stop spamming text pls

This commit is contained in:
Letter N
2021-03-04 10:26:41 +08:00
parent a87e4533e5
commit ea4cb2c14d
4 changed files with 219 additions and 114 deletions
+188 -80
View File
@@ -1,81 +1,102 @@
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
#define PERSONAL_LAST_ROUND "personal last round"
#define SERVER_LAST_ROUND "server last round"
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
gather_antag_data()
record_nuke_disk_location()
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
// All but npcs sublists and ghost category contain only mobs with minds
var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
var/num_survivors = 0
var/num_escapees = 0
var/num_shuttle_escapees = 0
var/num_survivors = 0 //Count of non-brain non-camera mobs with mind that are alive
var/num_escapees = 0 //Above and on centcom z
var/num_shuttle_escapees = 0 //Above and on escape shuttle
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
if(SSshuttle?.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
for(var/mob/m in GLOB.mob_list)
var/escaped
var/category
for(var/mob/M in GLOB.mob_list)
var/list/mob_data = list()
if(isnewplayer(m))
if(isnewplayer(M))
continue
if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
if (!(m.client.prefs.chat_toggles & CHAT_OOC))
m.client.prefs.chat_toggles ^= CHAT_OOC
if(m.mind)
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
// enable their ooc?
if (M.client?.prefs?.auto_ooc)
if (!(M.client.prefs.chat_toggles & CHAT_OOC))
M.client.prefs.chat_toggles ^= CHAT_OOC
var/escape_status = "abandoned" //default to abandoned
var/category = "npcs" //Default to simple count only bracket
var/count_only = TRUE //Count by name only or full info
mob_data["name"] = M.name
if(M.mind)
count_only = FALSE
mob_data["ckey"] = M.mind.key
if(M.stat != DEAD && !isbrain(M) && !iscameramob(M))
num_survivors++
mob_data += list("name" = m.name, "ckey" = ckey(m.mind.key))
if(isobserver(m))
escaped = "ghosts"
else if(isliving(m))
var/mob/living/L = m
mob_data += list("location" = get_area(L), "health" = L.health)
if(EMERGENCY_ESCAPED_OR_ENDGAMED && (M.onCentCom() || M.onSyndieBase()))
num_escapees++
escape_status = "escapees"
if(shuttle_areas[get_area(M)])
num_shuttle_escapees++
if(isliving(M))
var/mob/living/L = M
mob_data["location"] = get_area(L)
mob_data["health"] = L.health
if(ishuman(L))
var/mob/living/carbon/human/H = L
category = "humans"
mob_data += list("job" = H.mind.assigned_role, "species" = H.dna.species.name)
if(H.mind)
mob_data["job"] = H.mind.assigned_role
else
mob_data["job"] = "Unknown"
mob_data["species"] = H.dna.species.name
else if(issilicon(L))
category = "silicons"
if(isAI(L))
mob_data += list("module" = "AI")
if(isAI(L))
mob_data += list("module" = "pAI")
if(iscyborg(L))
mob_data["module"] = "AI"
else if(ispAI(L))
mob_data["module"] = "pAI"
else if(iscyborg(L))
var/mob/living/silicon/robot/R = L
mob_data += list("module" = R.module)
else
category = "others"
mob_data += list("typepath" = m.type)
if(!escaped)
if(EMERGENCY_ESCAPED_OR_ENDGAMED && (m.onCentCom() || m.onSyndieBase()))
escaped = "escapees"
num_escapees++
if(shuttle_areas[get_area(m)])
num_shuttle_escapees++
else
escaped = "abandoned"
if(!m.mind && (!ishuman(m) || !issilicon(m)))
var/list/npc_nest = file_data["[escaped]"]["npcs"]
if(npc_nest.Find(initial(m.name)))
file_data["[escaped]"]["npcs"]["[initial(m.name)]"] += 1
else
file_data["[escaped]"]["npcs"]["[initial(m.name)]"] = 1
else
if(isobserver(m))
var/pos = length(file_data["[escaped]"]) + 1
file_data["[escaped]"]["[pos]"] = mob_data
else
if(!category)
mob_data["module"] = R.module.name
else
category = "others"
mob_data += list("name" = m.name, "typepath" = m.type)
