/duffelbag = 3,
/obj/item/clothing/suit/hooded/wintercoat/hydro = 2,
/obj/item/clothing/suit/apron = 3,
/obj/item/clothing/suit/apron/overalls = 5,
@@ -468,7 +471,7 @@
/obj/item/storage/backpack/chemistry = 3,
/obj/item/storage/backpack/satchel/chem = 3,
/obj/item/storage/bag/chemistry = 3,
/obj/item/fermichem/pHbooklet = 3)//pH indicator)
/obj/item/fermichem/pHbooklet = 3)
refill_canister = /obj/item/vending_refill/wardrobe/chem_wardrobe
payment_department = ACCOUNT_MED
cost_multiplier_per_dept = list(ACCOUNT_MED = 0)