Merge pull request #11961 from Ghommie/Ghommie-cit697

toylathe copypasta removal and preparations for economy public lathe nerf.
This commit is contained in:
kevinz000
2020-05-01 14:52:29 -07:00
committed by GitHub
11 changed files with 81 additions and 511 deletions
+8 -8
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@@ -22,14 +22,14 @@
//used in design to specify which machine can build it
#define IMPRINTER (1<<0) //For circuits. Uses glass/chemicals.
#define PROTOLATHE (1<<1) //New stuff. Uses glass/metal/chemicals
#define AUTOLATHE (1<<2) //Uses glass/metal only.
#define CRAFTLATHE (1<<3) //Uses fuck if I know. For use eventually.
#define MECHFAB (1<<4) //Remember, objects utilising this flag should have construction_time and construction_cost vars.
#define BIOGENERATOR (1<<5) //Uses biomass
#define LIMBGROWER (1<<6) //Uses synthetic flesh
#define SMELTER (1<<7) //uses various minerals
#define AUTOYLATHE (1<<8) // CITADEL ADD
#define PROTOLATHE (1<<1) //New stuff. Uses materials/chemicals
#define AUTOLATHE (1<<2) //Uses materials only.
#define TOYLATHE (1<<3) //Glass/metal/plastic. Meant for toys.
#define NO_PUBLIC_LATHE (1<<4) //prevents the design from being auto-unlocked by public auto(y)lathes.
#define MECHFAB (1<<5) //Remember, objects utilising this flag should have construction_time and construction_cost vars.
#define BIOGENERATOR (1<<6) //Uses biomass
#define LIMBGROWER (1<<7) //Uses synthetic flesh
#define SMELTER (1<<8) //uses various minerals
#define NANITE_COMPILER (1<<9) //Prints nanite disks
#define AUTOBOTTLER (1<<10) //Uses booze, for printing
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
-48
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@@ -1,48 +0,0 @@
/datum/wires/autoylathe
holder_type = /obj/machinery/autoylathe
proper_name = "Autoylathe"
/datum/wires/autoylathe/New(atom/holder)
wires = list(
WIRE_HACK, WIRE_DISABLE,
WIRE_SHOCK, WIRE_ZAP
)
add_duds(6)
..()
/datum/wires/autoylathe/interactable(mob/user)
var/obj/machinery/autoylathe/A = holder
if(A.panel_open)
return TRUE
/datum/wires/autoylathe/get_status()
var/obj/machinery/autoylathe/A = holder
var/list/status = list()
status += "The red light is [A.disabled ? "on" : "off"]."
status += "The blue light is [A.hacked ? "on" : "off"]."
return status
/datum/wires/autoylathe/on_pulse(wire)
var/obj/machinery/autoylathe/A = holder
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!A.hacked)
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
if(WIRE_SHOCK)
A.shocked = !A.shocked
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
if(WIRE_DISABLE)
A.disabled = !A.disabled
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
/datum/wires/autoylathe/on_cut(wire, mend)
var/obj/machinery/autoylathe/A = holder
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!mend)
if(WIRE_HACK)
A.shocked = !mend
if(WIRE_DISABLE)
A.disabled = !mend
if(WIRE_ZAP)
A.shock(usr, 50)
+36 -7
View File
@@ -28,11 +28,11 @@
var/prod_coeff = 1
var/datum/design/being_built
var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/datum/techweb/stored_research = /datum/techweb/specialized/autounlocking/autolathe
var/list/categories = list(
"Tools",
"Electronics",
@@ -45,9 +45,7 @@
"Dinnerware",
"Imported"
)
/obj/machinery/autolathe/Initialize()
var/static/list/allowed_types = list(
var/list/allowed_materials = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/gold,
@@ -63,10 +61,12 @@
/datum/material/adamantine,
/datum/material/mythril
)
AddComponent(/datum/component/material_container, allowed_types, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
stored_research = new stored_research
matching_designs = list()
/obj/machinery/autolathe/Destroy()
@@ -91,7 +91,7 @@
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
var/datum/browser/popup = new(user, name, name, 400, 500)
popup.set_content(dat)
popup.open()
@@ -439,3 +439,32 @@
desc = "An autolathe reprogrammed with security protocols to prevent hacking."
hackable = FALSE
circuit = /obj/item/circuitboard/machine/autolathe/secure
stored_research = /datum/techweb/specialized/autounlocking/autolathe/public
/obj/machinery/autolathe/toy
name = "autoylathe"
desc = "It produces toys using plastic, metal and glass."
