Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit616
This commit is contained in:
@@ -28,6 +28,7 @@
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take_damage(5, BURN, 0, 0)
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/obj/structure/spider/stickyweb
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var/genetic = FALSE
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icon_state = "stickyweb1"
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/obj/structure/spider/stickyweb/Initialize()
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@@ -36,6 +37,8 @@
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. = ..()
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/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target)
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if (genetic)
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return
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if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
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return TRUE
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else if(isliving(mover))
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@@ -48,6 +51,27 @@
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return prob(30)
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return TRUE
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/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
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genetic = TRUE
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var/mob/living/allowed_mob
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/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
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allowed_mob = allowedmob
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. = ..()
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/obj/structure/spider/stickyweb/genetic/CanPass(atom/movable/mover, turf/target)
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. = ..() //this is the normal spider web return aka a spider would make this TRUE
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if(mover == allowed_mob)
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return TRUE
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else if(isliving(mover)) //we change the spider to not be able to go through here
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if(mover.pulledby == allowed_mob)
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return TRUE
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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return FALSE
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else if(istype(mover, /obj/item/projectile))
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return prob(30)
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life."
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@@ -850,3 +850,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if (HAS_TRAIT(src, TRAIT_NODROP))
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return
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return ..()
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/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
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return
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/obj/item/proc/unembedded()
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return
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@@ -117,7 +117,7 @@
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. = ..()
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if(!isinhands || !(loaded?.amount))
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return
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var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
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var/mutable_appearance/cable_overlay = mutable_appearance(icon_file, "rcl-[CEILING(loaded.amount/(max_amount/3), 1)]")
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cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
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. += cable_overlay
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@@ -0,0 +1,92 @@
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/obj/item/chromosome
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name = "blank chromosome"
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icon = 'icons/obj/chromosomes.dmi'
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icon_state = ""
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desc = "A tube holding chromosomic data."
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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var/stabilizer_coeff = 1 //lower is better, affects genetic stability
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var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
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var/power_coeff = 1 //higher is better, affects "strength"
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var/energy_coeff = 1 //lower is better. affects recharge time
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var/weight = 5
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/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
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if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
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return FALSE
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if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
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return TRUE
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if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
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return TRUE
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if((power_coeff != 1) && (HM.power_coeff != -1))
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return TRUE
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if((energy_coeff != 1) && (HM.energy_coeff != -1))
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return TRUE
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/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
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if(HM.stabilizer_coeff != -1)
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HM.stabilizer_coeff = stabilizer_coeff
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if(HM.synchronizer_coeff != -1)
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HM.synchronizer_coeff = synchronizer_coeff
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if(HM.power_coeff != -1)
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HM.power_coeff = power_coeff
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if(HM.energy_coeff != -1)
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HM.energy_coeff = energy_coeff
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HM.can_chromosome = 2
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HM.chromosome_name = name
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HM.modify()
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qdel(src)
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/proc/generate_chromosome()
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var/static/list/chromosomes
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if(!chromosomes)
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chromosomes = list()
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for(var/A in subtypesof(/obj/item/chromosome))
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var/obj/item/chromosome/CM = A
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if(!initial(CM.weight))
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break
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chromosomes[A] = initial(CM.weight)
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return pickweight(chromosomes)
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/obj/item/chromosome/stabilizer
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name = "stabilizer chromosome"
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desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
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icon_state = "stabilizer"
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stabilizer_coeff = 0.8
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weight = 1
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/obj/item/chromosome/synchronizer
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name = "synchronizer chromosome"
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desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
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icon_state = "synchronizer"
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synchronizer_coeff = 0.5
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/obj/item/chromosome/power
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name = "power chromosome"
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desc = "A power chromosome for boosting certain mutation's power by 50%."
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icon_state = "power"
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power_coeff = 1.5
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/obj/item/chromosome/energy
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name = "energetic chromosome"
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desc = "A chromosome that reduces cooldown on action based mutations by 50%."
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icon_state = "energy"
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energy_coeff = 0.5
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/obj/item/chromosome/reinforcer
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name = "reinforcement chromosome"
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desc = "Renders the mutation immune to mutadone."
