diff --git a/code/game/objects/items/clown_items.dm b/code/game/objects/items/clown_items.dm index adc20039ee..19fa68b93e 100644 --- a/code/game/objects/items/clown_items.dm +++ b/code/game/objects/items/clown_items.dm @@ -112,11 +112,11 @@ throw_range = 7 attack_verb = list("HONKED") var/moodlet = "honk" //used to define which kind of moodlet is added to the honked target - var/honksound = 'sound/items/bikehorn.ogg' + var/list/honksounds = list('sound/items/bikehorn.ogg' = 1) /obj/item/bikehorn/ComponentInitialize() . = ..() - AddComponent(/datum/component/squeak, list("[honksound]" = 1), 50) //Because list() is using named argument syntax here, we need to wrap the honksound between double quotes to pass it down correctly. + AddComponent(/datum/component/squeak, honksounds, 50) /obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, moodlet, /datum/mood_event/honk) @@ -132,7 +132,7 @@ name = "air horn" desc = "Damn son, where'd you find this?" icon_state = "air_horn" - honksound = 'sound/items/airhorn2.ogg' + honksounds = list('sound/items/airhorn2.ogg' = 1) //golden bikehorn /obj/item/bikehorn/golden