Merge branch 'master' into upstream-merge-37476

# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
This commit is contained in:
LetterJay
2018-05-20 23:11:16 -05:00
242 changed files with 3178 additions and 2201 deletions
+4 -1
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@@ -138,11 +138,14 @@
#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.
#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool
#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location.
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into)
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
/*******Non-Signal Component Related Defines*******/
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
+1
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@@ -6,6 +6,7 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
+5
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@@ -445,3 +445,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NO_INIT_PARAMETER "no-init"
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
//Filters
#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
+1 -1
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@@ -258,7 +258,7 @@
// Roundstart trait system
#define MAX_TRAITS 6 //The maximum amount of traits one character can have at roundstart
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
// AI Toggles
#define AI_CAMERA_LUMINOSITY 5
+1
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@@ -64,6 +64,7 @@
#define EXP_TYPE_ANTAG "Antag"
#define EXP_TYPE_SPECIAL "Special"
#define EXP_TYPE_GHOST "Ghost"
#define EXP_TYPE_ADMIN "Admin"
//Flags in the players table in the db
#define DB_FLAG_EXEMPT 1
+1 -1
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@@ -56,7 +56,7 @@
#define INIT_ORDER_RESEARCH 14
#define INIT_ORDER_EVENTS 13
#define INIT_ORDER_JOBS 12
#define INIT_ORDER_TRAITS 11
#define INIT_ORDER_QUIRKS 11
#define INIT_ORDER_TICKER 10
#define INIT_ORDER_MAPPING 9
#define INIT_ORDER_NETWORKS 8
+1 -1
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@@ -359,7 +359,7 @@
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
parts += "[robolist]"
if(!borg_spacer)
borg_spacer = TRUE
+10
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@@ -16,12 +16,22 @@
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
filters += AMBIENT_OCCLUSION
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
+4 -3
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@@ -6,9 +6,10 @@ SUBSYSTEM_DEF(assets)
var/list/preload = list()
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
var/datum/asset/A = new type()
A.register()
for(var/type in typesof(/datum/asset))
var/datum/asset/A = type
if (type != initial(A._abstract))
get_asset_datum(type)
preload = cache.Copy() //don't preload assets generated during the round
@@ -0,0 +1,34 @@
//Used to process and handle roundstart quirks
// - Quirk strings are used for faster checking in code
// - Quirk datums are stored and hold different effects, as well as being a vector for applying trait string
PROCESSING_SUBSYSTEM_DEF(quirks)
name = "Quirks"
init_order = INIT_ORDER_QUIRKS
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
GenerateQuirks(cli)
for(var/V in cli.prefs.character_quirks)
user.add_quirk(V, spawn_effects)
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+1 -1
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@@ -391,7 +391,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(player, N.client, TRUE)
SSquirks.AssignQuirks(player, N.client, TRUE)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
+78
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@@ -0,0 +1,78 @@
/datum/component/armor_plate
var/amount = 0
var/maxamount = 3
var/upgrade_item = /obj/item/stack/sheet/animalhide/goliath_hide
var/datum/armor/added_armor = list("melee" = 10)
var/upgrade_name
/datum/component/armor_plate/Initialize(_maxamount,obj/item/_upgrade_item,datum/armor/_added_armor)
if(!isobj(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/applyplate)
RegisterSignal(COMSIG_PARENT_PREQDELETED, .proc/dropplates)
if(_maxamount)
maxamount = _maxamount
if(_upgrade_item)
upgrade_item = _upgrade_item
if(_added_armor)
if(islist(_added_armor))
added_armor = getArmor(arglist(_added_armor))
else if (istype(_added_armor, /datum/armor))
added_armor = _added_armor
else
stack_trace("Invalid type [_added_armor.type] passed as _armor_item argument to armorplate component")
else
added_armor = getArmor(arglist(added_armor))
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(mob/user)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
/datum/component/armor_plate/proc/applyplate(obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
return
if(amount >= maxamount)
to_chat(user, "<span class='warning'>You can't improve [parent] any further!</span>")
return
if(istype(I,/obj/item/stack))
I.use(1)
else
if(length(I.contents))
to_chat(user, "<span class='warning'>[I] cannot be used for armoring while there's something inside!</span>")
return
qdel(I)
var/obj/O = parent
amount++
O.armor = O.armor.attachArmor(added_armor)
if(ismecha(O))
var/obj/mecha/R = O
R.update_icon()
to_chat(user, "<span class='info'>You strengthen [R], improving its resistance against melee, bullet and laser damage.</span>")
else
to_chat(user, "<span class='info'>You strengthen [O], improving its resistance against melee attacks.</span>")
/datum/component/armor_plate/proc/dropplates(force)
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
for(var/i in 1 to amount)
new upgrade_item(get_turf(parent))
+6 -1
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@@ -1,8 +1,13 @@
/datum/component/redirect
dupe_mode = COMPONENT_DUPE_ALLOWED
/datum/component/redirect/Initialize(list/signals, datum/callback/_callback)
/datum/component/redirect/Initialize(list/signals, datum/callback/_callback, flags=NONE)
//It's not our job to verify the right signals are registered here, just do it.
if(!LAZYLEN(signals) || !istype(_callback))
return COMPONENT_INCOMPATIBLE
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
RegisterSignal(COMSIG_TURF_CHANGE, .proc/turf_change)
RegisterSignal(signals, _callback)
/datum/component/redirect/proc/turf_change(path, new_baseturfs, flags, list/transfers)
transfers += src
+1 -7
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@@ -28,13 +28,7 @@
CRASH("Unable to find a blobstart landmark")
var/atom/movable/AM = parent
if(ismob(AM.loc))
var/mob/M = AM.loc
M.transferItemToLoc(AM, targetturf, TRUE) //nodrops disks when?
else if(AM.loc.SendSignal(COMSIG_CONTAINS_STORAGE))
AM.loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
AM.forceMove(targetturf)
AM.forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
@@ -73,6 +73,8 @@
slave.refresh_mob_views()
/datum/component/storage/concrete/emp_act(severity)
if(emp_shielded)
return
var/atom/real_location = real_location()
for(var/i in real_location)
var/atom/A = i
+15 -14
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@@ -369,10 +369,10 @@
. = TRUE //returns TRUE if any mobs actually got a close(M) call
/datum/component/storage/proc/emp_act(severity)
var/atom/A = parent
if(!isliving(A.loc) && !emp_shielded)
var/datum/component/storage/concrete/master = master()
master.emp_act(severity)
if(emp_shielded)
return
var/datum/component/storage/concrete/master = master()
master.emp_act(severity)
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
@@ -455,23 +455,24 @@
return FALSE
handle_item_insertion(I, FALSE, M)
/datum/component/storage/proc/return_inv()
. = list()
. += contents()
for(var/i in contents())
var/atom/a = i
GET_COMPONENT_FROM(STR, /datum/component/storage, a)
if(STR)
. += STR.return_inv()
/datum/component/storage/proc/return_inv(recursive)
var/list/ret = list()
ret |= contents()
if(recursive)
for(var/i in ret.Copy())
var/atom/A = i
A.SendSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE)
return ret
/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS!
var/atom/real_location = real_location()
return real_location.contents.Copy()
/datum/component/storage/proc/signal_return_inv(list/interface)
//Abuses the fact that lists are just references, or something like that.
/datum/component/storage/proc/signal_return_inv(list/interface, recursive = TRUE)
if(!islist(interface))
return FALSE
interface |= return_inv()
interface |= return_inv(recursive)
return TRUE
/datum/component/storage/proc/mousedrop_onto(atom/over_object, mob/M)
-1
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@@ -9,7 +9,6 @@
viable_mobtypes = list(/mob/living/carbon/human)
permeability_mod = 1
severity = DISEASE_SEVERITY_BIOHAZARD
process_dead = TRUE
/datum/disease/rhumba_beat/stage_act()
..()
+3
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@@ -29,6 +29,9 @@
/datum/radiation_wave/process()
master_turf = get_step(master_turf, move_dir)
if(!master_turf)
qdel(src)
return
steps++
var/list/atoms = get_rad_atoms()
@@ -1,94 +1,94 @@
//every trait in this folder should be coded around being applied on spawn
//these are NOT "mob traits" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/trait
var/name = "Test Trait"
var/desc = "This is a test trait."
//every quirk in this folder should be coded around being applied on spawn
//these are NOT "mob quirks" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/quirk
var/name = "Test Quirk"
var/desc = "This is a test quirk."
var/value = 0
var/human_only = TRUE
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
var/mood_trait = FALSE //if true, this trait affects mood and is unavailable if moodlets are disabled
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/trait_holder
var/mob/living/quirk_holder
/datum/trait/New(mob/living/trait_mob, spawn_effects)
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
..()
if(!trait_mob || (human_only && !ishuman(trait_mob)) || trait_mob.has_trait_datum(type))
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
qdel(src)
trait_holder = trait_mob
SStraits.trait_objects += src
to_chat(trait_holder, gain_text)
trait_holder.roundstart_traits += src
quirk_holder = quirk_mob
SSquirks.quirk_objects += src
to_chat(quirk_holder, gain_text)
quirk_holder.roundstart_quirks += src
if(mob_trait)
trait_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SStraits, src)
quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SSquirks, src)
add()
if(spawn_effects)
on_spawn()
addtimer(CALLBACK(src, .proc/post_add), 30)
/datum/trait/Destroy()
STOP_PROCESSING(SStraits, src)
/datum/quirk/Destroy()
STOP_PROCESSING(SSquirks, src)
remove()
if(trait_holder)
to_chat(trait_holder, lose_text)
trait_holder.roundstart_traits -= src
if(quirk_holder)
to_chat(quirk_holder, lose_text)
quirk_holder.roundstart_quirks -= src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SStraits.trait_objects -= src
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SSquirks.quirk_objects -= src
return ..()
/datum/trait/proc/transfer_mob(mob/living/to_mob)
trait_holder.roundstart_traits -= src
to_mob.roundstart_traits += src
/datum/quirk/proc/transfer_mob(mob/living/to_mob)
quirk_holder.roundstart_quirks -= src
to_mob.roundstart_quirks += src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT)
trait_holder = to_mob
quirk_holder = to_mob
on_transfer()
/datum/trait/proc/add() //special "on add" effects
/datum/trait/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/trait/proc/remove() //special "on remove" effects
/datum/trait/proc/on_process() //process() has some special checks, so this is the actual process
/datum/trait/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/trait/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/quirk/proc/add() //special "on add" effects
/datum/quirk/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/quirk/proc/remove() //special "on remove" effects
/datum/quirk/proc/on_process() //process() has some special checks, so this is the actual process
/datum/quirk/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/quirk/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/trait/process()
if(QDELETED(trait_holder))
trait_holder = null
/datum/quirk/process()
if(QDELETED(quirk_holder))
quirk_holder = null
qdel(src)
return
if(trait_holder.stat == DEAD)
if(quirk_holder.stat == DEAD)
return
on_process()
/mob/living/proc/get_trait_string(medical) //helper string. gets a string of all the traits the mob has
var/list/dat = list()
if(!medical)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.name
if(!dat.len)
return "None"
return dat.Join(", ")
else
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.medical_record_text
if(!dat.len)
return "None"
return dat.Join("<br>")
/mob/living/proc/cleanse_trait_datums() //removes all trait datums
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
qdel(T)
/mob/living/proc/transfer_trait_datums(mob/living/to_mob)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
T.transfer_mob(to_mob)
/*
@@ -96,7 +96,7 @@
Commented version of Nearsighted to help you add your own traits
Use this as a guideline
/datum/trait/nearsighted
/datum/quirk/nearsighted
name = "Nearsighted"
///The trait's name
@@ -116,8 +116,8 @@ Use this as a guideline
medical_record_text = "Subject has permanent nearsightedness."