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icon_state = "reinforcer"
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weight = 3
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/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
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if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
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return FALSE
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return !HM.mutadone_proof
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/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
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HM.mutadone_proof = TRUE
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..()
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@@ -18,15 +18,11 @@
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/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
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erased_minds += M
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/obj/item/chrono_eraser/dropped()
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/obj/item/chrono_eraser/dropped(mob/user)
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..()
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if(PA)
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qdel(PA)
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/obj/item/chrono_eraser/Destroy()
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dropped()
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return ..()
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/obj/item/chrono_eraser/ui_action_click(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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@@ -74,7 +74,7 @@
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build_path = /obj/machinery/dna_scannernew
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req_components = list(
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/obj/item/stock_parts/scanning_module = 1,
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/obj/item/stock_parts/manipulator = 1,
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/obj/item/stock_parts/matter_bin = 1,
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/obj/item/stock_parts/micro_laser = 1,
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/obj/item/stack/sheet/glass = 1,
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/obj/item/stack/cable_coil = 2)
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@@ -21,7 +21,7 @@
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var/obj/item/cigbutt/butt = /obj/item/cigbutt
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saved_appearance = initial(butt.appearance)
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/obj/item/chameleon/dropped()
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/obj/item/chameleon/dropped(mob/user)
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..()
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disrupt()
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@@ -218,7 +218,7 @@
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/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
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rad_act(amount)
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/obj/item/geiger_counter/cyborg/dropped()
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/obj/item/geiger_counter/cyborg/dropped(mob/user)
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. = ..()
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
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@@ -150,7 +150,10 @@ SLIME SCANNER
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msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
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if(advanced)
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msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(advanced && H.has_dna())
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msg += "\n\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>"
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to_chat(user, msg)
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msg = ""
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@@ -326,8 +329,8 @@ SLIME SCANNER
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breathes = FALSE
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if(NOBLOOD in C.dna.species.species_traits)
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blooded = FALSE
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var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
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var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
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var/has_liver = C.dna && !(NOLIVER in C.dna.species.species_traits)
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var/has_stomach = C.dna && !(NOSTOMACH in C.dna.species.species_traits)
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if(!M.getorganslot(ORGAN_SLOT_EYES))
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msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
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if(!M.getorganslot(ORGAN_SLOT_EARS))
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@@ -776,3 +779,104 @@ SLIME SCANNER
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var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
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if(!response)
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to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
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/obj/item/sequence_scanner
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name = "genetic sequence scanner"
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icon = 'icons/obj/device.dmi'
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icon_state = "gene"
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item_state = "healthanalyzer"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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throwforce = 3
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron=200)
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var/list/discovered = list() //hit a dna console to update the scanners database
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var/list/buffer
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var/ready = TRUE
