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@@ -1,5 +1,5 @@
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/datum/design/autoylathe
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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/datum/design/autoylathe/mech
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category = list("initial", "Figurines")
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@@ -558,7 +558,7 @@
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/datum/design/foam_x9
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name = "Foam Force X9 Rifle"
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id = "foam_x9"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/x9/toy
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category = list("initial", "Rifles")
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@@ -566,7 +566,7 @@
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/datum/design/foam_dart
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name = "Box of Foam Darts"
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id = "foam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox
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category = list("initial", "Misc")
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@@ -574,7 +574,7 @@
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/datum/design/foam_magpistol
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name = "Foam Force Magpistol"
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id = "magfoam_launcher"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/shotgun/toy/mag
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category = list("initial", "Pistols")
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@@ -582,7 +582,7 @@
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/datum/design/foam_magrifle
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name = "Foam Force MagRifle"
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id = "foam_magrifle"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/toy/magrifle
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category = list("initial", "Rifles")
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@@ -590,7 +590,7 @@
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/datum/design/foam_hyperburst
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name = "MagTag Hyper Rifle"
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id = "foam_hyperburst"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/laser/practice/hyperburst
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category = list("initial", "Rifles")
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@@ -598,7 +598,7 @@
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/datum/design/foam_sp
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name = "Foam Force Stealth Pistol"
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id = "foam_sp"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000)
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build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
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category = list("initial", "Pistols")
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@@ -606,7 +606,7 @@
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/datum/design/toyray
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name = "RayTag Gun"
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id = "toyray"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/laser/practice/raygun
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category = list("initial", "Pistols")
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@@ -614,7 +614,7 @@
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/datum/design/am4c
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name = "Foam Force AM4-C Rifle"
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id = "foam_am4c"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/AM4C
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category = list("initial", "Rifles")
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@@ -622,7 +622,7 @@
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/datum/design/foam_f3
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name = "Replica F3 Justicar"
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id = "foam_f3"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/toy/gun/justicar
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category = list("initial", "Pistols")
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@@ -630,7 +630,7 @@
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/datum/design/toy_blaster
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name = "pump-action plastic blaster"
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id = "toy_blaster"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000)
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build_path = /obj/item/gun/energy/pumpaction/toy
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category = list("initial", "Rifles")
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@@ -638,7 +638,7 @@
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/datum/design/capammo
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name = "Box of Caps"
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id = "capammo"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
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build_path = /obj/item/toy/ammo/gun
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category = list("initial", "Misc")
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@@ -646,7 +646,7 @@
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/datum/design/foam_smg
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name = "Foam Force SMG"
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id = "foam_smg"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
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category = list("initial", "Pistols")
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@@ -654,7 +654,7 @@
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/datum/design/foam_pistol
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name = "Foam Force Pistol"
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id = "foam_pistol"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
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category = list("initial", "Pistols")
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@@ -662,7 +662,7 @@
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/datum/design/foam_shotgun
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name = "Foam Force Shotgun"
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id = "foam_shotgun"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
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category = list("initial", "Rifles")
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@@ -670,7 +670,7 @@
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/datum/design/foam_dartred
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name = "Box of Lastag Red Foam Darts"
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id = "redfoam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox/tag/red
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category = list("initial", "Misc")
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@@ -678,7 +678,7 @@
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/datum/design/foam_dartblue
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name = "Box of Lastag Blue Foam Darts"
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id = "bluefoam_dart"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
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build_path = /obj/item/ammo_box/foambox/tag/blue
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category = list("initial", "Misc")
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@@ -686,7 +686,7 @@
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/datum/design/foam_bow
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name = "Foam Force Crossbow"
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id = "foam_bow"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
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build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
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category = list("initial", "Pistols")
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@@ -694,7 +694,7 @@
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/datum/design/foam_c20
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name = "Donksoft C20R"
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id = "foam_c20"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
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category = list("hacked", "Rifles")
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@@ -702,7 +702,7 @@
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/datum/design/foam_l6
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name = "Donksoft LMG"
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id = "foam_LMG"
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build_type = AUTOYLATHE
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build_type = TOYLATHE
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materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
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build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
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category = list("hacked", "Rifles")
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