var/pos = length(file_data["[escaped]"]["[category]"]) + 1
file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
mob_data["typepath"] = M.type
//Ghosts don't care about minds, but we want to retain ckey data etc
if(isobserver(M))
count_only = FALSE
escape_status = "ghosts"
if(!M.mind)
mob_data["ckey"] = M.key
category = null //ghosts are one list deep
//All other mindless stuff just gets counts by name
if(count_only)
var/list/npc_nest = file_data["[escape_status]"]["npcs"]
var/name_to_use = initial(M.name)
if(ishuman(M))
name_to_use = "Unknown Human" //Monkeymen and other mindless corpses
if(npc_nest.Find(name_to_use))
file_data["[escape_status]"]["npcs"][name_to_use] += 1
else
file_data["[escape_status]"]["npcs"][name_to_use] = 1
else
//Mobs with minds and ghosts get detailed data
if(category)
var/pos = length(file_data["[escape_status]"]["[category]"]) + 1
file_data["[escape_status]"]["[category]"]["[pos]"] = mob_data
else
var/pos = length(file_data["[escape_status]"]) + 1
file_data["[escape_status]"]["[pos]"] = mob_data
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
file_data["additional data"]["station integrity"] = station_integrity
WRITE_FILE(json_file, json_encode(file_data))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
@@ -191,10 +212,12 @@
else if(human_mob.onCentCom())
player_client.give_award(/datum/award/score/hardcore_random, human_mob, round(human_mob.hardcore_survival_score))
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
log_game("The round has ended.")
if(LAZYLEN(GLOB.round_end_notifiees))
world.TgsTargetedChatBroadcast("[GLOB.round_end_notifiees.Join(", ")] the round has ended.", FALSE)
@@ -250,6 +273,11 @@
CHECK_TICK
// handle_hearts()
set_observer_default_invisibility(0, "<span class='warning'>The round is over! You are now visible to the living.</span>")
CHECK_TICK
//These need update to actually reflect the real antagonists
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
@@ -268,18 +296,13 @@
for(var/antag_name in total_antagonists)
var/list/L = total_antagonists[antag_name]
log_game("[antag_name]s :[L.Join(", ")].")
set_observer_default_invisibility(0, "<span class='warning'>The round is over! You are now visible to the living.</span>")
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
if(mode.station_was_nuked)
SSpersistence.station_was_destroyed = TRUE
if(!mode.allow_persistence_save)
SSpersistence.station_persistence_save_disabled = TRUE
else
if(mode.allow_persistence_save)
SSpersistence.SaveTCGCards()
SSpersistence.CollectData()
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
@@ -314,11 +337,15 @@
//Antagonists
parts += antag_report()
parts += hardcore_random_report()
CHECK_TICK
//Medals
parts += medal_report()
//Station Goals
parts += goal_report()
//Economy & Money
parts += market_report()
listclearnulls(parts)
@@ -361,9 +388,9 @@
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.update_playercounts()
parts += "[FOURSPACES]Final threat level: [mode.threat_level]"
parts += "[FOURSPACES]Final threat: [mode.threat]"
mode.update_playercounts() // ?
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Average threat: [mode.threat_average]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
@@ -380,20 +407,47 @@
/client/proc/roundend_report_file()
return "data/roundend_reports/[ckey].html"
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, previous = FALSE)
/**
* Log the round-end report as an HTML file
*
* Composits the roundend report, and saves it in two locations.
* The report is first saved along with the round's logs
* Then, the report is copied to a fixed directory specifically for
* housing the server's last roundend report. In this location,
* the file will be overwritten at the end of each shift.