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var/cooldown = 200
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/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
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add_fingerprint(user)
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if (!HAS_TRAIT(M, TRAIT_RADIMMUNE)) //no scanning if its a husk or DNA-less Species
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user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
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"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
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gene_scan(M, user)
|
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|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] failed to analyse [M]'s genetic sequence.</span>", "<span class='warning'>[M] has no readable genetic sequence!</span>")
|
||||
|
||||
/obj/item/sequence_scanner/attack_self(mob/user)
|
||||
display_sequence(user)
|
||||
|
||||
/obj/item/sequence_scanner/attack_self_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!istype(O) || !proximity)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/machinery/computer/scan_consolenew))
|
||||
var/obj/machinery/computer/scan_consolenew/C = O
|
||||
if(C.stored_research)
|
||||
to_chat(user, "<span class='notice'>[name] linked to central research database.</span>")
|
||||
discovered = C.stored_research.discovered_mutations
|
||||
else
|
||||
to_chat(user,"<span class='warning'>No database to update from.</span>")
|
||||
|
||||
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
|
||||
if(!iscarbon(C) || !C.has_dna())
|
||||
return
|
||||
buffer = C.dna.mutation_index
|
||||
to_chat(user, "<span class='notice'>Subject [C.name]'s DNA sequence has been saved to buffer.</span>")
|
||||
if(LAZYLEN(buffer))
|
||||
for(var/A in buffer)
|
||||
to_chat(user, "<span class='notice'>[get_display_name(A)]</span>")
|
||||
|
||||
|
||||
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
|
||||
if(!LAZYLEN(buffer) || !ready)
|
||||
return
|
||||
var/list/options = list()
|
||||
for(var/A in buffer)
|
||||
options += get_display_name(A)
|
||||
|
||||
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
|
||||
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
var/sequence
|
||||
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
|
||||
if(get_display_name(A) == answer)
|
||||
sequence = buffer[A]
|
||||
break
|
||||
|
||||
if(sequence)
|
||||
var/display
|
||||
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
|
||||
if(i)
|
||||
display += "-"
|
||||
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
|
||||
|
||||
to_chat(user, "<span class='boldnotice'>[display]</span><br>")
|
||||
|
||||
ready = FALSE
|
||||
icon_state = "[icon_state]_recharging"
|
||||
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
|
||||
|
||||
/obj/item/sequence_scanner/proc/recharge()
|
||||
icon_state = initial(icon_state)
|
||||
ready = TRUE
|
||||
|
||||
/obj/item/sequence_scanner/proc/get_display_name(mutation)
|
||||
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
|
||||
if(!HM)
|
||||
return "ERROR"
|
||||
if(mutation in discovered)
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
@@ -63,10 +63,10 @@
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
/obj/item/transfer_valve/dropped(mob/user)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
attached_device.dropped(user)
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
|
||||
@@ -14,33 +14,25 @@
|
||||
var/list/add_mutations = list()
|
||||
var/list/remove_mutations = list()
|
||||
|
||||
var/list/add_mutations_static = list()
|
||||
var/list/remove_mutations_static = list()
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dnainjector/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/prepare()
|
||||
for(var/mut_key in add_mutations_static)
|
||||
add_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
for(var/mut_key in remove_mutations_static)
|
||||
remove_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
for(var/HM in remove_mutations)
|
||||
M.dna.remove_mutation(HM)
|
||||
for(var/HM in add_mutations)
|
||||
if(HM == RACEMUT)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
HM.force_give(M)
|
||||
if(M.dna.mutation_in_sequence(HM))
|
||||
M.dna.activate_mutation(HM)
|
||||
else
|
||||
M.dna.add_mutation(HM, MUT_EXTRA)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
M.real_name = fields["name"]
|
||||
@@ -90,123 +82,123 @@
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "\improper DNA injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
remove_mutations_static = list(HULK)
|
||||
remove_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/hulkmut
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
add_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "\improper DNA injector (X-ray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
add_mutations_static = list(XRAY)
|
||||
add_mutations = list(XRAY)
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "\improper DNA injector (Anti-X-ray)"
|
||||
desc = "It will make you see harder."
|
||||
remove_mutations_static = list(XRAY)
|
||||
remove_mutations = list(XRAY)
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
name = "\improper DNA injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
remove_mutations_static = list(BADSIGHT)
|
||||
remove_mutations = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "\improper DNA injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
add_mutations_static = list(BADSIGHT)
|
||||
add_mutations = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "\improper DNA injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
add_mutations_static = list(EPILEPSY)
|
||||
add_mutations = list(EPILEPSY)
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "\improper DNA injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
remove_mutations_static = list(EPILEPSY)
|
||||
remove_mutations = list(EPILEPSY)
|
||||
////////////////////////////////////
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "\improper DNA injector (Anti-Cough)"
|
||||
desc = "Will stop that awful noise."
|
||||
remove_mutations_static = list(COUGH)
|
||||
remove_mutations = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "\improper DNA injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
add_mutations_static = list(COUGH)
|
||||
add_mutations = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/antidwarf
|
||||
name = "\improper DNA injector (Anti-Dwarfism)"
|
||||
desc = "Helps you grow big and strong."