///These three are self-explanatory
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, SLOT_GLASSES)
+18 -18
View File
@@ -1,7 +1,7 @@
//predominantly positive traits
//this file is named weirdly so that positive traits are listed above negative ones
/datum/trait/alcohol_tolerance
/datum/quirk/alcohol_tolerance
name = "Alcohol Tolerance"
desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
value = 1
@@ -11,25 +11,25 @@
/datum/trait/apathetic
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 0.8
/datum/trait/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
/datum/trait/freerunning
/datum/quirk/freerunning
name = "Freerunning"
desc = "You're great at quick moves! You can climb tables more quickly."
value = 2
@@ -39,16 +39,16 @@
/datum/trait/jolly
/datum/quirk/jolly
name = "Jolly"
desc = "You sometimes just feel happy, for no reason at all."
value = 1
mob_trait = TRAIT_JOLLY
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/light_step
/datum/quirk/light_step
name = "Light Step"
desc = "You walk with a gentle step, making stepping on sharp objects quieter and less painful."
value = 1
@@ -58,7 +58,7 @@
/datum/trait/night_vision
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
@@ -66,8 +66,8 @@
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/trait/night_vision/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
if(!eyes || eyes.lighting_alpha)
return
@@ -75,7 +75,7 @@
/datum/trait/selfaware
/datum/quirk/selfaware
name = "Self-Aware"
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
@@ -83,7 +83,7 @@
/datum/trait/skittish
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
@@ -91,7 +91,7 @@
/datum/trait/spiritual
/datum/quirk/spiritual
name = "Spiritual"
desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
value = 1
@@ -101,7 +101,7 @@
/datum/trait/voracious
/datum/quirk/voracious
name = "Voracious"
desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
value = 1
+69 -69
View File
@@ -1,6 +1,6 @@
//predominantly negative traits
/datum/trait/blooddeficiency
/datum/quirk/blooddeficiency
name = "Acute Blood Deficiency"
desc = "Your body can't produce enough blood to sustain itself."
value = -2
@@ -8,12 +8,12 @@
lose_text = "<span class='notice'>You feel vigorous again.</span>"
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/trait/blooddeficiency/on_process()
trait_holder.blood_volume -= 0.275
/datum/quirk/blooddeficiency/on_process()
quirk_holder.blood_volume -= 0.275
/datum/trait/depression
/datum/quirk/depression
name = "Depression"
desc = "You sometimes just hate life."
mob_trait = TRAIT_DEPRESSION
@@ -21,22 +21,22 @@
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/family_heirloom
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom. passed down for generations. You have to keep it safe!"
value = -1
mood_trait = TRUE
mood_quirk = TRUE
var/obj/item/heirloom
var/where_text
/datum/trait/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
switch(trait_holder.mind.assigned_role)
switch(quirk_holder.mind.assigned_role)
if("Clown")
heirloom_type = /obj/item/bikehorn/golden
if("Mime")
@@ -56,7 +56,7 @@
/obj/item/toy/cards/deck,
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(trait_holder))
heirloom = new heirloom_type(get_turf(quirk_holder))
var/list/slots = list(
"in your backpack" = SLOT_IN_BACKPACK,
"in your left pocket" = SLOT_L_STORE,
@@ -65,26 +65,26 @@
var/where = H.equip_in_one_of_slots(heirloom, slots)
if(!where)
where = "at your feet"
if(where == "in your backpack")
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
else if(where == "in your backpack")
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
where_text = "<span class='boldnotice'>There is a precious family [heirloom.name] [where], passed down from generation to generation. Keep it safe!</span>"
/datum/trait/family_heirloom/post_add()
to_chat(trait_holder, where_text)
var/list/family_name = splittext(trait_holder.real_name, " ")
/datum/quirk/family_heirloom/post_add()
to_chat(quirk_holder, where_text)
var/list/family_name = splittext(quirk_holder.real_name, " ")
heirloom.name = "\improper [family_name[family_name.len]] family [heirloom.name]"
/datum/trait/family_heirloom/on_process()
if(heirloom in trait_holder.GetAllContents())
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
/datum/quirk/family_heirloom/on_process()
if(heirloom in quirk_holder.GetAllContents())
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
/datum/trait/heavy_sleeper
/datum/quirk/heavy_sleeper
name = "Heavy Sleeper"
desc = "You sleep like a rock! Whenever you're put to sleep, you sleep for a little bit longer."
value = -1
@@ -93,7 +93,7 @@
lose_text = "<span class='notice'>You feel awake again.</span>"
medical_record_text = "Patient has abnormal sleep study results and is difficult to wake up."
/datum/trait/brainproblems
/datum/quirk/brainproblems
name = "Brain Tumor"
desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
value = -3
@@ -101,12 +101,12 @@
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
/datum/trait/brainproblems/on_process()
trait_holder.adjustBrainLoss(0.2)
/datum/quirk/brainproblems/on_process()
quirk_holder.adjustBrainLoss(0.2)
/datum/trait/nearsighted //t. errorage
/datum/quirk/nearsighted //t. errorage
name = "Nearsighted"
desc = "You are nearsighted without prescription glasses, but spawn with a pair."
value = -1
@@ -114,11 +114,11 @@
lose_text = "<span class='notice'>You start seeing faraway things normally again.</span>"
medical_record_text = "Patient requires prescription glasses in order to counteract nearsightedness."
/datum/trait/nearsighted/add()
trait_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/quirk/nearsighted/add()
quirk_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, SLOT_GLASSES)
@@ -126,28 +126,28 @@
/datum/trait/nyctophobia
/datum/quirk/nyctophobia
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
/datum/trait/nyctophobia/on_process()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
if(H.dna.species.id in list("shadow", "nightmare"))
return //we're tied with the dark, so we don't get scared of it; don't cleanse outright to avoid cheese
var/turf/T = get_turf(trait_holder)
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums <= 0.2)
if(trait_holder.m_intent == MOVE_INTENT_RUN)
to_chat(trait_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
trait_holder.toggle_move_intent()
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/trait/nonviolent
/datum/quirk/nonviolent
name = "Pacifist"
desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
value = -2
@@ -156,14 +156,14 @@
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
/datum/trait/nonviolent/on_process()
if(trait_holder.mind && LAZYLEN(trait_holder.mind.antag_datums))
to_chat(trait_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
/datum/quirk/nonviolent/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
qdel(src)
/datum/trait/poor_aim
/datum/quirk/poor_aim
name = "Poor Aim"
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
value = -1
@@ -172,7 +172,7 @@
/datum/trait/prosopagnosia
/datum/quirk/prosopagnosia
name = "Prosopagnosia"
desc = "You have a mental disorder that prevents you from being able to recognize faces at all."
value = -1
@@ -181,41 +181,41 @@
/datum/trait/prosthetic_limb
/datum/quirk/prosthetic_limb
name = "Prosthetic Limb"
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
value = -1
var/slot_string = "limb"
/datum/trait/prosthetic_limb/on_spawn()
/datum/quirk/prosthetic_limb/on_spawn()
var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
var/obj/item/bodypart/prosthetic
switch(limb_slot)
if(BODY_ZONE_L_ARM)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
slot_string = "left arm"
if(BODY_ZONE_R_ARM)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
slot_string = "right arm"
if(BODY_ZONE_L_LEG)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
slot_string = "left leg"
if(BODY_ZONE_R_LEG)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
slot_string = "right leg"
prosthetic.replace_limb(H)
qdel(old_part)
H.regenerate_icons()
/datum/trait/prosthetic_limb/post_add()
to_chat(trait_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
/datum/quirk/prosthetic_limb/post_add()
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
/datum/trait/insanity
/datum/quirk/insanity
name = "Reality Dissociation Syndrome"
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
value = -2
@@ -224,32 +224,32 @@
lose_text = "<span class='notice'>You feel in tune with the world again.</span>"
medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
/datum/trait/insanity/on_process()
if(trait_holder.reagents.has_reagent("mindbreaker"))
trait_holder.hallucination = 0
/datum/quirk/insanity/on_process()
if(quirk_holder.reagents.has_reagent("mindbreaker"))
quirk_holder.hallucination = 0
return
if(prob(2)) //we'll all be mad soon enough
madness()
/datum/trait/insanity/proc/madness(mad_fools)
/datum/quirk/insanity/proc/madness(mad_fools)
set waitfor = FALSE
if(!mad_fools)
mad_fools = prob(20)
if(mad_fools)
var/hallucination_type = pick(subtypesof(/datum/hallucination/rds))
new hallucination_type (trait_holder, FALSE)
new hallucination_type (quirk_holder, FALSE)
else
trait_holder.hallucination += rand(10, 50)
quirk_holder.hallucination += rand(10, 50)
/datum/trait/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!trait_holder.mind || trait_holder.mind.special_role)
/datum/quirk/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!quirk_holder.mind || quirk_holder.mind.special_role)
return
to_chat(trait_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
to_chat(quirk_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
the round. You are not an antagonist, and the rules will treat you the same as other crewmembers.</span>")
/datum/trait/social_anxiety
/datum/quirk/social_anxiety
name = "Social Anxiety"
desc = "Talking to people is very difficult for you, and you often stutter or even lock up."
value = -1
@@ -258,12 +258,12 @@
medical_record_text = "Patient is usually anxious in social encounters and prefers to avoid them."
var/dumb_thing = TRUE
/datum/trait/social_anxiety/on_process()
/datum/quirk/social_anxiety/on_process()
var/nearby_people = 0
for(var/mob/living/carbon/human/H in view(5, trait_holder))
for(var/mob/living/carbon/human/H in view(5, quirk_holder))
if(H.client)
nearby_people++
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
if(prob(2 + nearby_people))
H.stuttering = max(3, H.stuttering)
else if(prob(min(3, nearby_people)) && !H.silent)
+25 -25
View File
@@ -1,7 +1,7 @@
//traits with no real impact that can be taken freely
//MAKE SURE THESE DO NOT MAJORLY IMPACT GAMEPLAY. those should be positive or negative traits.
/datum/trait/no_taste
/datum/quirk/no_taste
name = "Ageusia"
desc = "You can't taste anything! Toxic food will still poison you."
value = 0
@@ -12,75 +12,75 @@
/datum/trait/pineapple_liker
/datum/quirk/pineapple_liker
name = "Ananas Affinity"
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_liker/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_liker/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food |= PINEAPPLE
/datum/trait/pineapple_liker/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_liker/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food &= ~PINEAPPLE
/datum/trait/pineapple_hater
/datum/quirk/pineapple_hater
name = "Ananas Aversion"
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_hater/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_hater/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food |= PINEAPPLE
/datum/trait/pineapple_hater/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_hater/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food &= ~PINEAPPLE
/datum/trait/deviant_tastes
/datum/quirk/deviant_tastes
name = "Deviant Tastes"
desc = "You dislike food that most people enjoy, and find delicious what they don't."
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
/datum/trait/deviant_tastes/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
var/liked = species.liked_food
species.liked_food = species.disliked_food
species.disliked_food = liked
/datum/trait/deviant_tastes/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food = initial(species.liked_food)
species.disliked_food = initial(species.disliked_food)
/datum/trait/monochromatic
/datum/quirk/monochromatic
name = "Monochromacy"
desc = "You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites."
value = 0
medical_record_text = "Patient is afflicted with almost complete color blindness."