*/
/datum/controller/subsystem/ticker/proc/log_roundend_report()
var/roundend_file = file("[GLOB.log_directory]/round_end_data.html")
var/list/parts = list()
parts += "<div class='panel stationborder'>"
parts += GLOB.survivor_report
parts += "</div>"
parts += GLOB.common_report
var/content = parts.Join()
//Log the rendered HTML in the round log directory
fdel(roundend_file)
WRITE_FILE(roundend_file, content)
//Place a copy in the root folder, to be overwritten each round.
roundend_file = file("data/server_last_roundend_report.html")
fdel(roundend_file)
WRITE_FILE(roundend_file, content)
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, report_type = null)
var/datum/browser/roundend_report = new(C, "roundend")
roundend_report.width = 800
roundend_report.height = 600
var/content
var/filename = C.roundend_report_file()
if(!previous)
if(report_type == PERSONAL_LAST_ROUND) //Look at this player's last round
content = file2text(filename)
else if (report_type == SERVER_LAST_ROUND) //Look at the last round that this server has seen
content = file2text("data/server_last_roundend_report.html")
else //report_type is null, so make a new report based on the current round and show that to the player
var/list/report_parts = list(personal_report(C), GLOB.common_report)
content = report_parts.Join()
remove_verb(C, /client/proc/show_previous_roundend_report)
fdel(filename)
text2file(content, filename)
else
content = file2text(filename)
roundend_report.set_content(content)
roundend_report.stylesheets = list()
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
@@ -430,8 +484,9 @@
/datum/controller/subsystem/ticker/proc/display_report(popcount)
GLOB.common_report = build_roundend_report()
GLOB.survivor_report = survivor_report(popcount)
log_roundend_report()
for(var/client/C in GLOB.clients)
show_roundend_report(C, FALSE)
show_roundend_report(C)
give_show_report_button(C)
CHECK_TICK
@@ -449,12 +504,11 @@
if (aiPlayer.connected_robots.len)
var/borg_num = aiPlayer.connected_robots.len
var/robolist = "<br><b>[aiPlayer.real_name]</b>'s minions were: "
parts += "<br><b>[aiPlayer.real_name]</b>'s minions were:"
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
robolist += "<b>[robo.name]</b>[robo.mind.hide_ckey ? "" : " (Played by: <b>[robo.mind.key]</b>)"] [robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
parts += "[robolist]"
parts += "<b>[robo.name]</b>[robo.mind.hide_ckey ? "" : " (Played by: <b>[robo.mind.key]</b>)"] [robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]"
if(!borg_spacer)
borg_spacer = TRUE
@@ -481,6 +535,34 @@
parts += G.get_result()
return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
///Generate a report for how much money is on station, as well as the richest crewmember on the station.
/datum/controller/subsystem/ticker/proc/market_report()
var/list/parts = list()
parts += "<span class='header'>Station Economic Summary:</span>"
///This is the richest account on station at roundend.
var/datum/bank_account/mr_moneybags
///This is the station's total wealth at the end of the round.
var/station_vault = 0
///How many players joined the round.
var/total_players = GLOB.joined_player_list.len
var/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
for(var/i in SSeconomy.generated_accounts)
var/datum/bank_account/current_acc = SSeconomy.generated_accounts[i]
if(typecache_bank[current_acc.type])
continue
station_vault += current_acc.account_balance
if(!mr_moneybags || mr_moneybags.account_balance < current_acc.account_balance)
mr_moneybags = current_acc
parts += "<div class='panel stationborder'>There were [station_vault] credits collected by crew this shift.<br>"
if(total_players > 0)
parts += "An average of [station_vault/total_players] credits were collected.<br>"
// log_econ("Roundend credit total: [station_vault] credits. Average Credits: [station_vault/total_players]")
if(mr_moneybags)
parts += "The most affluent crew member at shift end was <b>[mr_moneybags.account_holder] with [mr_moneybags.account_balance]</b> cr!</div>"
else
parts += "Somehow, nobody made any money this shift! This'll result in some budget cuts...</div>"
return parts
/datum/controller/subsystem/ticker/proc/medal_report()
if(GLOB.commendations.len)
var/list/parts = list()
@@ -490,16 +572,40 @@
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
return ""
///Generate a report for all players who made it out alive with a hardcore random character and prints their final score
/datum/controller/subsystem/ticker/proc/hardcore_random_report()