|
||||
remove_mutations_static = list(DWARFISM)
|
||||
remove_mutations = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/dwarf
|
||||
name = "\improper DNA injector (Dwarfism)"
|
||||
desc = "It's a small world after all."
|
||||
add_mutations_static = list(DWARFISM)
|
||||
add_mutations = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "\improper DNA injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
add_mutations_static = list(CLOWNMUT)
|
||||
add_mutations = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "\improper DNA injector (Anti-Clumsy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
remove_mutations_static = list(CLOWNMUT)
|
||||
remove_mutations = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "\improper DNA injector (Anti-Tour.)"
|
||||
desc = "Will cure Tourette's."
|
||||
remove_mutations_static = list(TOURETTES)
|
||||
remove_mutations = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "\improper DNA injector (Tour.)"
|
||||
desc = "Gives you a nasty case of Tourette's."
|
||||
add_mutations_static = list(TOURETTES)
|
||||
add_mutations = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "\improper DNA injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr."
|
||||
add_mutations_static = list(NERVOUS)
|
||||
add_mutations = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
name = "\improper DNA injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
remove_mutations_static = list(NERVOUS)
|
||||
remove_mutations = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "\improper DNA injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
remove_mutations_static = list(COLDRES)
|
||||
remove_mutations = list(SPACEMUT)
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "\improper DNA injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
add_mutations_static = list(COLDRES)
|
||||
add_mutations = list(SPACEMUT)
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "\improper DNA injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
add_mutations_static = list(BLINDMUT)
|
||||
add_mutations = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "\improper DNA injector (Anti-Blind)"
|
||||
desc = "IT'S A MIRACLE!!!"
|
||||
remove_mutations_static = list(BLINDMUT)
|
||||
remove_mutations = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "\improper DNA injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
remove_mutations_static = list(TK)
|
||||
remove_mutations = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "\improper DNA injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
add_mutations_static = list(TK)
|
||||
add_mutations = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "\improper DNA injector"
|
||||
@@ -215,100 +207,258 @@
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "\improper DNA injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
add_mutations_static = list(DEAFMUT)
|
||||
add_mutations = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "\improper DNA injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
remove_mutations_static = list(DEAFMUT)
|
||||
remove_mutations = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
add_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "\improper DNA injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
remove_mutations_static = list(RACEMUT)
|
||||
remove_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/antichameleon
|
||||
name = "\improper DNA injector (Anti-Chameleon)"
|
||||
remove_mutations_static = list(CHAMELEON)
|
||||
remove_mutations = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/chameleonmut
|
||||
name = "\improper DNA injector (Chameleon)"
|
||||
add_mutations_static = list(CHAMELEON)
|
||||
add_mutations = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/antiwacky
|
||||
name = "\improper DNA injector (Anti-Wacky)"
|
||||
remove_mutations_static = list(WACKY)
|
||||
remove_mutations = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/wackymut