circuit = /obj/item/circuitboard/machine/autolathe/toy
stored_research = /datum/techweb/specialized/autounlocking/autolathe/toy
categories = list(
"Toys",
"Figurines",
"Pistols",
"Rifles",
"Heavy",
"Melee",
"Armor",
"Adult",
"Misc",
"Imported"
)
allowed_materials = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/plastic
)
/obj/machinery/autolathe/toy/hacked/Initialize()
. = ..()
adjust_hacked(TRUE)
-415
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@@ -1,415 +0,0 @@
#define AUTOYLATHE_MAIN_MENU 1
#define AUTOYLATHE_CATEGORY_MENU 2
#define AUTOYLATHE_SEARCH_MENU 3
/obj/machinery/autoylathe
name = "autoylathe"
desc = "It produces toys using plastic, metal and glass."
icon_state = "autolathe"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autoylathe
layer = BELOW_OBJ_LAYER
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
var/disable_wire
var/shock_wire
var/busy = FALSE
var/prod_coeff = 1
var/datum/design/being_built
var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/list/categories = list(
"Toys",
"Figurines",
"Pistols",
"Rifles",
"Heavy",
"Melee",
"Armor",
"Adult",
"Misc",
"Imported"
)
/obj/machinery/autoylathe/Initialize()
var/static/list/allowed_materials = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/plastic
)
AddComponent(/datum/component/material_container, allowed_materials, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autoylathe(src)
stored_research = new /datum/techweb/specialized/autounlocking/autoylathe
matching_designs = list()
/obj/machinery/autoylathe/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/autoylathe/ui_interact(mob/user)
. = ..()
if(!is_operational())
return
if(shocked && !(stat & NOPOWER))
shock(user,50)
var/dat
switch(screen)
if(AUTOYLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOYLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOYLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "Autoylathe", name, 400, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autoylathe/on_deconstruction()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
/obj/machinery/autoylathe/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The autoylathe is busy. Please wait for completion of previous operation.</span>")
return TRUE
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return TRUE
if(default_deconstruction_crowbar(O))
return TRUE
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load \the [O] in \the [src]...",
"You begin to load a design from \the [O]...",
"You hear the chatter of a floppy drive.")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
busy = FALSE
return TRUE
return ..()
/obj/machinery/autoylathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(item_inserted.custom_materials?.len && item_inserted.custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
/obj/machinery/autoylathe/Topic(href, href_list)
if(..())
return
if (!busy)
if(href_list["menu"])
screen = text2num(href_list["menu"])
updateUsrDialog()
if(href_list["category"])
selected_category = href_list["category"]
updateUsrDialog()
if(href_list["make"])
/////////////////
//href protection
being_built = stored_research.isDesignResearchedID(href_list["make"])
if(!being_built)
return
var/multiplier = text2num(href_list["multiplier"])
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
multiplier = clamp(multiplier,1,50)
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/total_amount = 0
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
else
to_chat(usr, "<span class=\"alert\">The autoylathe is busy. Please wait for completion of previous operation.</span>")
updateUsrDialog()
return
/obj/machinery/autoylathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
N.update_icon()
N.autoylathe_crafted(src)
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.autoylathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
/obj/machinery/autoylathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = clamp(T,1,0) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autoylathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autoylathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOYLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOYLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autoylathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOYLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autoylathe/proc/search_win(mob/user)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOYLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
for(var/v in matching_designs)
var/datum/design/D = v
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autoylathe/proc/materials_printout()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autoylathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
return FALSE
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
return materials.has_materials(required_materials)
/obj/machinery/autoylathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autoylathe/proc/reset(wire)
switch(wire)
if(WIRE_HACK)
if(!wires.is_cut(wire))
adjust_hacked(FALSE)
if(WIRE_SHOCK)
if(!wires.is_cut(wire))
shocked = FALSE
if(WIRE_DISABLE)
if(!wires.is_cut(wire))
disabled = FALSE
