Merge pull request #6595 from Citadel-Station-13/upstream-merge-37549
[MIRROR] Resolved var name conflict for bounce_away()
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@@ -66,41 +66,11 @@
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bounce_away(FALSE, NONE)
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. = ..()
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, delay = 3)
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SpinAnimation(10, 1)
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/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, bounce_delay = 3)
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update_icon()
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SpinAnimation(10, 1)
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var/turf/T = get_turf(src)
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if(still_warm && T && (is_type_in_typecache(T, GLOB.bullet_bounce_away_sizzle)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), delay)
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else if(T && (!is_type_in_typecache(T, GLOB.bullet_bounce_away_blacklist)))
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/bulletremove.ogg', 60, 1), delay)
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GLOBAL_LIST_INIT(bullet_bounce_away_sizzle, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/wall/ice,
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/turf/closed/wall/mineral/snow,
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/turf/open/floor/grass/snow,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/ice,
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/turf/open/water)))
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GLOBAL_LIST_INIT(bullet_bounce_away_blacklist, typecacheof(list(
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/turf/closed/indestructible/rock/snow,
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/turf/closed/indestructible/splashscreen,
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/turf/closed/wall/mineral/snow,
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/turf/open/chasm,
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/turf/open/floor/carpet,
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/turf/open/floor/grass,
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/turf/open/floor/holofloor/beach,
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/turf/open/floor/holofloor/carpet,
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/turf/open/floor/holofloor/grass,
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/turf/open/floor/holofloor/hyperspace,
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/turf/open/floor/holofloor/snow,
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/turf/open/floor/plating/asteroid/snow,
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/turf/open/floor/plating/beach,
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/turf/open/indestructible/reebe_void,
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/turf/open/lava,
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/turf/open/space,
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/turf/open/water,
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/turf/template_noop)))
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if(still_warm && T && T.bullet_sizzle)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
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else if(T && T.bullet_bounce_sound)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
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