/datum/trait/monochromatic/add()
trait_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/add()
quirk_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/trait/monochromatic/post_add()
if(trait_holder.mind.assigned_role == "Detective")
to_chat(trait_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
trait_holder.playsound_local(trait_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/quirk/monochromatic/post_add()
if(quirk_holder.mind.assigned_role == "Detective")
to_chat(quirk_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
quirk_holder.playsound_local(quirk_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/trait/monochromatic/remove()
trait_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/remove()
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
+102 -102
View File
@@ -1,102 +1,102 @@
/datum/verbs
var/name
var/list/children
var/datum/verbs/parent
var/list/verblist
var/abstract = FALSE
//returns the master list for verbs of a type
/datum/verbs/proc/GetList()
CRASH("Abstract verblist for [type]")
//do things for each entry in Generate_list
//return value sets Generate_list[verbpath]
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
return entry
/datum/verbs/New()
var/mainlist = GetList()
var/ourentry = mainlist[type]
children = list()
verblist = list()
if (ourentry)
if (!islist(ourentry)) //some of our childern already loaded
qdel(src)
CRASH("Verb double load: [type]")
Add_children(ourentry)
mainlist[type] = src
Load_verbs(type, typesof("[type]/verb"))
var/datum/verbs/parent = mainlist[parent_type]
if (!parent)
mainlist[parent_type] = list(src)
else if (islist(parent))
parent += src
else
parent.Add_children(list(src))
/datum/verbs/proc/Set_parent(datum/verbs/_parent)
parent = _parent
if (abstract)
parent.Add_children(children)
var/list/verblistoftypes = list()
for(var/thing in verblist)
LAZYADD(verblistoftypes[verblist[thing]], thing)
for(var/verbparenttype in verblistoftypes)
parent.Load_verbs(verbparenttype, verblistoftypes[verbparenttype])
/datum/verbs/proc/Add_children(list/kids)
if (abstract && parent)
parent.Add_children(kids)
return
for(var/thing in kids)
var/datum/verbs/item = thing
item.Set_parent(src)
if (!item.abstract)
children += item
/datum/verbs/proc/Load_verbs(verb_parent_type, list/verbs)
if (abstract && parent)
parent.Load_verbs(verb_parent_type, verbs)
return
for (var/verbpath in verbs)
verblist[verbpath] = verb_parent_type
/datum/verbs/proc/Generate_list(...)
. = list()
if (length(children))
for (var/thing in children)
var/datum/verbs/child = thing
var/list/childlist = child.Generate_list(arglist(args))
if (childlist)
var/childname = "[child]"
if (childname == "[child.type]")
var/list/tree = splittext(childname, "/")
childname = tree[tree.len]
.[child.type] = "parent=[url_encode(type)];name=[url_encode(childname)]"
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
entry["parent"] = "[type]"
entry["name"] = verbpath.desc
if (copytext(verbpath.name,1,2) == "@")
entry["command"] = copytext(verbpath.name,2)
else
entry["command"] = replacetext(verbpath.name, " ", "-")
.[verbpath] = HandleVerb(arglist(list(entry, verbpath) + args))
/world/proc/LoadVerbs(verb_type)
if(!ispath(verb_type, /datum/verbs) || verb_type == /datum/verbs)
CRASH("Invalid verb_type: [verb_type]")
for (var/typepath in subtypesof(verb_type))
new typepath()
/datum/verbs
var/name
var/list/children
var/datum/verbs/parent
var/list/verblist
var/abstract = FALSE
//returns the master list for verbs of a type
/datum/verbs/proc/GetList()
CRASH("Abstract verblist for [type]")
//do things for each entry in Generate_list
//return value sets Generate_list[verbpath]
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
return entry
/datum/verbs/New()
var/mainlist = GetList()
var/ourentry = mainlist[type]
children = list()
verblist = list()
if (ourentry)
if (!islist(ourentry)) //some of our childern already loaded
qdel(src)
CRASH("Verb double load: [type]")
Add_children(ourentry)
mainlist[type] = src
Load_verbs(type, typesof("[type]/verb"))
var/datum/verbs/parent = mainlist[parent_type]
if (!parent)
mainlist[parent_type] = list(src)
else if (islist(parent))
parent += src
else
parent.Add_children(list(src))
/datum/verbs/proc/Set_parent(datum/verbs/_parent)
parent = _parent
if (abstract)
parent.Add_children(children)
var/list/verblistoftypes = list()
for(var/thing in verblist)
LAZYADD(verblistoftypes[verblist[thing]], thing)
for(var/verbparenttype in verblistoftypes)
parent.Load_verbs(verbparenttype, verblistoftypes[verbparenttype])
/datum/verbs/proc/Add_children(list/kids)
if (abstract && parent)
parent.Add_children(kids)
return
for(var/thing in kids)
var/datum/verbs/item = thing
item.Set_parent(src)
if (!item.abstract)
children += item
/datum/verbs/proc/Load_verbs(verb_parent_type, list/verbs)
if (abstract && parent)
parent.Load_verbs(verb_parent_type, verbs)
return
for (var/verbpath in verbs)
verblist[verbpath] = verb_parent_type
/datum/verbs/proc/Generate_list(...)
. = list()
if (length(children))
for (var/thing in children)
var/datum/verbs/child = thing
var/list/childlist = child.Generate_list(arglist(args))
if (childlist)
var/childname = "[child]"
if (childname == "[child.type]")
var/list/tree = splittext(childname, "/")
childname = tree[tree.len]
.[child.type] = "parent=[url_encode(type)];name=[childname]"
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
entry["parent"] = "[type]"
entry["name"] = verbpath.desc
if (copytext(verbpath.name,1,2) == "@")
entry["command"] = copytext(verbpath.name,2)
else
entry["command"] = replacetext(verbpath.name, " ", "-")
.[verbpath] = HandleVerb(arglist(list(entry, verbpath) + args))
/world/proc/LoadVerbs(verb_type)
if(!ispath(verb_type, /datum/verbs) || verb_type == /datum/verbs)
CRASH("Invalid verb_type: [verb_type]")
for (var/typepath in subtypesof(verb_type))
new typepath()
@@ -25,8 +25,10 @@
/datum/weather/floor_is_lava/weather_act(mob/living/L)
if(issilicon(L))
return
if(istype(L.buckled, /obj/structure/bed))
return
for(var/obj/structure/O in L.loc)
if(O.density || (L in O.buckled_mobs && istype(O, /obj/structure/bed)))
if(O.density)
return
if(L.loc.density)
return
+7
View File
@@ -164,9 +164,16 @@
.["security_level"] = get_security_level()
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
// Amount of world's ticks in seconds, useful for calculating round duration
//Time dilation stats.
.["time_dilation_current"] = SStime_track.time_dilation_current
.["time_dilation_avg"] = SStime_track.time_dilation_avg
.["time_dilation_avg_slow"] = SStime_track.time_dilation_avg_slow
.["time_dilation_avg_fast"] = SStime_track.time_dilation_avg_fast
if(SSshuttle && SSshuttle.emergency)
.["shuttle_mode"] = SSshuttle.emergency.mode
// Shuttle status, see /__DEFINES/stat.dm
.["shuttle_timer"] = SSshuttle.emergency.timeLeft()
// Shuttle timer, in seconds
+2 -1
View File
@@ -7,6 +7,7 @@
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
@@ -518,4 +519,4 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// A hook so areas can modify the incoming args
/area/proc/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
return flags
return flags
+1
View File
@@ -4,6 +4,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
plane = FLOOR_PLANE
anchored = TRUE
max_integrity = 200
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
+2 -2
View File
@@ -126,7 +126,7 @@
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/traits)
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -203,7 +203,7 @@
if(H)
H.faction |= factions
for(var/V in traits)
for(var/V in quirks)
new V(H)
H.set_cloned_appearance()
+2 -1
View File
@@ -291,6 +291,7 @@
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
temp = "If you die in the game, you die for real!"
player_hp = 30
player_mp = 10
@@ -614,7 +615,7 @@
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
var/S = new /obj/singularity/academy(usr.loc)
addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
QDEL_IN(src, 50)
QDEL_IN(S, 50)
else
event = null
turns += 1
+6 -6
View File
@@ -71,7 +71,7 @@
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["traits"]))
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"]))
temp = "[R.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records -= R
@@ -400,7 +400,7 @@
else if(pod.occupant)
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["traits"]))
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
records.Remove(C)
@@ -473,10 +473,10 @@
R.fields["blood_type"] = dna.blood_type
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
R.fields["traits"] = list()
for(var/V in mob_occupant.roundstart_traits)
var/datum/trait/T = V
R.fields["traits"] += T.type
R.fields["quirks"] = list()
for(var/V in mob_occupant.roundstart_quirks)
var/datum/quirk/T = V
R.fields["quirks"] += T.type
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "[REF(mob_occupant.mind)]"
+16 -15
View File
@@ -174,25 +174,26 @@
else
var/list/S = power_station.linked_stations
if(!S.len)
to_chat(user, "<span class='alert'>No connected stations located.</span>")
return
for(var/obj/machinery/teleport/station/R in S)
if(is_eligible(R))
if(is_eligible(R) && R.teleporter_hub)
var/area/A = get_area(R)
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
if(!L.len)
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
target = L[desc]
if(target)
var/obj/machinery/teleport/station/trg = target
trg.linked_stations |= power_station
trg.stat &= ~NOPOWER
if(trg.teleporter_hub)
trg.teleporter_hub.stat &= ~NOPOWER
trg.teleporter_hub.update_icon()
if(trg.teleporter_console)
trg.teleporter_console.stat &= ~NOPOWER
trg.teleporter_console.update_icon()
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
return
target = target_station.teleporter_hub
target_station.linked_stations |= power_station
target_station.stat &= ~NOPOWER
if(target_station.teleporter_hub)
target_station.teleporter_hub.stat &= ~NOPOWER
target_station.teleporter_hub.update_icon()
if(target_station.teleporter_console)
target_station.teleporter_console.stat &= ~NOPOWER
target_station.teleporter_console.update_icon()
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
var/turf/T = get_turf(AM)
+1 -2
View File
@@ -355,8 +355,7 @@
return
user.visible_message("<span class='notice'>[user] removes the wires from [src].</span>", \
"<span class='notice'>You remove the wiring from [src], exposing the circuit board.</span>")
var/obj/item/stack/cable_coil/B = new(get_turf(src))
B.amount = 5
new/obj/item/stack/cable_coil(get_turf(src), 5)
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
+4 -3
View File
@@ -32,6 +32,7 @@ Possible to do for anyone motivated enough:
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
flags_1 = HEAR_1
anchored = TRUE
use_power = IDLE_POWER_USE
@@ -66,7 +67,7 @@ Possible to do for anyone motivated enough:
flags_1 = NODECONSTRUCT_1
on_network = FALSE
var/proximity_range = 1
/obj/machinery/holopad/tutorial/Initialize(mapload)
. = ..()
if(proximity_range)
@@ -86,7 +87,7 @@ Possible to do for anyone motivated enough:
replay_stop()
else if(disk && disk.record)
replay_start()
/obj/machinery/holopad/tutorial/HasProximity(atom/movable/AM)
if (!isliving(AM))
return
@@ -487,7 +488,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(QDELETED(user) || user.incapacitated() || !user.client)
return FALSE
return TRUE
//Can we display holos there
//Area check instead of line of sight check because this is a called a lot if AI wants to move around.
