Merge remote-tracking branch 'citadel/master' into tgsync
This commit is contained in:
@@ -348,9 +348,9 @@
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L.dust()
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else if(L.health > min_drain_health)
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if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
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vitality_drained = L.adjustToxLoss(1, forced = TRUE)
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vitality_drained = L.adjustToxLoss(1, forced = TRUE, toxins_type = TOX_OMNI)
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else
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vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
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vitality_drained = L.adjustToxLoss(1.5, forced = TRUE, toxins_type = TOX_OMNI)
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if(vitality_drained)
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GLOB.clockwork_vitality += vitality_drained
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else
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@@ -115,7 +115,7 @@
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if(totaldamage)
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L.heal_overall_damage(brutedamage, burndamage, only_organic = FALSE) //Maybe a machine god shouldn't murder augmented followers instead of healing them
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L.adjustOxyLoss(-oxydamage)
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L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE)
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L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE, toxins_type = TOX_OMNI)
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clockwork_say(ranged_ability_user, text2ratvar("[has_holy_water ? "Heal tainted" : "Mend wounded"] flesh!"))
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log_combat(ranged_ability_user, L, "healed with Sentinel's Compromise")
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L.visible_message("<span class='warning'>A blue light washes over [L], [has_holy_water ? "causing [L.p_them()] to briefly glow as it mends" : " mending"] [L.p_their()] bruises and burns!</span>", \
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@@ -717,9 +717,9 @@
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uses = 0
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ratio *= -1
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H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
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H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
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H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
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H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
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H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0, toxins_type = TOX_OMNI)
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H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0, only_organic = FALSE)
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H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0, only_organic = FALSE)
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H.updatehealth()
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playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
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new /obj/effect/temp_visual/cult/sparks(get_turf(H))
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@@ -214,8 +214,8 @@
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0)
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L.adjustFireLoss(-1, 0)
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L.adjustBruteLoss(-1, 0, only_organic = FALSE)
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L.adjustFireLoss(-1, 0, only_organic = FALSE)
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L.updatehealth()
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if(isshade(L) || isconstruct(L))
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var/mob/living/simple_animal/M = L
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@@ -617,6 +617,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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var/fake = FALSE
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var/turf/lastlocation
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var/last_disk_move
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var/process_tick = 0
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/obj/item/disk/nuclear/Initialize()
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. = ..()
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@@ -632,6 +633,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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AddComponent(/datum/component/stationloving, !fake)
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/obj/item/disk/nuclear/process()
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++process_tick
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if(fake)
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STOP_PROCESSING(SSobj, src)
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CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
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@@ -648,7 +650,8 @@ This is here to make the tiles around the station mininuke change when it's arme
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disk_comfort_level++
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if(disk_comfort_level >= 2) //Sleep tight, disky.
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visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
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if(process_tick % 30)
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visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
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if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
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var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
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if(istype(loneop) && loneop.occurrences < loneop.max_occurrences)
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