/obj/machinery/autoylathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return TRUE
else
return FALSE
/obj/machinery/autoylathe/proc/adjust_hacked(state)
hacked = state
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_designs[id]
if((D.build_type & AUTOYLATHE) && ("hacked" in D.category))
if(hacked)
stored_research.add_design(D)
else
stored_research.remove_design(D)
/obj/machinery/autoylathe/hacked/Initialize()
. = ..()
adjust_hacked(TRUE)
//Called when the object is constructed by an autoylathe
//Has a reference to the autoylathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autoylathe_crafted(obj/machinery/autoylathe/A)
return
@@ -1054,9 +1054,9 @@
build_path = /obj/machinery/vending/kink
req_components = list(/obj/item/vending_refill/kink = 1)
/obj/item/circuitboard/machine/autoylathe
/obj/item/circuitboard/machine/autolathe/toy
name = "Autoylathe (Machine Board)"
build_path = /obj/machinery/autoylathe
build_path = /obj/machinery/autolathe/toy
req_components = list(
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/manipulator = 1,
@@ -1,5 +1,5 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
build_type = TOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
@@ -558,7 +558,7 @@
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
@@ -566,7 +566,7 @@
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
@@ -574,7 +574,7 @@
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
@@ -582,7 +582,7 @@
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
category = list("initial", "Rifles")
@@ -590,7 +590,7 @@
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
@@ -598,7 +598,7 @@
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
@@ -606,7 +606,7 @@
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
@@ -614,7 +614,7 @@
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
@@ -622,7 +622,7 @@
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
@@ -630,7 +630,7 @@
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
@@ -638,7 +638,7 @@
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
@@ -646,7 +646,7 @@
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
@@ -654,7 +654,7 @@
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
@@ -662,7 +662,7 @@
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
@@ -670,7 +670,7 @@
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
@@ -678,7 +678,7 @@
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
@@ -686,7 +686,7 @@
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
@@ -694,7 +694,7 @@
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
@@ -702,7 +702,7 @@
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
build_type = TOYLATHE
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -111,6 +111,6 @@
name = "Machine Design (Autoylathe)"
desc = "The circuit board for an autoylathe."
id = "autoylathe"
build_path = /obj/item/circuitboard/machine/autoylathe
build_path = /obj/item/circuitboard/machine/autolathe/toy
departmental_flags = DEPARTMENTAL_FLAG_ALL
category = list("Misc. Machinery")
+1 -1
View File
@@ -1038,7 +1038,7 @@ Nothing else in the console has ID requirements.
autolathe_friendly = FALSE
D.category -= "Imported"
if(D.build_type & (AUTOLATHE|PROTOLATHE|CRAFTLATHE)) // Specifically excludes circuit imprinter and mechfab
if(D.build_type & (AUTOLATHE|PROTOLATHE|TOYLATHE)) // Specifically excludes circuit imprinter and mechfab
D.build_type = autolathe_friendly ? (D.build_type | AUTOLATHE) : D.build_type
D.category |= "Imported"
d_disk.blueprints[slot] = D
+12 -6
View File
@@ -344,6 +344,7 @@
/datum/techweb/specialized/autounlocking
var/design_autounlock_buildtypes = NONE
var/design_autounlock_skip_types = NONE
var/design_autounlock_categories = list("initial") //if a design has a buildtype that matches the abovea and either has a category in this or this is null, unlock it.
var/node_autounlock_ids = list() //autounlock nodes of this type.
@@ -356,7 +357,7 @@
research_node_id(id, TRUE, FALSE)
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if(D.build_type & design_autounlock_buildtypes)
if(D.build_type & (design_autounlock_buildtypes & allowed_buildtypes) && !(D.build_type & design_autounlock_skip_types))
for(var/i in D.category)
if(i in design_autounlock_categories)
add_design_by_id(D.id)
@@ -364,7 +365,16 @@
/datum/techweb/specialized/autounlocking/autolathe
design_autounlock_buildtypes = AUTOLATHE
allowed_buildtypes = AUTOLATHE
allowed_buildtypes = AUTOLATHE|TOYLATHE
/datum/techweb/specialized/autounlocking/autolathe/public
design_autounlock_skip_types = NO_PUBLIC_LATHE
/datum/techweb/specialized/autounlocking/autolathe/toy
design_autounlock_buildtypes = TOYLATHE
/datum/techweb/specialized/autounlocking/autolathe/toy/public
design_autounlock_skip_types = NO_PUBLIC_LATHE
/datum/techweb/specialized/autounlocking/limbgrower
design_autounlock_buildtypes = LIMBGROWER
@@ -381,10 +391,6 @@
/datum/techweb/specialized/autounlocking/exofab
allowed_buildtypes = MECHFAB
/datum/techweb/specialized/autounlocking/autoylathe
design_autounlock_buildtypes = AUTOYLATHE
allowed_buildtypes = AUTOYLATHE
/datum/techweb/specialized/autounlocking/autobottler
design_autounlock_buildtypes = AUTOBOTTLER
allowed_buildtypes = AUTOBOTTLER