/obj/machinery/holopad/proc/validate_location(turf/T,check_los = FALSE)
+2 -1
View File
@@ -3,6 +3,7 @@
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter0"
plane = FLOOR_PLANE
var/id = null
var/on = FALSE
anchored = TRUE
@@ -12,7 +13,7 @@
max_integrity = 300
armor = list("melee" = 50, "bullet" = 30, "laser" = 70, "energy" = 50, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/obj/machinery/igniter/on
on = TRUE
icon_state = "igniter1"
-143
View File
@@ -1,143 +0,0 @@
/obj/machinery/robotic_fabricator
name = "robotic fabricator"
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
density = TRUE
anchored = TRUE
var/metal_amount = 0
var/operating = FALSE
var/obj/item/being_built = null
use_power = IDLE_POWER_USE
idle_power_usage = 20
active_power_usage = 5000
/obj/machinery/robotic_fabricator/attackby(obj/item/O, mob/living/user, params)
if (istype(O, /obj/item/stack/sheet/metal))
if (metal_amount < 150000)
add_overlay("fab-load-metal")
addtimer(CALLBACK(src, .proc/FinishLoadingMetal, O, user), 15)
else
to_chat(user, "\The [src] is full.")
else
return ..()
/obj/machinery/robotic_fabricator/proc/FinishLoadingMetal(obj/item/stack/sheet/metal/M, mob/living/user)
cut_overlay("fab-load-metal")
if(QDELETED(M) || QDELETED(user))
return
var/count = 0
while(metal_amount < 150000 && !QDELETED(M))
metal_amount += M.materials[MAT_METAL]
M.use(1)
count++
to_chat(user, "<span class='notice'>You insert [count] metal sheet\s into \the [src].</span>")
updateDialog()
/obj/machinery/robotic_fabricator/power_change()
if (powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
/obj/machinery/robotic_fabricator/ui_interact(mob/user)
. = ..()
var/dat
if (src.operating)
dat = {"
<TT>Building [src.being_built.name].<BR>
Please wait until completion...</TT><BR>
<BR>
"}
else
dat = {"
<B>Metal Amount:</B> [min(150000, src.metal_amount)] cm<sup>3</sup> (MAX: 150,000)<BR><HR>
<BR>
<A href='?src=[REF(src)];make=1'>Left Arm (25,000 cc metal.)<BR>
<A href='?src=[REF(src)];make=2'>Right Arm (25,000 cc metal.)<BR>
<A href='?src=[REF(src)];make=3'>Left Leg (25,000 cc metal.)<BR>
<A href='?src=[REF(src)];make=4'>Right Leg (25,000 cc metal).<BR>
<A href='?src=[REF(src)];make=5'>Chest (50,000 cc metal).<BR>
<A href='?src=[REF(src)];make=6'>Head (50,000 cc metal).<BR>
<A href='?src=[REF(src)];make=7'>Robot Frame (75,000 cc metal).<BR>
"}
user << browse("<HEAD><TITLE>Robotic Fabricator Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=robot_fabricator")
onclose(user, "robot_fabricator")
return
/obj/machinery/robotic_fabricator/Topic(href, href_list)
if (..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if (href_list["make"])
if (!src.operating)
var/part_type = text2num(href_list["make"])
var/build_type = ""
var/build_time = 200
var/build_cost = 25000
switch (part_type)
if (1)
build_type = "/obj/item/bodypart/l_arm/robot"
build_time = 200
build_cost = 10000
if (2)
build_type = "/obj/item/bodypart/r_arm/robot"
build_time = 200
build_cost = 10000
if (3)
build_type = "/obj/item/bodypart/l_leg/robot"
build_time = 200
build_cost = 10000
if (4)
build_type = "/obj/item/bodypart/r_leg/robot"
build_time = 200
build_cost = 10000
if (5)
build_type = "/obj/item/bodypart/chest/robot"
build_time = 350
build_cost = 40000
if (6)
build_type = "/obj/item/bodypart/head/robot"
build_time = 350
build_cost = 5000
if (7)
build_type = "/obj/item/robot_suit"
build_time = 600
build_cost = 15000
var/building = text2path(build_type)
if (!isnull(building))
if (src.metal_amount >= build_cost)
operating = TRUE
src.use_power = ACTIVE_POWER_USE
src.metal_amount = max(0, src.metal_amount - build_cost)
src.being_built = new building(src)
src.add_overlay("fab-active")
src.updateUsrDialog()
spawn (build_time)
if (!isnull(src.being_built))
src.being_built.forceMove(drop_location())
src.being_built = null
src.use_power = IDLE_POWER_USE
operating = FALSE
cut_overlay("fab-active")
return
updateUsrDialog()
+1 -1
View File
@@ -5,7 +5,7 @@
name = "ominous beacon"
desc = "This looks suspicious..."
icon = 'icons/obj/singularity.dmi'
icon_state = "beacon"
icon_state = "beacon0"
anchored = FALSE
density = TRUE
+4 -3
View File
@@ -47,7 +47,6 @@
return
if(is_ready())
teleport(AM)
use_power(5000)
/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
@@ -61,13 +60,15 @@
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj, turf/T)
var/obj/machinery/computer/teleporter/com = power_station.teleporter_console
if (!com)
if (QDELETED(com))
return
if (!com.target)
if (QDELETED(com.target))
com.target = null
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if (ismovableatom(M))
if(do_teleport(M, com.target))
use_power(5000)
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
if(ishuman(M))//don't remove people from the round randomly you jerks
var/mob/living/carbon/human/human = M
+1 -2
View File
@@ -65,8 +65,7 @@
return
/obj/item/stack/sheet/hairlesshide/machine_wash(obj/machinery/washing_machine/WM)
var/obj/item/stack/sheet/wetleather/WL = new(loc)
WL.amount = amount
new /obj/item/stack/sheet/wetleather(drop_location(), amount)
qdel(src)
/obj/item/clothing/suit/hooded/ian_costume/machine_wash(obj/machinery/washing_machine/WM)
@@ -367,8 +367,7 @@
return ..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/generator_init()
fuel = new /obj/item/stack/sheet/mineral/plasma(src)
fuel.amount = 0
fuel = new /obj/item/stack/sheet/mineral/plasma(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/detach()
STOP_PROCESSING(SSobj, src)
@@ -472,8 +471,7 @@
var/rad_per_cycle = 3
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/generator_init()
fuel = new /obj/item/stack/sheet/mineral/uranium(src)
fuel.amount = 0
fuel = new /obj/item/stack/sheet/mineral/uranium(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/critfail()
return
@@ -301,8 +301,7 @@
/obj/item/mecha_parts/mecha_equipment/cable_layer/Initialize()
. = ..()
cable = new(src)
cable.amount = 0
cable = new(src, 0)
/obj/item/mecha_parts/mecha_equipment/cable_layer/can_attach(obj/mecha/working/M)
if(..())
@@ -333,8 +332,7 @@
if(to_load)
to_load = min(target.amount, to_load)
if(!cable)
cable = new(src)
cable.amount = 0
cable = new(src, 0)
cable.amount += to_load
target.use(to_load)
occupant_message("<span class='notice'>[to_load] meters of cable successfully loaded.</span>")
@@ -358,8 +356,7 @@
m = min(m, cable.amount)
if(m)
use_cable(m)
var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
CC.amount = m
new /obj/item/stack/cable_coil(get_turf(chassis), m)
else
occupant_message("There's no more cable on the reel.")
return
+8 -6
View File
@@ -812,16 +812,18 @@
to_chat(usr, "<span class='warning'>The [name] is already occupied!</span>")
log_append_to_last("Permission denied.")
return
var/passed
if(dna_lock)
var/passed = FALSE
if(user.has_dna())
var/mob/living/carbon/C = user
if(C.dna.unique_enzymes==dna_lock)
passed = 1
else if(operation_allowed(user))
passed = 1
if(!passed)
to_chat(user, "<span class='warning'>Access denied.</span>")
passed = TRUE
if (!passed)
to_chat(user, "<span class='warning'>Access denied. [name] is secured with a DNA lock.</span>")
log_append_to_last("Permission denied.")
return
if(!operation_allowed(user))
to_chat(user, "<span class='warning'>Access denied. Insufficient operation keycodes.</span>")
log_append_to_last("Permission denied.")
return
if(user.buckled)
+7 -4
View File
@@ -31,8 +31,6 @@
ore.forceMove(ore_box)
/obj/mecha/working/ripley/Destroy()
for(var/i=1, i <= hides, i++)
new /obj/item/stack/sheet/animalhide/goliath_hide(loc) //If a goliath-plated ripley gets killed, all the plates drop
for(var/atom/movable/A in cargo)
A.forceMove(drop_location())
step_rand(A)
@@ -49,13 +47,18 @@
/obj/mecha/working/ripley/update_icon()
..()
if (hides)
GET_COMPONENT(C,/datum/component/armor_plate)
if (C.amount)
cut_overlays()
if(hides < 3)
if(C.amount < 3)
add_overlay(occupant ? "ripley-g" : "ripley-g-open")
else
add_overlay(occupant ? "ripley-g-full" : "ripley-g-full-open")
/obj/mecha/working/ripley/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate,3,/obj/item/stack/sheet/animalhide/goliath_hide,list("melee" = 10, "bullet" = 5, "laser" = 5))
/obj/mecha/working/ripley/firefighter
desc = "Autonomous Power Loader Unit. This model is refitted with additional thermal protection."
+6 -4
View File
@@ -8,7 +8,7 @@
anchored = TRUE
light_range = 3
var/movechance = 70
var/obj/item/assembly/signaler/anomaly/aSignal = null
var/obj/item/assembly/signaler/anomaly/aSignal
var/area/impact_area
var/lifespan = 990
@@ -26,10 +26,12 @@
aSignal = new(src)
aSignal.name = "[name] core"
aSignal.code = rand(1,100)
aSignal.anomaly_type = type
aSignal.frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
if(ISMULTIPLE(aSignal.frequency, 2))//signaller frequencies are always uneven!
aSignal.frequency++
var/frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
if(ISMULTIPLE(frequency, 2))//signaller frequencies are always uneven!
frequency++
aSignal.set_frequency(frequency)
if(new_lifespan)
lifespan = new_lifespan
@@ -1,7 +1,7 @@
/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
var/list/random_icon_states = list()
var/list/random_icon_states = null
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
@@ -1,5 +1,6 @@
/obj/effect/decal
name = "decal"
plane = FLOOR_PLANE
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/turf_loc_check = TRUE
+3 -3
View File
@@ -27,11 +27,11 @@
///////////Mimewalls///////////
/obj/effect/forcefield/mime
icon_state = "empty"
icon_state = "nothing"
name = "invisible wall"
desc = "You have a bad feeling about this."
/obj/effect/forcefield/mime/advanced
name = "invisible blockade"
desc = "You're goona be here a while."
timeleft = 600
desc = "You're gonna be here awhile."
