Merge pull request #6595 from Citadel-Station-13/upstream-merge-37549
[MIRROR] Resolved var name conflict for bounce_away()
This commit is contained in:
@@ -44,6 +44,7 @@
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icon = 'icons/blank_title.png'
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icon_state = ""
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layer = FLY_LAYER
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bullet_bounce_sound = null
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/turf/closed/indestructible/splashscreen/New()
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SStitle.splash_turf = src
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@@ -102,6 +103,8 @@
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desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow."
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icon = 'icons/turf/walls.dmi'
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icon_state = "snowrock"
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/closed/indestructible/rock/snow/ice
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name = "iced rock"
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@@ -8,6 +8,7 @@
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icon_state = "smooth"
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canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
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density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
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bullet_bounce_sound = null //abandon all hope ye who enter
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/turf/open/chasm/Initialize()
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. = ..()
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@@ -67,6 +67,7 @@
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floor_tile = /obj/item/stack/tile/grass
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broken_states = list("sand")
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flags_1 = NONE
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bullet_bounce_sound = null
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var/ore_type = /obj/item/stack/ore/glass
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var/turfverb = "uproot"
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@@ -93,6 +94,7 @@
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floor_tile = null
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initial_gas_mix = "o2=22;n2=82;TEMP=180"
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slowdown = 2
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bullet_sizzle = TRUE
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/turf/open/floor/grass/snow/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
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return
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@@ -142,6 +144,7 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/turf/open/floor/carpet)
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flags_1 = NONE
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bullet_bounce_sound = null
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/turf/open/floor/carpet/examine(mob/user)
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..()
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@@ -279,6 +279,8 @@
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planetary_atmos = TRUE
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archdrops = list(/obj/item/stack/sheet/mineral/snow = list(ARCH_PROB = 100, ARCH_MAXDROP = 5))
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burnt_states = list("snow_dug")
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/open/floor/plating/asteroid/snow/burn_tile()
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if(!burnt)
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@@ -88,6 +88,7 @@
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icon = 'icons/misc/beach.dmi'
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flags_1 = NONE
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attachment_holes = FALSE
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bullet_bounce_sound = null
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/turf/open/floor/plating/beach/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
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return
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@@ -144,6 +145,7 @@
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baseturfs = /turf/open/floor/plating/ice
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slowdown = 1
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attachment_holes = FALSE
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bullet_sizzle = TRUE
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/turf/open/floor/plating/ice/Initialize()
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. = ..()
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@@ -10,6 +10,7 @@
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light_range = 2
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light_power = 0.75
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light_color = LIGHT_COLOR_LAVA
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bullet_bounce_sound = 'sound/items/welder2.ogg'
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/turf/open/lava/ex_act(severity, target)
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contents_explosion(severity, target)
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@@ -4,6 +4,7 @@
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layer = SPACE_LAYER
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baseturfs = /turf/open/indestructible/reebe_void
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planetary_atmos = TRUE
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bullet_bounce_sound = null //forever falling
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/turf/open/indestructible/reebe_void/Initialize(mapload)
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. = ..()
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@@ -167,6 +167,8 @@
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sheet_type = /obj/item/stack/sheet/mineral/snow
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canSmoothWith = null
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girder_type = null
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/closed/wall/mineral/abductor
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name = "alien wall"
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@@ -158,6 +158,7 @@
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canSmoothWith = null
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hardness = 35
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slicing_duration = 150 //welding through the ice+metal
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bullet_sizzle = TRUE
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/turf/closed/wall/rust
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name = "rusted wall"
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@@ -7,6 +7,8 @@
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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slowdown = 1
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bullet_sizzle = TRUE
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bullet_bounce_sound = null //needs a splashing sound one day.
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/turf/open/water/Initialize()
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. = ..()
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@@ -17,6 +17,7 @@
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layer = SPACE_LAYER
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light_power = 0.25
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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bullet_bounce_sound = null
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/turf/open/space/basic/New() //Do not convert to Initialize
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@@ -29,6 +29,10 @@
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var/requires_activation //add to air processing after initialize?
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var/changing_turf = FALSE
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var/bullet_bounce_sound = 'sound/weapons/bulletremove.ogg' //sound played when a shell casing is ejected ontop of the turf.
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var/bullet_sizzle = FALSE //used by ammo_casing/bounce_away() to determine if the shell casing should make a sizzle sound when it's ejected over the turf
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//IE if the turf is supposed to be water, set TRUE.
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/turf/vv_edit_var(var_name, new_value)
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var/static/list/banned_edits = list("x", "y", "z")
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if(var_name in banned_edits)
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@@ -27,11 +27,13 @@
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gender = PLURAL
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name = "lush grass"
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icon_state = "grass"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/beach
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name = "sand"
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icon = 'icons/misc/beach.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/beach/coast_t
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name = "coastline"
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@@ -44,6 +46,7 @@
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/turf/open/floor/holofloor/beach/water
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name = "water"
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icon_state = "water"
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bullet_sizzle = TRUE
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/turf/open/floor/holofloor/asteroid
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name = "asteroid"
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@@ -76,6 +79,7 @@
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name = "hyperspace"
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/hyperspace/Initialize()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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@@ -93,6 +97,7 @@
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floor_tile = /obj/item/stack/tile/carpet
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/carpet/Initialize()
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. = ..()
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@@ -110,6 +115,8 @@
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/snow/cold
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initial_gas_mix = "nob=7500;TEMP=2.7"
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@@ -474,3 +474,4 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
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/turf/template_noop
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name = "Turf Passthrough"
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icon_state = "noop"
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bullet_bounce_sound = null
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@@ -66,41 +66,11 @@
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bounce_away(FALSE, NONE)
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. = ..()
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, delay = 3)
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SpinAnimation(10, 1)
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, bounce_delay = 3)
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update_icon()
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SpinAnimation(10, 1)
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var/turf/T = get_turf(src)
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if(still_warm && T && (is_type_in_typecache(T, GLOB.bullet_bounce_away_sizzle)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), delay)
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else if(T && (!is_type_in_typecache(T, GLOB.bullet_bounce_away_blacklist)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/bulletremove.ogg', 60, 1), delay)
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GLOBAL_LIST_INIT(bullet_bounce_away_sizzle, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/wall/ice,
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/turf/closed/wall/mineral/snow,
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/turf/open/floor/grass/snow,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/ice,
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/turf/open/water)))
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GLOBAL_LIST_INIT(bullet_bounce_away_blacklist, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/indestructible/splashscreen,
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/turf/closed/wall/mineral/snow,
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/turf/open/chasm,
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/turf/open/floor/carpet,
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/turf/open/floor/grass,
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/turf/open/floor/holofloor/beach,
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/turf/open/floor/holofloor/carpet,
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/turf/open/floor/holofloor/grass,
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/turf/open/floor/holofloor/hyperspace,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/beach,
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/turf/open/indestructible/reebe_void,
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/turf/open/lava,
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/turf/open/space,
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/turf/open/water,
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/turf/template_noop)))
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if(still_warm && T && T.bullet_sizzle)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
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else if(T && T.bullet_bounce_sound)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
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