. = list()
var/list/hardcores = list()
for(var/i in GLOB.player_list)
if(!ishuman(i))
continue
var/mob/living/carbon/human/human_player = i
if(!human_player.hardcore_survival_score || !human_player.onCentCom() || human_player.stat == DEAD) ///gotta escape nerd
continue
if(!human_player.mind)
continue
hardcores += human_player
if(!length(hardcores))
return
. += "<div class='panel stationborder'><span class='header'>The following people made it out as a random hardcore character:</span>"
. += "<ul class='playerlist'>"
for(var/mob/living/carbon/human/human_player in hardcores)
. += "<li>[printplayer(human_player.mind)] with a hardcore random score of [round(human_player.hardcore_survival_score)]</li>"
. += "</ul></div>"
/datum/controller/subsystem/ticker/proc/antag_report()
var/list/result = list()
var/list/all_teams = list()
var/list/all_antagonists = list()
// for(var/datum/team/A in GLOB.antagonist_teams)
// all_teams |= A
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
all_teams |= A.get_team()
all_antagonists += A
all_antagonists |= A
for(var/datum/team/T in all_teams)
result += T.roundend_report()
@@ -552,9 +658,9 @@
/datum/action/report/Trigger()
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
SSticker.show_roundend_report(owner.client, FALSE)
SSticker.show_roundend_report(owner.client)
/datum/action/report/IsAvailable(silent = FALSE)
/datum/action/report/IsAvailable()
return 1
/datum/action/report/Topic(href,href_list)
@@ -569,7 +675,9 @@
var/jobtext = ""
if(ply.assigned_role)
jobtext = " the <b>[ply.assigned_role]</b>"
var/text = "<b>[ply.hide_ckey ? "<b>[ply.name]</b>[jobtext] " : "[ply.key]</b> was <b>[ply.name]</b>[jobtext] and "]"
var/text = (ply.hide_ckey ? \
"<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and" \
: "<b>[ply.name]</b>[jobtext]")
if(ply.current)
if(ply.current.stat == DEAD)
text += " <span class='redtext'>died</span>"
+2 -2
View File
@@ -666,7 +666,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
if(fexists(log))
oldjson = json_decode(file2text(log))
oldentries = oldjson["data"]
if(!isemptylist(oldentries))
if(length(oldentries))
for(var/string in accepted)
for(var/old in oldentries)
if(string == old)
@@ -676,7 +676,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/list/finalized = list()
finalized = accepted.Copy() + oldentries.Copy() //we keep old and unreferenced phrases near the bottom for culling
listclearnulls(finalized)
if(!isemptylist(finalized) && length(finalized) > storemax)
if(length(finalized) > storemax)
finalized.Cut(storemax + 1)
fdel(log)
+21 -29
View File
@@ -26,6 +26,7 @@ SUBSYSTEM_DEF(shuttle)
var/emergencyCallAmount = 0 //how many times the escape shuttle was called
var/emergencyNoEscape
var/emergencyNoRecall = FALSE
var/adminEmergencyNoRecall = FALSE
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
var/supplyBlocked = FALSE
@@ -136,7 +137,7 @@ SUBSYSTEM_DEF(shuttle)
break
/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
if(emergencyNoEscape || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
if(emergencyNoEscape || adminEmergencyNoRecall || emergencyNoRecall || !emergency || !SSticker.HasRoundStarted())
return
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
@@ -181,38 +182,26 @@ SUBSYSTEM_DEF(shuttle)
return S
WARNING("couldn't find dock with id: [id]")
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user, silent=FALSE)
/// Check if we can call the evac shuttle.
/// Returns TRUE if we can. Otherwise, returns a string detailing the problem.
/datum/controller/subsystem/shuttle/proc/canEvac(mob/user)
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.</span>")
return FALSE
return "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before attempting to call."
switch(emergency.mode)
if(SHUTTLE_RECALL)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle may not be called while returning to CentCom.</span>")
return FALSE
return "The emergency shuttle may not be called while returning to CentCom."
if(SHUTTLE_CALL)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle is already on its way.</span>")
return FALSE
return "The emergency shuttle is already on its way."
if(SHUTTLE_DOCKED)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle is already here.</span>")
return FALSE
return "The emergency shuttle is already here."
if(SHUTTLE_IGNITING)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle is firing its engines to leave.</span>")
return FALSE
return "The emergency shuttle is firing its engines to leave."