timeleft = 600
+114 -2
View File
@@ -5,7 +5,7 @@
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = TRUE //if the same item can be spawned twice
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,3,-3,6,-6,9,-9.. This overrides pixel_x/y on the spawner itself
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
/obj/effect/spawner/lootdrop/Initialize(mapload)
..()
@@ -26,7 +26,7 @@
spawned_loot.pixel_y = pixel_y
else
if (loot_spawned)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-3)+((loot_spawned%2)*(loot_spawned+1)/2*3)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
loot_spawned++
return INITIALIZE_HINT_QDEL
@@ -206,3 +206,115 @@
/obj/item/aiModule/core/full/thermurderdynamic,
/obj/item/aiModule/core/full/damaged
)
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
/obj/effect/spawner/lootdrop/techstorage
name = "generic circuit board spawner"
lootdoubles = FALSE
fan_out_items = TRUE
/obj/effect/spawner/lootdrop/techstorage/service
name = "service circuit board spawner"
lootcount = 10
loot = list(
/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/machine/autolathe,
/obj/item/circuitboard/computer/mining,
/obj/item/circuitboard/machine/ore_redemption,
/obj/item/circuitboard/machine/mining_equipment_vendor,
/obj/item/circuitboard/machine/microwave,
/obj/item/circuitboard/machine/chem_dispenser/drinks,
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
/obj/item/circuitboard/computer/slot_machine
)
/obj/effect/spawner/lootdrop/techstorage/rnd
name = "RnD circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/aifixer,
/obj/item/circuitboard/machine/rdserver,
/obj/item/circuitboard/computer/pandemic,
/obj/item/circuitboard/machine/mechfab,
/obj/item/circuitboard/machine/circuit_imprinter/department,
/obj/item/circuitboard/computer/teleporter,
/obj/item/circuitboard/machine/destructive_analyzer,
/obj/item/circuitboard/computer/rdconsole
)
/obj/effect/spawner/lootdrop/techstorage/security
name = "security circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/secure_data,
/obj/item/circuitboard/computer/security,
/obj/item/circuitboard/computer/prisoner
)
/obj/effect/spawner/lootdrop/techstorage/engineering
name = "engineering circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/atmos_alert,
/obj/item/circuitboard/computer/stationalert,
/obj/item/circuitboard/computer/powermonitor
)
/obj/effect/spawner/lootdrop/techstorage/tcomms
name = "tcomms circuit board spawner"
lootcount = 9
loot = list(
/obj/item/circuitboard/computer/message_monitor,
/obj/item/circuitboard/machine/telecomms/broadcaster,
/obj/item/circuitboard/machine/telecomms/bus,
/obj/item/circuitboard/machine/telecomms/server,
/obj/item/circuitboard/machine/telecomms/receiver,
/obj/item/circuitboard/machine/telecomms/processor,
/obj/item/circuitboard/machine/announcement_system,
/obj/item/circuitboard/computer/comm_server,
/obj/item/circuitboard/computer/comm_monitor
)
/obj/effect/spawner/lootdrop/techstorage/medical
name = "medical circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/cloning,
/obj/item/circuitboard/machine/clonepod,
/obj/item/circuitboard/machine/chem_dispenser,
/obj/item/circuitboard/computer/scan_consolenew,
/obj/item/circuitboard/computer/med_data,
/obj/item/circuitboard/machine/smoke_machine,
/obj/item/circuitboard/machine/chem_master,
/obj/item/circuitboard/machine/clonescanner
)
/obj/effect/spawner/lootdrop/techstorage/AI
name = "secure AI circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/aiupload,
/obj/item/circuitboard/computer/borgupload,
/obj/item/circuitboard/aicore
)
/obj/effect/spawner/lootdrop/techstorage/command
name = "secure command circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/crew,
/obj/item/circuitboard/computer/communications,
/obj/item/circuitboard/computer/card
)
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
name = "secure RnD circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/mecha_control,
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)
+15
View File
@@ -766,3 +766,18 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
/obj/item/proc/get_part_rating()
return 0
/obj/item/doMove(atom/destination)
if (ismob(loc))
var/mob/M = loc
var/hand_index = M.get_held_index_of_item(src)
if(hand_index)
M.held_items[hand_index] = null
M.update_inv_hands()
if(M.client)
M.client.screen -= src
layer = initial(layer)
plane = initial(plane)
appearance_flags &= ~NO_CLIENT_COLOR
dropped(M)
return ..()
+2 -2
View File
@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
return "makepipe=[id]&type=[dirtype]"
/datum/pipe_info/meter
icon_state = "meterX"
icon_state = "meter"
dirtype = PIPE_ONEDIR
/datum/pipe_info/meter/New(label)
@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/icon_states/multiple_icons/pipes)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "rpd", name, 300, 550, master_ui, state)
+1 -2
View File
@@ -104,8 +104,7 @@
to_chat(user, "<span class='warning'>There is another network terminal here!</span>")
return
else
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(T)
C.amount = 10
new /obj/item/stack/cable_coil(T, 10)
to_chat(user, "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>")
qdel(E)
return TRUE
@@ -204,7 +204,7 @@
/obj/item/circuitboard/machine/vendor
name = "Booze-O-Mat Vendor (Machine Board)"
desc = "You could turn the \"brand selection\" dial using a screwdriver."
desc = "You can turn the \"brand selection\" dial using a screwdriver."
build_path = /obj/machinery/vending/boozeomat
req_components = list(
/obj/item/vending_refill/boozeomat = 3)
@@ -651,6 +651,7 @@
/obj/item/circuitboard/machine/chem_master
name = "ChemMaster 3000 (Machine Board)"
build_path = /obj/machinery/chem_master
desc = "You can turn the \"mode selection\" dial using a screwdriver."
req_components = list(
/obj/item/reagent_containers/glass/beaker = 2,
/obj/item/stock_parts/manipulator = 1,
+1
View File
@@ -118,6 +118,7 @@
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
+2 -3
View File
@@ -170,7 +170,6 @@
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
update_icon()
return
paddles.forceMove(user)
else
//Remove from their hands and back onto the defib unit
paddles.unwield()
@@ -276,8 +275,8 @@
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+42 -41
View File
@@ -178,20 +178,20 @@ GLOBAL_LIST_EMPTY(PDAs)
. = ..()
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/pda)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pda)
assets.send(user)
user.set_machine(src)
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
dat += assets.css_tag()
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'><img src=pda_refresh.png>Refresh</a>"
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'>[PDAIMG(refresh)]Refresh</a>"
if ((!isnull(cartridge)) && (mode == 0))
dat += " | <a href='byond://?src=[REF(src)];choice=Eject'><img src=pda_eject.png>Eject [cartridge]</a>"
dat += " | <a href='byond://?src=[REF(src)];choice=Eject'>[PDAIMG(eject)]Eject [cartridge]</a>"
if (mode)
dat += " | <a href='byond://?src=[REF(src)];choice=Return'><img src=pda_menu.png>Return</a>"
dat += " | <a href='byond://?src=[REF(src)];choice=Return'>[PDAIMG(menu)]Return</a>"
if (mode == 0)
dat += "<div align=\"center\">"
@@ -205,7 +205,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if (!owner)
dat += "Warning: No owner information entered. Please swipe card.<br><br>"
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'><img src=pda_refresh.png>Retry</a>"
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'>[PDAIMG(refresh)]Retry</a>"
else
switch (mode)
if (0)
@@ -221,38 +221,38 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "<h4>General Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=[REF(src)];choice=1'><img src=pda_notes.png>Notekeeper</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=2'><img src=pda_mail.png>Messenger</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=1'>[PDAIMG(notes)]Notekeeper</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=2'>[PDAIMG(mail)]Messenger</a></li>"
if (cartridge)
if (cartridge.access & CART_CLOWN)
dat += "<li><a href='byond://?src=[REF(src)];choice=Honk'><img src=pda_honk.png>Honk Synthesizer</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Trombone'><img src=pda_honk.png>Sad Trombone</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Honk'>[PDAIMG(honk)]Honk Synthesizer</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Trombone'>[PDAIMG(honk)]Sad Trombone</a></li>"
if (cartridge.access & CART_MANIFEST)
dat += "<li><a href='byond://?src=[REF(src)];choice=41'><img src=pda_notes.png>View Crew Manifest</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=41'>[PDAIMG(notes)]View Crew Manifest</a></li>"
if(cartridge.access & CART_STATUS_DISPLAY)
dat += "<li><a href='byond://?src=[REF(src)];choice=42'><img src=pda_status.png>Set Status Display</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=42'>[PDAIMG(status)]Set Status Display</a></li>"
dat += "</ul>"
if (cartridge.access & CART_ENGINE)
dat += "<h4>Engineering Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=[REF(src)];choice=43'><img src=pda_power.png>Power Monitor</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=43'>[PDAIMG(power)]Power Monitor</a></li>"
dat += "</ul>"
if (cartridge.access & CART_MEDICAL)
dat += "<h4>Medical Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=[REF(src)];choice=44'><img src=pda_medical.png>Medical Records</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Medical Scan'><img src=pda_scanner.png>[scanmode == 1 ? "Disable" : "Enable"] Medical Scanner</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=44'>[PDAIMG(medical)]Medical Records</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Medical Scan'>[PDAIMG(scanner)][scanmode == 1 ? "Disable" : "Enable"] Medical Scanner</a></li>"
dat += "</ul>"
if (cartridge.access & CART_SECURITY)
dat += "<h4>Security Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=[REF(src)];choice=45'><img src=pda_cuffs.png>Security Records</A></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=45'>[PDAIMG(cuffs)]Security Records</A></li>"
dat += "</ul>"
if(cartridge.access & CART_QUARTERMASTER)
dat += "<h4>Quartermaster Functions:</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=[REF(src)];choice=47'><img src=pda_crate.png>Supply Records</A></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=47'>[PDAIMG(crate)]Supply Records</A></li>"
dat += "</ul>"
dat += "</ul>"
@@ -260,25 +260,25 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "<ul>"
if (cartridge)
if(cartridge.bot_access_flags)
dat += "<li><a href='byond://?src=[REF(src)];choice=54'><img src=pda_medbot.png>Bots Access</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=54'>[PDAIMG(medbot)]Bots Access</a></li>"
if (cartridge.access & CART_JANITOR)
dat += "<li><a href='byond://?src=[REF(src)];choice=49'><img src=pda_bucket.png>Custodial Locator</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=49'>[PDAIMG(bucket)]Custodial Locator</a></li>"
if (istype(cartridge.radio))
dat += "<li><a href='byond://?src=[REF(src)];choice=40'><img src=pda_signaler.png>Signaler System</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=40'>[PDAIMG(signaler)]Signaler System</a></li>"
if (cartridge.access & CART_NEWSCASTER)
dat += "<li><a href='byond://?src=[REF(src)];choice=53'><img src=pda_notes.png>Newscaster Access </a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=53'>[PDAIMG(notes)]Newscaster Access </a></li>"
if (cartridge.access & CART_REAGENT_SCANNER)
dat += "<li><a href='byond://?src=[REF(src)];choice=Reagent Scan'><img src=pda_reagent.png>[scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Reagent Scan'>[PDAIMG(reagent)][scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
if (cartridge.access & CART_ENGINE)
dat += "<li><a href='byond://?src=[REF(src)];choice=Halogen Counter'><img src=pda_reagent.png>[scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Halogen Counter'>[PDAIMG(reagent)][scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
if (cartridge.access & CART_ATMOS)
dat += "<li><a href='byond://?src=[REF(src)];choice=Gas Scan'><img src=pda_reagent.png>[scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Gas Scan'>[PDAIMG(reagent)][scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
if (cartridge.access & CART_REMOTE_DOOR)
dat += "<li><a href='byond://?src=[REF(src)];choice=Toggle Door'><img src=pda_rdoor.png>Toggle Remote Door</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Toggle Door'>[PDAIMG(rdoor)]Toggle Remote Door</a></li>"
if (cartridge.access & CART_DRONEPHONE)
dat += "<li><a href='byond://?src=[REF(src)];choice=Drone Phone'><img src=pda_dronephone.png>Drone Phone</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=3'><img src=pda_atmos.png>Atmospheric Scan</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Light'><img src=pda_flashlight.png>[fon ? "Disable" : "Enable"] Flashlight</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Drone Phone'>[PDAIMG(dronephone)]Drone Phone</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=3'>[PDAIMG(atmos)]Atmospheric Scan</a></li>"
dat += "<li><a href='byond://?src=[REF(src)];choice=Light'>[PDAIMG(flashlight)][fon ? "Disable" : "Enable"] Flashlight</a></li>"
if (pai)
if(pai.loc != src)
pai = null
@@ -289,23 +289,23 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "</ul>"
if (1)
dat += "<h4><img src=pda_notes.png> Notekeeper V2.2</h4>"
dat += "<h4>[PDAIMG(notes)] Notekeeper V2.2</h4>"
dat += "<a href='byond://?src=[REF(src)];choice=Edit'>Edit</a><br>"
if(notescanned)
dat += "(This is a scanned image, editing it may cause some text formatting to change.)<br>"
dat += "<HR><font face=\"[PEN_FONT]\">[(!notehtml ? note : notehtml)]</font>"
if (2)
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.6</h4>"
dat += "<a href='byond://?src=[REF(src)];choice=Toggle Ringer'><img src=pda_bell.png>Ringer: [silent == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=Toggle Messenger'><img src=pda_mail.png>Send / Receive: [toff == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=Ringtone'><img src=pda_bell.png>Set Ringtone</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=21'><img src=pda_mail.png>Messages</a><br>"
dat += "<h4>[PDAIMG(mail)] SpaceMessenger V3.9.6</h4>"
dat += "<a href='byond://?src=[REF(src)];choice=Toggle Ringer'>[PDAIMG(bell)]Ringer: [silent == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=Toggle Messenger'>[PDAIMG(mail)]Send / Receive: [toff == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=Ringtone'>[PDAIMG(bell)]Set Ringtone</a> | "
dat += "<a href='byond://?src=[REF(src)];choice=21'>[PDAIMG(mail)]Messages</a><br>"
if(cartridge)
dat += cartridge.message_header()
dat += "<h4><img src=pda_menu.png> Detected PDAs</h4>"
dat += "<h4>[PDAIMG(menu)] Detected PDAs</h4>"
dat += "<ul>"
var/count = 0
@@ -326,16 +326,16 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "<a href='byond://?src=[REF(src)];choice=MessageAll'>Send To All</a>"
if(21)
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.6</h4>"
dat += "<a href='byond://?src=[REF(src)];choice=Clear'><img src=pda_blank.png>Clear Messages</a>"
dat += "<h4>[PDAIMG(mail)] SpaceMessenger V3.9.6</h4>"
dat += "<a href='byond://?src=[REF(src)];choice=Clear'>[PDAIMG(blank)]Clear Messages</a>"
dat += "<h4><img src=pda_mail.png> Messages</h4>"
dat += "<h4>[PDAIMG(mail)] Messages</h4>"
dat += tnote
dat += "<br>"
if (3)
dat += "<h4><img src=pda_atmos.png> Atmospheric Readings</h4>"
dat += "<h4>[PDAIMG(atmos)] Atmospheric Readings</h4>"
var/turf/T = user.loc
if (isnull(T))
@@ -617,7 +617,8 @@ GLOBAL_LIST_EMPTY(PDAs)
return
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
return
if(prob(1))
message += "\nSent from my PDA"
// Send the signal
var/list/string_targets = list()
for (var/obj/item/pda/P in targets)
@@ -1017,4 +1018,4 @@ GLOBAL_LIST_EMPTY(PDAs)
#undef PDA_SCANNER_REAGENT
#undef PDA_SCANNER_HALOGEN
#undef PDA_SCANNER_GAS
#undef PDA_SPAM_DELAY
#undef PDA_SPAM_DELAY
@@ -21,7 +21,7 @@
// Special AI/pAI PDAs that cannot explode.