|
||||
name = "\improper DNA injector (Wacky)"
|
||||
add_mutations_static = list(WACKY)
|
||||
add_mutations = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/antimute
|
||||
name = "\improper DNA injector (Anti-Mute)"
|
||||
remove_mutations_static = list(MUT_MUTE)
|
||||
remove_mutations = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/mutemut
|
||||
name = "\improper DNA injector (Mute)"
|
||||
add_mutations_static = list(MUT_MUTE)
|
||||
add_mutations = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/antismile
|
||||
name = "\improper DNA injector (Anti-Smile)"
|
||||
remove_mutations_static = list(SMILE)
|
||||
remove_mutations = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/smilemut
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
add_mutations = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligiblemut
|
||||
name = "\improper DNA injector (Unintelligible)"
|
||||
add_mutations_static = list(UNINTELLIGIBLE)
|
||||
add_mutations = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligible
|
||||
name = "\improper DNA injector (Anti-Unintelligible)"
|
||||
remove_mutations_static = list(UNINTELLIGIBLE)
|
||||
remove_mutations = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
add_mutations_static = list(SWEDISH)
|
||||
add_mutations = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/antiswedish
|
||||
name = "\improper DNA injector (Anti-Swedish)"
|
||||
remove_mutations_static = list(SWEDISH)
|
||||
remove_mutations = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/chavmut
|
||||
name = "\improper DNA injector (Chav)"
|
||||
add_mutations_static = list(CHAV)
|
||||
add_mutations = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/antichav
|
||||
name = "\improper DNA injector (Anti-Chav)"
|
||||
remove_mutations_static = list(CHAV)
|
||||
remove_mutations = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/elvismut
|
||||
name = "\improper DNA injector (Elvis)"
|
||||
add_mutations_static = list(ELVIS)
|
||||
add_mutations = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/antielvis
|
||||
name = "\improper DNA injector (Anti-Elvis)"
|
||||
remove_mutations_static = list(ELVIS)
|
||||
remove_mutations = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/lasereyesmut
|
||||
name = "\improper DNA injector (Laser Eyes)"
|
||||
add_mutations_static = list(LASEREYES)
|
||||
add_mutations = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/antilasereyes
|
||||
name = "\improper DNA injector (Anti-Laser Eyes)"
|
||||
remove_mutations_static = list(LASEREYES)
|
||||
remove_mutations = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/void
|
||||
name = "\improper DNA injector (Void)"
|
||||
add_mutations = list(VOID)
|
||||
|
||||
/obj/item/dnainjector/antivoid
|
||||
name = "\improper DNA injector (Anti-Void)"
|
||||
remove_mutations = list(VOID)
|
||||
|
||||
/obj/item/dnainjector/antenna
|
||||
name = "\improper DNA injector (Antenna)"
|
||||
add_mutations = list(ANTENNA)
|
||||
|
||||
/obj/item/dnainjector/antiantenna
|
||||
name = "\improper DNA injector (Anti-Antenna)"
|
||||
remove_mutations = list(ANTENNA)
|
||||
|
||||
/obj/item/dnainjector/paranoia
|
||||
name = "\improper DNA injector (Paranoia)"
|
||||
add_mutations = list(PARANOIA)
|
||||
|
||||
/obj/item/dnainjector/antiparanoia
|
||||
name = "\improper DNA injector (Anti-Paranoia)"
|
||||
remove_mutations = list(PARANOIA)
|
||||
|
||||
/obj/item/dnainjector/mindread
|
||||
name = "\improper DNA injector (Mindread)"
|
||||
add_mutations = list(MINDREAD)
|
||||
|
||||
/obj/item/dnainjector/antimindread
|
||||
name = "\improper DNA injector (Anti-Mindread)"
|
||||
remove_mutations = list(MINDREAD)
|
||||
|
||||
/obj/item/dnainjector/radioactive
|
||||
name = "\improper DNA injector (Radioactive)"
|
||||
add_mutations = list(RADIOACTIVE)
|
||||
|
||||
/obj/item/dnainjector/antiradioactive
|
||||
name = "\improper DNA injector (Anti-Radioactive)"
|
||||