if(SHUTTLE_ESCAPE)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle is moving away to a safe distance.</span>")
return FALSE
return "The emergency shuttle is moving away to a safe distance."
if(SHUTTLE_STRANDED)
if(!silent)
to_chat(user, "<span class='alert'>The emergency shuttle has been disabled by CentCom.</span>")
return FALSE
return "The emergency shuttle has been disabled by CentCom."
return TRUE
@@ -230,7 +219,9 @@ SUBSYSTEM_DEF(shuttle)
Good luck.")
emergency = backup_shuttle
if(!canEvac(user))
var/can_evac_or_fail_reason = SSshuttle.canEvac(user)
if(can_evac_or_fail_reason != TRUE)
to_chat(user, "<span class='alert'>[can_evac_or_fail_reason]</span>")
return
call_reason = trim(html_encode(call_reason))
@@ -259,10 +250,11 @@ SUBSYSTEM_DEF(shuttle)
var/area/A = get_area(user)
log_shuttle("[key_name(user)] has called the emergency shuttle.")
deadchat_broadcast(" has called the shuttle at <span class='name'>[A.name]</span>.", "<span class='name'>[user.real_name]</span>", user)
deadchat_broadcast(" has called the shuttle at <span class='name'>[A.name]</span>.", "<span class='name'>[user.real_name]</span>", user) //, message_type=DEADCHAT_ANNOUNCEMENT)
if(call_reason)
SSblackbox.record_feedback("text", "shuttle_reason", 1, "[call_reason]")
log_shuttle("Shuttle call reason: [call_reason]")
SSticker.emergency_reason = call_reason
message_admins("[ADMIN_LOOKUPFLW(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
@@ -297,7 +289,7 @@ SUBSYSTEM_DEF(shuttle)
emergency.cancel(get_area(user))
log_shuttle("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
deadchat_broadcast(" has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.", "<span class='name'>[user.real_name]</span>", user)
deadchat_broadcast(" has recalled the shuttle from <span class='name'>[get_area_name(user, TRUE)]</span>.", "<span class='name'>[user.real_name]</span>", user) //, message_type=DEADCHAT_ANNOUNCEMENT)
return 1
/datum/controller/subsystem/shuttle/proc/canRecall()
@@ -323,7 +315,7 @@ SUBSYSTEM_DEF(shuttle)
if (!SSticker.IsRoundInProgress())
return
var/callShuttle = 1
var/callShuttle = TRUE
for(var/thing in GLOB.shuttle_caller_list)
if(isAI(thing))
@@ -339,7 +331,7 @@ SUBSYSTEM_DEF(shuttle)
var/turf/T = get_turf(thing)
if(T && is_station_level(T.z))
callShuttle = 0
callShuttle = FALSE
break
if(callShuttle)
@@ -415,7 +407,7 @@ SUBSYSTEM_DEF(shuttle)
else
if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return 2
return 0 //dock successful
return 0 //dock successful
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
+8 -3
View File
@@ -69,6 +69,7 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
var/station_integrity = 100 // stored at roundend for use in some antag goals
var/emergency_reason
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
@@ -563,7 +564,10 @@ SUBSYSTEM_DEF(ticker)
if(STATION_DESTROYED_NUKE)
news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
if(STATION_EVACUATED)
news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
if(emergency_reason)
news_message = "[station_name()] has been evacuated after transmitting the following distress beacon:\n\n[emergency_reason]"
else
news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
if(BLOB_WIN)
news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
if(BLOB_NUKE)
@@ -589,7 +593,7 @@ SUBSYSTEM_DEF(ticker)
if(WIZARD_KILLED)
news_message = "Tensions have flared with the Space Wizard Federation following the death of one of their members aboard [station_name()]."
if(STATION_NUKED)
news_message = "[station_name()] activated its self destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are underway."
news_message = "[station_name()] activated its self-destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are underway."
if(CLOCK_SUMMON)
news_message = "The garbled messages about hailing a mouse and strange energy readings from [station_name()] have been discovered to be an ill-advised, if thorough, prank by a clown."
if(CLOCK_SILICONS)
@@ -604,7 +608,8 @@ SUBSYSTEM_DEF(ticker)
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
var/last_words = ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[last_words]"
else
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"