/obj/item/pda/ai
icon_state = "NONE"
icon = null
ttone = "data"
fon = FALSE
detonatable = FALSE
+18 -19
View File
@@ -207,13 +207,12 @@
frequency.post_signal(src, status_signal)
/obj/item/cartridge/proc/generate_menu(mob/user)
if(!host_pda)
return
switch(host_pda.mode)
if(40) //signaller
menu = "<h4><img src=pda_signaler.png> Remote Signaling System</h4>"
menu = "<h4>[PDAIMG(signaler)] Remote Signaling System</h4>"
menu += {"
<a href='byond://?src=[REF(src)];choice=Send Signal'>Send Signal</A><BR>
@@ -232,7 +231,7 @@ Code:
<a href='byond://?src=[REF(src)];choice=Signal Code;scode=5'>+</a><br>"}
if (41) //crew manifest
menu = "<h4><img src=pda_notes.png> Crew Manifest</h4>"
menu = "<h4>[PDAIMG(notes)] Crew Manifest</h4>"
menu += "Entries cannot be modified from this terminal.<br><br>"
if(GLOB.data_core.general)
for (var/datum/data/record/t in sortRecord(GLOB.data_core.general))
@@ -241,7 +240,7 @@ Code:
if (42) //status displays
menu = "<h4><img src=pda_status.png> Station Status Display Interlink</h4>"
menu = "<h4>[PDAIMG(status)] Station Status Display Interlink</h4>"
menu += "\[ <A HREF='?src=[REF(src)];choice=Status;statdisp=blank'>Clear</A> \]<BR>"
menu += "\[ <A HREF='?src=[REF(src)];choice=Status;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
@@ -254,7 +253,7 @@ Code:
menu += " <A HREF='?src=[REF(src)];choice=Status;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR>"
if (43)
menu = "<h4><img src=pda_power.png> Power Monitors - Please select one</h4><BR>"
menu = "<h4>[PDAIMG(power)] Power Monitors - Please select one</h4><BR>"
powmonitor = null
powermonitors = list()
var/powercount = 0
@@ -280,7 +279,7 @@ Code:
menu += "</FONT>"
if (433)
menu = "<h4><img src=pda_power.png> Power Monitor </h4><BR>"
menu = "<h4>[PDAIMG(power)] Power Monitor </h4><BR>"
if(!powmonitor)
menu += "<span class='danger'>No connection<BR></span>"
else
@@ -307,13 +306,13 @@ Code:
menu += "</FONT></PRE>"
if (44) //medical records //This thing only displays a single screen so it's hard to really get the sub-menu stuff working.
menu = "<h4><img src=pda_medical.png> Medical Record List</h4>"
menu = "<h4>[PDAIMG(medical)] Medical Record List</h4>"
if(GLOB.data_core.general)
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
menu += "<a href='byond://?src=[REF(src)];choice=Medical Records;target=[R.fields["id"]]'>[R.fields["id"]]: [R.fields["name"]]<br>"
menu += "<br>"
if(441)
menu = "<h4><img src=pda_medical.png> Medical Record</h4>"
menu = "<h4>[PDAIMG(medical)] Medical Record</h4>"
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
@@ -328,7 +327,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_medical.png> Medical Data</h4>"
menu += "<h4>[PDAIMG(medical)] Medical Data</h4>"
if(active2 in GLOB.data_core.medical)
menu += "Blood Type: [active2.fields["blood_type"]]<br><br>"
@@ -350,14 +349,14 @@ Code:
menu += "<br>"
if (45) //security records
menu = "<h4><img src=pda_cuffs.png> Security Record List</h4>"
menu = "<h4>[PDAIMG(cuffs)] Security Record List</h4>"
if(GLOB.data_core.general)
for (var/datum/data/record/R in sortRecord(GLOB.data_core.general))
menu += "<a href='byond://?src=[REF(src)];choice=Security Records;target=[R.fields["id"]]'>[R.fields["id"]]: [R.fields["name"]]<br>"
menu += "<br>"
if(451)
menu = "<h4><img src=pda_cuffs.png> Security Record</h4>"
menu = "<h4>[PDAIMG(cuffs)] Security Record</h4>"
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
@@ -372,7 +371,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_cuffs.png> Security Data</h4>"
menu += "<h4>[PDAIMG(cuffs)] Security Data</h4>"
if(active3 in GLOB.data_core.security)
menu += "Criminal Status: [active3.fields["criminal"]]<br>"
@@ -418,7 +417,7 @@ Code:
menu += "<br>"
if (47) //quartermaster order records
menu = "<h4><img src=pda_crate.png> Supply Record Interlink</h4>"
menu = "<h4>[PDAIMG(crate)] Supply Record Interlink</h4>"
menu += "<BR><B>Supply shuttle</B><BR>"
menu += "Location: "
@@ -449,7 +448,7 @@ Code:
menu += "</ol><font size=\"-3\">Upgrade NOW to Space Parts & Space Vendors PLUS for full remote order control and inventory management."
if (49) //janitorial locator
menu = "<h4><img src=pda_bucket.png> Persistent Custodial Object Locator</h4>"
menu = "<h4>[PDAIMG(bucket)] Persistent Custodial Object Locator</h4>"
var/turf/cl = get_turf(src)
if (cl)
@@ -511,7 +510,7 @@ Code:
menu += "<br><br><A href='byond://?src=[REF(src)];choice=49'>Refresh GPS Locator</a>"
if (53) // Newscaster
menu = "<h4><img src=pda_notes.png> Newscaster Access</h4>"
menu = "<h4>[PDAIMG(notes)] Newscaster Access</h4>"
menu += "<br> Current Newsfeed: <A href='byond://?src=[REF(src)];choice=Newscaster Switch Channel'>[current_channel ? current_channel : "None"]</a> <br>"
var/datum/newscaster/feed_channel/current
for(var/datum/newscaster/feed_channel/chan in GLOB.news_network.network_channels)
@@ -533,7 +532,7 @@ Code:
menu += "<br> <A href='byond://?src=[REF(src)];choice=Newscaster Message'>Post Message</a>"
if (54) // Beepsky, Medibot, Floorbot, and Cleanbot access
menu = "<h4><img src=pda_medbot.png> Bots Interlink</h4>"
menu = "<h4>[PDAIMG(medbot)] Bots Interlink</h4>"
bot_control()
if (99) //Newscaster message permission error
menu = "<h5> ERROR : NOT AUTHORIZED [host_pda.id ? "" : "- ID SLOT EMPTY"] </h5>"
@@ -652,7 +651,7 @@ Code:
var/mob/living/simple_animal/bot/Bot
if(active_bot)
menu += "<B>[active_bot]</B><BR> Status: (<A href='byond://?src=[REF(src)];op=control;bot=[REF(active_bot)]'><img src=pda_refresh.png><i>refresh</i></A>)<BR>"
menu += "<B>[active_bot]</B><BR> Status: (<A href='byond://?src=[REF(src)];op=control;bot=[REF(active_bot)]'>[PDAIMG(refresh)]<i>refresh</i></A>)<BR>"
menu += "Model: [active_bot.model]<BR>"
menu += "Location: [get_area(active_bot)]<BR>"
menu += "Mode: [active_bot.get_mode()]"
@@ -688,9 +687,9 @@ Code:
menu += "\[<A href='byond://?src=[REF(src)];op=summon'>Summon Bot</A>\]<BR>" //summon
menu += "Keep an ID inserted to upload access codes upon summoning."
menu += "<HR><A href='byond://?src=[REF(src)];op=botlist'><img src=pda_back.png>Return to bot list</A>"
menu += "<HR><A href='byond://?src=[REF(src)];op=botlist'>[PDAIMG(back)]Return to bot list</A>"
else
menu += "<BR><A href='byond://?src=[REF(src)];op=botlist'><img src=pda_refresh.png>Scan for active bots</A><BR><BR>"
menu += "<BR><A href='byond://?src=[REF(src)];op=botlist'>[PDAIMG(refresh)]Scan for active bots</A><BR><BR>"
var/turf/current_turf = get_turf(src)
var/zlevel = current_turf.z
var/botcount = 0
@@ -131,17 +131,17 @@
update_icon()
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/geiger_counter/attack(mob/living/M, mob/user)
/obj/item/geiger_counter/afterattack(atom/target, mob/user)
if(user.a_intent == INTENT_HELP)
if(!(obj_flags & EMAGGED))
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
addtimer(CALLBACK(src, .proc/scan, M, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
else
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
M.rad_act(radiation_count)
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
target.rad_act(radiation_count)
radiation_count = 0
return 1
..()
return TRUE
return ..()
/obj/item/geiger_counter/proc/scan(atom/A, mob/user)
var/rad_strength = 0
@@ -161,9 +161,9 @@
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
if(rad_strength)
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject has irradiated objects on them. Radioactive strength: [rad_strength]</span>")
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
else
to_chat(user, "<span class='notice'>[icon2html(src, user)] Subject is free of radioactive contamination.</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver) && (obj_flags & EMAGGED))
+1 -1
View File
@@ -174,7 +174,7 @@ GAS ANALYZER
trauma_desc += B.scan_desc
trauma_text += trauma_desc
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subjects appears to be suffering from [english_list(trauma_text)].</span>")
if(C.roundstart_traits.len)
if(C.roundstart_quirks.len)
to_chat(user, "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
@@ -58,6 +58,36 @@
attacher = user
return
//Attached device memes
/obj/item/transfer_valve/Move()
. = ..()
if(attached_device)
attached_device.holder_movement()
/obj/item/transfer_valve/dropped()
. = ..()
if(attached_device)
attached_device.dropped()
/obj/item/transfer_valve/on_found(mob/finder)
if(attached_device)
attached_device.on_found(finder)
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
. = ..()
if(attached_device)
attached_device.Crossed(AM)
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
. = ..()
if(.)
return
if(attached_device)
attached_device.attack_hand()
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
/obj/item/transfer_valve/attack_self(mob/user)
user.set_machine(src)
var/dat = {"<B> Valve properties: </B>
@@ -91,8 +121,7 @@
toggle_valve()
else if(attached_device)
if(href_list["rem_device"])
attached_device.forceMove(drop_location())
attached_device.holder = null
attached_device.on_detach()
attached_device = null
update_icon()
if(href_list["device"])
@@ -127,6 +156,10 @@
underlays += J
if(attached_device)
add_overlay("device")
if(istype(attached_device, /obj/item/assembly/infra))
var/obj/item/assembly/infra/sensor = attached_device
if(sensor.on && sensor.visible)
add_overlay("proxy_beam")
/obj/item/transfer_valve/proc/merge_gases()
tank_two.air_contents.volume += tank_one.air_contents.volume
+1 -1
View File
@@ -87,7 +87,7 @@
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return (H.z != 0 || (there && there.z == here.z))
return FALSE
+5
View File
@@ -45,6 +45,11 @@
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/shield/riot/buckler
name = "wooden buckler"
desc = "A medieval wooden buckler."