remove_mutations = list(RADIOACTIVE)
|
||||
/obj/item/dnainjector/olfaction
|
||||
name = "\improper DNA injector (Olfaction)"
|
||||
add_mutations = list(OLFACTION)
|
||||
|
||||
/obj/item/dnainjector/antiolfaction
|
||||
name = "\improper DNA injector (Anti-Olfaction)"
|
||||
remove_mutations = list(OLFACTION)
|
||||
|
||||
/obj/item/dnainjector/insulated
|
||||
name = "\improper DNA injector (Insulated)"
|
||||
add_mutations = list(INSULATED)
|
||||
|
||||
/obj/item/dnainjector/antiinsulated
|
||||
name = "\improper DNA injector (Anti-Insulated)"
|
||||
remove_mutations = list(INSULATED)
|
||||
|
||||
/obj/item/dnainjector/shock
|
||||
name = "\improper DNA injector (Shock Touch)"
|
||||
add_mutations = list(SHOCKTOUCH)
|
||||
|
||||
/obj/item/dnainjector/antishock
|
||||
name = "\improper DNA injector (Anti-Shock Touch)"
|
||||
remove_mutations = list(SHOCKTOUCH)
|
||||
|
||||
/obj/item/dnainjector/spacialinstability
|
||||
name = "\improper DNA injector (Spacial Instability)"
|
||||
add_mutations = list(BADBLINK)
|
||||
|
||||
/obj/item/dnainjector/antispacialinstability
|
||||
name = "\improper DNA injector (Anti-Spacial Instability)"
|
||||
remove_mutations = list(BADBLINK)
|
||||
|
||||
/obj/item/dnainjector/acidflesh
|
||||
name = "\improper DNA injector (Acid Flesh)"
|
||||
add_mutations = list(ACIDFLESH)
|
||||
|
||||
/obj/item/dnainjector/antiacidflesh
|
||||
name = "\improper DNA injector (Acid Flesh)"
|
||||
remove_mutations = list(ACIDFLESH)
|
||||
|
||||
/obj/item/dnainjector/gigantism
|
||||
name = "\improper DNA injector (Gigantism)"
|
||||
add_mutations = list(GIGANTISM)
|
||||
|
||||
/obj/item/dnainjector/antigigantism
|
||||
name = "\improper DNA injector (Anti-Gigantism)"
|
||||
remove_mutations = list(GIGANTISM)
|
||||
|
||||
/obj/item/dnainjector/spastic
|
||||
name = "\improper DNA injector (Spastic)"
|
||||
add_mutations = list(SPASTIC)
|
||||
|
||||
/obj/item/dnainjector/antispastic
|
||||
name = "\improper DNA injector (Anti-Spastic)"
|
||||
remove_mutations = list(SPASTIC)
|
||||
|
||||
/obj/item/dnainjector/geladikinesis
|
||||
name = "\improper DNA injector (Geladikinesis)"
|
||||
add_mutations = list(GELADIKINESIS)
|
||||
|
||||
/obj/item/dnainjector/antigeladikinesis
|
||||
name = "\improper DNA injector (Anti-Geladikinesis)"
|
||||
remove_mutations = list(GELADIKINESIS)
|
||||
|
||||
/obj/item/dnainjector/cryokinesis
|
||||
name = "\improper DNA injector (Cryokinesis)"
|
||||
add_mutations = list(CRYOKINESIS)
|
||||
|
||||
/obj/item/dnainjector/anticryokinesis
|
||||
name = "\improper DNA injector (Anti-Cryokinesis)"
|
||||
remove_mutations = list(CRYOKINESIS)
|
||||
|
||||
/obj/item/dnainjector/thermal
|
||||
name = "\improper DNA injector (Thermal Vision)"
|
||||
add_mutations = list(THERMAL)
|
||||
|
||||
/obj/item/dnainjector/antithermal
|
||||
name = "\improper DNA injector (Anti-Thermal Vision)"
|
||||
remove_mutations = list(THERMAL)
|
||||
|
||||
/obj/item/dnainjector/glow
|
||||
name = "\improper DNA injector (Glowy)"
|
||||
add_mutations = list(GLOWY)
|
||||
|
||||
/obj/item/dnainjector/removeglow
|
||||
name = "\improper DNA injector (Anti-Glowy)"
|
||||
remove_mutations = list(GLOWY)
|
||||
|
||||
/obj/item/dnainjector/antiglow
|
||||
name = "\improper DNA injector (Antiglowy)"
|
||||
add_mutations = list(ANTIGLOWY)
|
||||
|
||||
/obj/item/dnainjector/removeantiglow
|
||||
name = "\improper DNA injector (Anti-Antiglowy)"
|
||||
remove_mutations = list(ANTIGLOWY)
|
||||
|
||||
/obj/item/dnainjector/firebreath
|
||||
name = "\improper DNA injector (Firebreath)"
|
||||
add_mutations = list(FIREBREATH)
|
||||
|
||||
/obj/item/dnainjector/antifirebreath
|
||||
name = "\improper DNA injector (Anti-Firebreath)"
|
||||
remove_mutations = list(FIREBREATH)
|
||||
|
||||
/obj/item/dnainjector/tonguespike
|
||||
name = "\improper DNA injector (Tongue Spike)"
|
||||
add_mutations = list(TONGUESPIKE)
|
||||
|
||||
/obj/item/dnainjector/antitonguespike
|
||||
name = "\improper DNA injector (Anti-Tongue Spike)"
