Merge pull request #6595 from Citadel-Station-13/upstream-merge-37549
[MIRROR] Resolved var name conflict for bounce_away()
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@@ -27,11 +27,13 @@
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gender = PLURAL
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name = "lush grass"
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icon_state = "grass"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/beach
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name = "sand"
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icon = 'icons/misc/beach.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/beach/coast_t
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name = "coastline"
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@@ -44,6 +46,7 @@
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/turf/open/floor/holofloor/beach/water
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name = "water"
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icon_state = "water"
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bullet_sizzle = TRUE
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/turf/open/floor/holofloor/asteroid
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name = "asteroid"
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@@ -76,6 +79,7 @@
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name = "hyperspace"
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/hyperspace/Initialize()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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@@ -93,6 +97,7 @@
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floor_tile = /obj/item/stack/tile/carpet
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/carpet/Initialize()
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. = ..()
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@@ -110,6 +115,8 @@
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/open/floor/holofloor/snow/cold
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initial_gas_mix = "nob=7500;TEMP=2.7"
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@@ -474,3 +474,4 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
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/turf/template_noop
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name = "Turf Passthrough"
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icon_state = "noop"
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bullet_bounce_sound = null
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@@ -66,41 +66,11 @@
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bounce_away(FALSE, NONE)
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. = ..()
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, delay = 3)
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SpinAnimation(10, 1)
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, bounce_delay = 3)
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update_icon()
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SpinAnimation(10, 1)
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var/turf/T = get_turf(src)
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if(still_warm && T && (is_type_in_typecache(T, GLOB.bullet_bounce_away_sizzle)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), delay)
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else if(T && (!is_type_in_typecache(T, GLOB.bullet_bounce_away_blacklist)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/bulletremove.ogg', 60, 1), delay)
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GLOBAL_LIST_INIT(bullet_bounce_away_sizzle, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/wall/ice,
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/turf/closed/wall/mineral/snow,
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/turf/open/floor/grass/snow,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/ice,
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/turf/open/water)))
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GLOBAL_LIST_INIT(bullet_bounce_away_blacklist, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/indestructible/splashscreen,
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/turf/closed/wall/mineral/snow,
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/turf/open/chasm,
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/turf/open/floor/carpet,
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/turf/open/floor/grass,
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/turf/open/floor/holofloor/beach,
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/turf/open/floor/holofloor/carpet,
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/turf/open/floor/holofloor/grass,
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/turf/open/floor/holofloor/hyperspace,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/beach,
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/turf/open/indestructible/reebe_void,
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/turf/open/lava,
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/turf/open/space,
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/turf/open/water,
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/turf/template_noop)))
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if(still_warm && T && T.bullet_sizzle)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
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else if(T && T.bullet_bounce_sound)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
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