+14 -2
View File
@@ -127,6 +127,18 @@
self_delay = 20
max_amount = 12
/obj/item/stack/medical/gauze/wirecutter_act(mob/living/user, obj/item/I)
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauze to do this!</span>")
return
new /obj/item/stack/sheet/cloth(user.drop_location())
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
"<span class='italics'>You hear cutting.</span>")
var/obj/item/stack/medical/gauze/R = src
src = null
R.use(2)
/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
return OXYLOSS
@@ -155,5 +167,5 @@
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! Don't they know that stuff is toxic?</span>")
return TOXLOSS
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
@@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
singular_name = "plasma glass sheet"
icon_state = "sheet-pglass"
item_state = "sheet-pglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
@@ -175,7 +175,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmarglass
@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
singular_name = "titanium glass sheet"
icon_state = "sheet-titaniumglass"
item_state = "sheet-titaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
singular_name = "plastitanium glass sheet"
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-plastitaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
@@ -211,10 +211,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
if(W.is_sharp())
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
if(do_after(user, 50, target = src))
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
var/obj/item/stack/sheet/hairlesshide/HS = new(user.loc)
HS.amount = 1
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
use(1)
else
return ..()
@@ -228,21 +227,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
if(exposed_temperature >= drying_threshold_temperature)
wetness--
if(wetness == 0)
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/leather/HS in src.loc)
if(HS.amount < 50)
HS.amount++
src.use(1)
wetness = initial(wetness)
break
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/leather/HS = new(src.loc)
HS.amount = 1
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
src.use(1)
use(1)
/obj/item/stack/sheet/wetleather/microwave_act(obj/machinery/microwave/MW)
..()
var/obj/item/stack/sheet/leather/L = new(loc)
L.amount = amount
new /obj/item/stack/sheet/leather(drop_location(), amount)
qdel(src)
@@ -14,13 +14,12 @@
grind_results = list("silicon" = 20, "copper" = 5)
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
var/atom/Tsec = user.drop_location()
if(istype(O, /obj/item/wirecutters))
var/obj/item/stack/cable_coil/CC = new (user.loc)
CC.amount = 5
var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
CC.add_fingerprint(user)
amount--
var/obj/item/stack/sheet/glass/G = new (user.loc)
var/obj/item/stack/sheet/glass/G = new (Tsec)
G.add_fingerprint(user)
if(amount <= 0)
qdel(src)
@@ -28,7 +27,6 @@
else if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
if (M.use(1))
use(1)
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
to_chat(user, "<span class='notice'>You make a light tile.</span>")
L.add_fingerprint(user)
@@ -121,6 +121,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
/obj/item/stack/sheet/metal/twenty
amount = 20
/obj/item/stack/sheet/metal/ten
amount = 10
/obj/item/stack/sheet/metal/five
amount = 5
+5 -2
View File
@@ -33,10 +33,13 @@
return
return TRUE
/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(new_amount)
if(new_amount != null)
amount = new_amount
while(amount > max_amount)
amount -= max_amount
new type(loc, max_amount, FALSE)
if(!merge_type)
merge_type = type
if(merge)
+2 -2
View File
@@ -453,7 +453,7 @@
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/stun(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
@@ -479,7 +479,7 @@
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/gun/ballistic/automatic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/stun(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
@@ -111,8 +111,8 @@
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
new /obj/item/implanter/explosive(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g/buckshot(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/card/emag(src) // 6 tc
@@ -49,7 +49,6 @@
on = FALSE
to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
return
noz.forceMove(user)
else
//Remove from their hands and put back "into" the tank
remove_noz()
+14
View File
@@ -219,3 +219,17 @@
if(active_portal_pairs[i] == P)
return DESTINATION_PORTAL
return FALSE
/obj/item/hand_tele/suicide_act(mob/user)
if(iscarbon(user))
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
var/mob/living/carbon/itemUser = user
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
if(head)
head.drop_limb()
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
else
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
return (BRUTELOSS)
+1 -1
View File
@@ -840,7 +840,7 @@
name = "card"
desc = "a card"
icon = 'icons/obj/toy.dmi'
icon_state = "singlecard_nanotrasen_down"
icon_state = "singlecard_down_nanotrasen"
w_class = WEIGHT_CLASS_TINY
var/cardname = null
var/flipped = 0
+3
View File
@@ -1,6 +1,9 @@
//the essential proc to call when an obj must receive damage of any kind.
/obj/proc/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, armour_penetration = 0)
if(QDELETED(src))
stack_trace("[src] taking damage after deletion")
return
if(sound_effect)
play_attack_sound(damage_amount, damage_type, damage_flag)
if(!(resistance_flags & INDESTRUCTIBLE) && obj_integrity > 0)
+1 -2
View File
@@ -147,8 +147,7 @@
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = SCREWED_CORE
update_icon()
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
new /obj/item/stack/cable_coil(drop_location(), 5)
return
if(istype(P, /obj/item/stack/sheet/rglass))
+3 -3
View File
@@ -53,7 +53,7 @@
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin"
icon_state = "smooth"
density = TRUE
opacity = 1
anchored = TRUE
@@ -77,7 +77,7 @@
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "wall0" //same as resin, but consistency ho!
icon_state = "smooth" //same as resin, but consistency ho!
resintype = "wall"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
@@ -88,7 +88,7 @@
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "membrane0"
icon_state = "smooth"
opacity = 0
max_integrity = 160
resintype = "membrane"
@@ -86,31 +86,31 @@
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
if(wall_mounted)
return 1
return TRUE
return !density
/obj/structure/closet/proc/can_open(mob/living/user)
if(welded || locked)
return 0
return FALSE
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(user)
to_chat(user, "<span class='danger'>There's something large on top of [src], preventing it from opening.</span>" )
return 0
return 1
return FALSE
return TRUE
/obj/structure/closet/proc/can_close(mob/living/user)
var/turf/T = get_turf(src)
for(var/obj/structure/closet/closet in T)
if(closet != src && !closet.wall_mounted)
return 0
return FALSE
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(user)
to_chat(user, "<span class='danger'>There's something too large in [src], preventing it from closing.</span>")
return 0
return 1
return FALSE
return TRUE
/obj/structure/closet/proc/dump_contents()
var/atom/L = drop_location()
@@ -180,14 +180,14 @@
/obj/structure/closet/proc/close(mob/living/user)
if(!opened || !can_close(user))
return 0
return FALSE
take_contents()
playsound(loc, close_sound, 15, 1, -3)
climb_time = initial(climb_time)
opened = FALSE
density = TRUE
update_icon()
return 1
return TRUE
/obj/structure/closet/proc/toggle(mob/living/user)
if(opened)
@@ -388,7 +388,7 @@
/obj/structure/closet/proc/bust_open()
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
broken = 1 //applies to secure lockers only
broken = TRUE //applies to secure lockers only
open()
/obj/structure/closet/AltClick(mob/user)
@@ -427,7 +427,7 @@
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
"<span class='italics'>You hear a faint electrical spark.</span>")
playsound(src, "sparks", 50, 1)
broken = 1
broken = TRUE
locked = FALSE
update_icon()
@@ -470,16 +470,17 @@
/obj/structure/closet/proc/dive_into(mob/living/user)
var/turf/T1 = get_turf(user)
var/turf/T2 = get_turf(src)
if(!open() && !opened)
togglelock(user, TRUE)
if(!open())
if(!opened)
if(locked)
togglelock(user, TRUE)
if(!open(user))
to_chat(user, "<span class='warning'>It won't budge!</span>")
return
step_towards(user, T2)
T1 = get_turf(user)
if(T1 == T2)
user.resting = TRUE //so people can jump into crates without slamming the lid on their head
if(!close())
if(!close(user))
to_chat(user, "<span class='warning'>You can't get [src] to close!</span>")
user.resting = FALSE
return
@@ -148,6 +148,8 @@
new /obj/item/storage/backpack/duffelbag/sec(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/security(src)
for(var/i in 1 to 2)
new /obj/item/clothing/under/rank/security/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/jackboots(src)
for(var/i in 1 to 3)
@@ -17,6 +17,7 @@
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 90, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
anchored = TRUE
anchorable = FALSE
var/generated = FALSE
var/datum/supply_order/SupplyOrder
/obj/structure/closet/supplypod/bluespacepod
@@ -45,7 +46,9 @@
/obj/structure/closet/supplypod/open()
var/turf/T = get_turf(src)
opened = TRUE
SupplyOrder.generate(T)//not called during populateContents as supplyorder generation requires a turf
if(!generated)
generated = TRUE
SupplyOrder.generate(T)//not called during populateContents as supplyorder generation requires a turf
update_icon()
playsound(src, open_sound, 15, 1, -3)
if(istype(src,/obj/structure/closet/supplypod/bluespacepod))
@@ -62,6 +65,7 @@
//------------------------------------FALLING SUPPLY POD-------------------------------------//
/obj/effect/temp_visual/DPfall
icon = 'icons/obj/2x2.dmi'
icon_state = "supplypod_falling"
pixel_x = -16
pixel_y = -5
pixel_z = 200
@@ -115,4 +119,4 @@
icon = 'icons/obj/module.dmi'
icon_state = "cargodisk"
item_state = "card-id"
w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_SMALL
@@ -1,115 +1,115 @@
/obj/structure/closet/syndicate
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
/obj/structure/closet/syndicate/personal
desc = "It's a personal storage unit for operative gear."
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
/obj/structure/closet/syndicate/nuclear/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
new /obj/item/storage/backpack/duffelbag/syndie/med(src)
new /obj/item/pda/syndicate(src)
/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
/obj/structure/closet/syndicate/resources/PopulateContents()
..()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "\improper IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then plasma
if(pickednum >= 10)
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
//Plasma (rare ore)
if(pickednum >= 15)
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
//Titanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
//Plastitanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
/obj/structure/closet/syndicate/resources/everything/PopulateContents()
var/list/resources = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/mineral/gold,
/obj/item/stack/sheet/mineral/silver,
/obj/item/stack/sheet/mineral/plasma,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
/obj/structure/closet/syndicate
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
/obj/structure/closet/syndicate/personal
desc = "It's a personal storage unit for operative gear."