|
||||
remove_mutations = list(TONGUESPIKE)
|
||||
|
||||
/obj/item/dnainjector/spiderweb
|
||||
name = "\improper DNA injector (Spider Web)"
|
||||
add_mutations = list(SPIDER_WEB)
|
||||
|
||||
/obj/item/dnainjector/antispiderweb
|
||||
name = "\improper DNA injector (Anti-Spider Web)"
|
||||
remove_mutations = list(SPIDER_WEB)
|
||||
|
||||
/obj/item/dnainjector/timed
|
||||
var/duration = 600
|
||||
|
||||
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
@@ -317,23 +467,22 @@
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
for(var/mutation in remove_mutations)
|
||||
if(mutation == RACEMUT)
|
||||
if(ishuman(M))
|
||||
continue
|
||||
M = HM.force_lose(M)
|
||||
M = M.dna.remove_mutation(mutation)
|
||||
else
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
|
||||
M.dna.remove_mutation(mutation)
|
||||
for(var/mutation in add_mutations)
|
||||
if(M.dna.get_mutation(mutation))
|
||||
continue //Skip permanent mutations we already have.
|
||||
if(HM.name == RACEMUT && ishuman(M))
|
||||
if(mutation == RACEMUT && ishuman(M))
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
M = HM.force_give(M)
|
||||
M = M.dna.add_mutation(mutation, MUT_OTHER, endtime)
|
||||
else
|
||||
HM.force_give(M)
|
||||
M.dna.temporary_mutations[HM.name] = endtime
|
||||
M.dna.add_mutation(mutation, MUT_OTHER, endtime)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
if(!M.dna.previous["name"])
|
||||
@@ -361,9 +510,41 @@
|
||||
/obj/item/dnainjector/timed/hulk
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
add_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/timed/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
add_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/activator
|
||||
name = "\improper DNA activator"
|
||||
desc = "Activates the current mutation on injection, if the subject has it."
|
||||
var/doitanyway = FALSE
|
||||
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
|
||||
var/filled = FALSE
|
||||
|
||||
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/mutation in add_mutations)
|
||||
var/datum/mutation/human/HM = mutation
|
||||
if(istype(HM, /datum/mutation/human))
|
||||
mutation = HM.type
|
||||
if(!M.dna.activate_mutation(HM))
|
||||
if(!doitanyway)
|
||||
log_msg += "(FAILED)"
|
||||
else
|
||||
M.dna.add_mutation(HM, MUT_EXTRA)
|
||||
name = "expended [name]"
|
||||
else if(research && M.client)
|
||||
filled = TRUE
|
||||
name = "filled [name]"
|
||||
else
|
||||
name = "expended [name]"
|
||||
log_msg += "([mutation])"
|
||||
log_attack("[log_msg] [loc_name(user)]")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/book/granter/proc/turn_page(mob/user)
|
||||
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
|
||||
if(do_after(user,50, user))
|
||||
if(do_after(user,50, TRUE, user))
|
||||
if(remarks.len)
|
||||
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
|
||||
else
|
||||
@@ -53,7 +53,7 @@
|
||||
on_reading_stopped()
|
||||
reading = FALSE
|
||||
return
|
||||
if(do_after(user,50, user))
|
||||
if(do_after(user,50, TRUE, user))
|
||||
on_reading_finished(user)
|
||||
reading = FALSE
|
||||
return TRUE
|
||||
@@ -402,10 +402,11 @@
|
||||
martialname = "sleeping carp"
|
||||
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
||||
greet = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
|
||||
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
|
||||
directed toward you while in Throw Mode. Your body is also honed to protect you from damage and punctures, and even briefly survive space. \
|
||||
However, you are also unable to use any ranged weaponry, and some medical supplies will prove useless to you. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
remarks = list("I must prove myself worthy to the masters of the sleeping carp...", "Stance means everything...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Grab them first so they don't retaliate...", "I must prove myself worthy of this power...")
