stops validhunting geneticists from knowing exactly who is an is a vampire (and allows vampires genes) (#11520)
* yeet gone * pfft oof * oof
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@@ -185,10 +185,10 @@
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BuyPower(new /datum/action/bloodsucker/veil)
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// Traits
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for(var/T in defaultTraits)
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ADD_TRAIT(owner.current, T, "bloodsucker")
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ADD_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
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if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
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had_toxlover = TRUE
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REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
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REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
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// Traits: Species
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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@@ -235,9 +235,9 @@
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// owner.RemoveSpell(power)
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// Traits
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for(var/T in defaultTraits)
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REMOVE_TRAIT(owner.current, T, "bloodsucker")
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REMOVE_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
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if(had_toxlover == TRUE)
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ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
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ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
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// Traits: Species
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if(ishuman(owner.current))
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@@ -387,7 +387,7 @@
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add_objective(heartthief_objective)
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/*
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else
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// Solars Objective, doesnt work due to TG updates.
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var/datum/objective/bloodsucker/solars/solars_objective = new
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solars_objective.owner = owner
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