diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index ccc966e7e4..b622eed605 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -1051,14 +1051,13 @@ reagent_state = SOLID taste_description = "iron" pH = 6 - overdose_threshold = 30 color = "#c2391d" /datum/reagent/iron/on_mob_life(mob/living/carbon/C) if((HAS_TRAIT(C, TRAIT_NOMARROW))) return if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio)) - C.blood_volume += 0.01 //we'll have synthetics from medbay. + C.blood_volume += 0.5 ..() /datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, reac_volume) @@ -1067,17 +1066,6 @@ M.reagents.add_reagent(/datum/reagent/toxin, reac_volume) ..() -/datum/reagent/iron/overdose_start(mob/living/M) - to_chat(M, "You start feeling your guts twisting painfully!") - SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/overdose, name) - -/datum/reagent/iron/overdose_process(mob/living/carbon/C) - if(prob(20)) - var/obj/item/organ/liver/L = C.getorganslot(ORGAN_SLOT_LIVER) - if (istype(L)) - C.applyLiverDamage(2) //mild until the fabled med rework comes out. the organ damage galore - ..() - /datum/reagent/gold name = "Gold" description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."