|
||||
remarks = list("Wait, a high protein diet is really all it takes to become bulletproof...?", "Overwhelming force, immovable object...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Become one with the carp...", "Glub...")
|
||||
|
||||
/obj/item/book/granter/martial/carp/onlearned(mob/living/carbon/user)
|
||||
..()
|
||||
|
||||
@@ -357,7 +357,7 @@
|
||||
/obj/item/borg/lollipop/equipped()
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/dropped()
|
||||
/obj/item/borg/lollipop/dropped(mob/user)
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
|
||||
@@ -620,7 +620,7 @@
|
||||
return host.loc
|
||||
return null
|
||||
|
||||
/obj/item/borg/projectile_dampen/dropped()
|
||||
/obj/item/borg/projectile_dampen/dropped(mob/user)
|
||||
. = ..()
|
||||
host = loc
|
||||
|
||||
|
||||
@@ -462,7 +462,7 @@
|
||||
desc = "An upgrade to the Medical module's hypospray, containing \
|
||||
stronger versions of existing chemicals."
|
||||
additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
|
||||
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
|
||||
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid, /datum/reagent/medicine/prussian_blue)
|
||||
|
||||
/obj/item/borg/upgrade/piercing_hypospray
|
||||
name = "cyborg piercing hypospray"
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/storage/bag/ore/dropped()
|
||||
/obj/item/storage/bag/ore/dropped(mob/user)
|
||||
. = ..()
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -525,14 +525,6 @@
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun.</span>"
|
||||
. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
@@ -149,8 +149,6 @@
|
||||
|
||||
//return TRUE to interrupt attack chain.
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
disarming = TRUE //override if they're in disarm intent.
|
||||
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
|
||||
return FALSE
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
|
||||
@@ -246,11 +246,11 @@
|
||||
user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
|
||||
return
|
||||
if(wielded) //destroys windows and grilles in one hit
|
||||
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
|
||||
if(istype(A, /obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
W.take_damage(200, BRUTE, "melee", 0)
|
||||
@@ -1217,7 +1217,7 @@
|
||||
target.lastattackerckey = user.ckey
|
||||
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
|
||||
log_combat(user, user, "stunned with an electrostaff")
|
||||
log_combat(user, target, "stunned with an electrostaff")
|
||||
playsound(src, 'sound/weapons/staff.ogg', 50, 1, -1)
|
||||
target.apply_status_effect(stun_status_effect, stun_status_duration)
|
||||
if(ishuman(user))
|
||||
@@ -1242,9 +1242,9 @@
|
||||
if(user)
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.visible_message("<span class='danger'>[user] has seared [user] with [src]!</span>", \
|
||||
target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has seared you with [src]!</span>")
|
||||
log_combat(user, user, "burned with an electrostaff")
|
||||
log_combat(user, target, "burned with an electrostaff")
|
||||
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -127,11 +127,10 @@
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr) || hasSiliconAccessInArea(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if(usr && hasSiliconAccessInArea(usr) && !(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
|
||||
@@ -315,13 +315,8 @@
|
||||
|
||||
/obj/structure/windoor_assembly/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(
|
||||
/datum/component/simple_rotation,
|
||||
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,
|
||||
null,
|
||||
CALLBACK(src, .proc/can_be_rotated),
|
||||
CALLBACK(src,.proc/after_rotation)
|
||||
)
|
||||
var/static/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS
|
||||
AddComponent(/datum/component/simple_rotation, rotation_flags, can_be_rotated=CALLBACK(src, .proc/can_be_rotated), after_rotation=CALLBACK(src,.proc/after_rotation))
|
||||
|
||||
/obj/structure/windoor_assembly/proc/can_be_rotated(mob/user,rotation_type)
|
||||
if(anchored)
|
||||
|
||||
Reference in New Issue
Block a user