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
/obj/structure/closet/syndicate/nuclear/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
new /obj/item/storage/backpack/duffelbag/syndie/med(src)
new /obj/item/pda/syndicate(src)
/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
/obj/structure/closet/syndicate/resources/PopulateContents()
..()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "\improper IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then plasma
if(pickednum >= 10)
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
//Plasma (rare ore)
if(pickednum >= 15)
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
//Titanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
//Plastitanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
/obj/structure/closet/syndicate/resources/everything/PopulateContents()
var/list/resources = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/mineral/gold,
/obj/item/stack/sheet/mineral/silver,
/obj/item/stack/sheet/mineral/plasma,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = res
new res(src, initial(R.max_amount))
@@ -1,15 +1,14 @@
/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty wooden crate."
desc = "A hefty wooden crate. You'll need a crowbar to get it open."
icon_state = "largecrate"
density = TRUE
material_drop = /obj/item/stack/sheet/mineral/wood
material_drop_amount = 4
delivery_icon = "deliverybox"
integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite.
/obj/structure/closet/crate/large/attack_hand(mob/user)
. = ..()
if(.)
return
add_fingerprint(user)
if(manifest)
tear_manifest(user)
@@ -18,7 +17,6 @@
/obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/crowbar))
var/turf/T = get_turf(src)
if(manifest)
tear_manifest(user)
@@ -27,11 +25,19 @@
"<span class='italics'>You hear splitting wood.</span>")
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
for(var/i in 1 to rand(2, 5))
var/turf/T = get_turf(src)
for(var/i in 1 to material_drop_amount)
new material_drop(src)
for(var/atom/movable/AM in contents)
AM.forceMove(T)
qdel(src)
else
return ..()
if(user.a_intent == INTENT_HARM) //Only return ..() if intent is harm, otherwise return 0 or just end it.
return ..() //Stops it from opening and turning invisible when items are used on it.
else
to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
return FALSE //Just stop. Do nothing. Don't turn into an invisible sprite. Don't open like a locker.
//The large crate has no non-attack interactions other than the crowbar, anyway.
+8 -6
View File
@@ -263,12 +263,14 @@
/obj/structure/grille/hitby(AM as mob|obj)
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
var/obj/O = AM
if(O.throwforce != 0)//don't want to let people spam tesla bolts, this way it will break after time
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
/obj/structure/grille/get_dumping_location(datum/component/storage/source,mob/user)
+1
View File
@@ -8,6 +8,7 @@
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
canSmoothWith = list(/obj/structure/lattice,
/turf/open/floor,
+1
View File
@@ -1,4 +1,5 @@
/turf/open
plane = FLOOR_PLANE
var/slowdown = 0 //negative for faster, positive for slower
var/mutable_appearance/wet_overlay
+1 -1
View File
@@ -95,7 +95,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list)
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin"
set name = "Get Mob"
set desc = "Mob to teleport"
+1 -1
View File
@@ -27,7 +27,7 @@
if(isnewplayer(M))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M.show_message(rendered, 2)
to_chat(M, rendered)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -151,6 +151,7 @@
desc = "You get the feeling that you shouldn't be standing here."
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
icon = 'icons/effects/96x96.dmi'
icon_state = ""
pixel_x = -32
pixel_y = -32
layer = BELOW_MOB_LAYER
+2 -4
View File
@@ -33,10 +33,8 @@
desc = "A sword humming with unholy energy. It glows with a dim red light."
icon_state = "cultblade"
item_state = "cultblade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
sharpness = IS_SHARP
w_class = WEIGHT_CLASS_BULKY
+5
View File
@@ -708,6 +708,11 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Summon Cultist rune failed - target died")
return
if(cultist_to_summon.pulledby || cultist_to_summon.buckled)
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is being held in place!</span>")
fail_invoke()
log_game("Summon Cultist rune failed - target restrained")
return
if(!iscultist(cultist_to_summon))
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
fail_invoke()
+1 -1
View File
@@ -190,7 +190,7 @@
return ..()
/mob/living/simple_animal/hostile/morph/AttackingTarget()
if(!melee_damage_disguised)
if(morphed && !melee_damage_disguised)
to_chat(src, "<span class='warning'>You can not attack while disguised!</span>")
return
if(isliving(target)) //Eat Corpses to regen health
@@ -501,16 +501,37 @@ This is here to make the tiles around the station mininuke change when it's arme
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/fake = FALSE
var/turf/lastlocation
var/last_disk_move
/obj/item/disk/nuclear/Initialize()
. = ..()
if(!fake)
GLOB.poi_list |= src
last_disk_move = world.time
START_PROCESSING(SSobj, src)
/obj/item/disk/nuclear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/process()
if(fake)
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
var/turf/newturf = get_turf(src)
if(newturf && lastlocation == newturf)
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.00001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop))
loneop.weight += 1
else
lastlocation = newturf
last_disk_move = world.time
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
/obj/item/disk/nuclear/examine(mob/user)
. = ..()
if(!fake)
@@ -66,7 +66,7 @@
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
random_icon_states = list("innards")
icon_state = "innards"
/mob/living/simple_animal/slaughter/phasein()
. = ..()
+4 -4
View File
@@ -493,10 +493,10 @@
D.pixel_z = target.pixel_z
if(do_mob(src, target, 100))
to_chat(src, "<span class='info'>Dismantling complete.</span>")
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
M.amount = 5
var/atom/Tsec = target.drop_location()
new /obj/item/stack/sheet/metal(Tsec, 5)
for(var/obj/item/I in target.component_parts)
I.forceMove(M.drop_location())
I.forceMove(Tsec)
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
N.pixel_x = target.pixel_x
N.pixel_y = target.pixel_y
@@ -505,7 +505,7 @@
if(istype(target, /obj/machinery/computer))
var/obj/machinery/computer/C = target
if(C.circuit)
C.circuit.forceMove(M.drop_location())
C.circuit.forceMove(Tsec)
qdel(target)
+23 -18
View File
@@ -3,6 +3,7 @@
#define WIRE_PULSE_SPECIAL (1<<2)
#define WIRE_RADIO_RECEIVE (1<<3)
#define WIRE_RADIO_PULSE (1<<4)
#define ASSEMBLY_BEEP_VOLUME 5
/obj/item/assembly
name = "assembly"
@@ -16,6 +17,8 @@
throw_speed = 3
throw_range = 7
var/is_position_sensitive = FALSE //set to true if the device has different icons for each position.
//This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_icon()
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/assembly_holder/holder = null
@@ -30,14 +33,18 @@
/obj/item/assembly/proc/on_attach()
/obj/item/assembly/proc/on_detach()
/obj/item/assembly/proc/on_detach() //call this when detaching it from a device. handles any special functions that need to be updated ex post facto
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
return "The trigger assembly looks broken!"
if(!holder)
return FALSE
setDir(holder.dir)
return TRUE
/obj/item/assembly/proc/is_secured(mob/user)
if(!secured)
@@ -47,7 +54,7 @@
//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/proc/pulsed(radio = 0)
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(wire_type & WIRE_RECEIVE)
INVOKE_ASYNC(src, .proc/activate)
if(radio && (wire_type & WIRE_RADIO_RECEIVE))
@@ -56,7 +63,7 @@
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/assembly/proc/pulse(radio = 0)
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wire_type)
connected.pulse_assembly(src)
return TRUE
@@ -91,21 +98,19 @@
else
to_chat(user, "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>")
return
if(istype(W, /obj/item/screwdriver))
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
return
..()
/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
add_fingerprint(user)
return TRUE
/obj/item/assembly/examine(mob/user)
..()
if(secured)
to_chat(user, "\The [src] is secured and ready to be used.")
else
to_chat(user, "\The [src] can be attached to other things.")
to_chat(user, "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>")
/obj/item/assembly/attack_self(mob/user)
+51 -16
View File
@@ -13,11 +13,14 @@
var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
/obj/item/onetankbomb/IsSpecialAssembly()
return TRUE
/obj/item/onetankbomb/examine(mob/user)
bombtank.examine(user)
/obj/item/onetankbomb/update_icon()
cut_overlays()
if(bombtank)
icon = bombtank.icon
icon_state = bombtank.icon_state
@@ -30,29 +33,37 @@
if(istype(W, /obj/item/analyzer))
bombtank.attackby(W, user)
return
if(istype(W, /obj/item/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
add_fingerprint(user)
..()
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(bombassembly)
bombassembly.forceMove(drop_location())
bombassembly.master = null
bombassembly = null
if(bombtank)
bombtank.forceMove(drop_location())
bombtank.master = null
bombtank = null
qdel(src)
return TRUE
qdel(src)
/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I)
. = FALSE
if(status)
to_chat(user, "<span class='notice'>[bombtank] already has a pressure hole!</span>")
return
var/obj/item/weldingtool/WT = W
if((istype(WT) && WT.welding))
if(!status)
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
..()
if(!I.tool_start_check(user, amount=0))
return
if(I.use_tool(src, user, 0, volume=40))
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
return TRUE
/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
bombassembly.attack_self(user, TRUE)
@@ -60,16 +71,20 @@
return
/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
sleep(10)
if(!src)
if(QDELETED(src))
return
if(status)
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
else
bombtank.release()
//Assembly / attached device memes
/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
. = ..()
if(bombassembly)
bombassembly.Crossed(AM)
@@ -77,6 +92,26 @@
if(bombassembly)
bombassembly.on_found(finder)
/obj/item/onetankbomb/attack_hand() //also for mousetraps
. = ..()
if(.)
return
if(bombassembly)
bombassembly.attack_hand()
/obj/item/onetankbomb/Move()
. = ..()
if(bombassembly)
bombassembly.setDir(dir)
bombassembly.Move()
/obj/item/onetankbomb/dropped()
. = ..()
if(bombassembly)
bombassembly.dropped()
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
+14 -21
View File
@@ -2,10 +2,10 @@
name = "blast door controller"
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = 1
attachable = TRUE
var/id = null
var/can_change_id = 0
var/cooldown = 0//Door cooldowns
var/cooldown = FALSE //Door cooldowns
/obj/item/assembly/control/examine(mob/user)
..()
@@ -13,15 +13,14 @@
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
/obj/item/assembly/control/activate()
cooldown = 1
cooldown = TRUE
var/openclose
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if(M.id == src.id)
if(openclose == null)
openclose = M.density
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/airlock
@@ -38,7 +37,7 @@
*/
/obj/item/assembly/control/airlock/activate()
cooldown = 1
cooldown = TRUE
var/doors_need_closing = FALSE
var/list/obj/machinery/door/airlock/open_or_close = list()
for(var/obj/machinery/door/airlock/D in GLOB.airlocks)
@@ -66,8 +65,7 @@
for(var/D in open_or_close)
INVOKE_ASYNC(D, doors_need_closing ? /obj/machinery/door/airlock.proc/close : /obj/machinery/door/airlock.proc/open)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/massdriver
@@ -75,7 +73,7 @@
desc = "A small electronic device able to control a mass driver."
/obj/item/assembly/control/massdriver/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/open)
@@ -92,8 +90,7 @@
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/assembly/control/igniter
@@ -101,7 +98,7 @@
desc = "A remote controller for a mounted igniter."
/obj/item/assembly/control/igniter/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/sparker/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/sparker.proc/ignite)
@@ -112,22 +109,19 @@
M.on = !M.on
M.icon_state = "igniter[M.on]"
sleep(30)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 30)
/obj/item/assembly/control/flasher
name = "flasher controller"
desc = "A remote controller for a mounted flasher."
/obj/item/assembly/control/flasher/activate()
cooldown = 1
cooldown = TRUE
for(var/obj/machinery/flasher/M in GLOB.machines)
if(M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/flasher.proc/flash)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
/obj/item/assembly/control/crematorium
@@ -135,10 +129,9 @@
desc = "An evil-looking remote controller for a crematorium."
/obj/item/assembly/control/crematorium/activate()
cooldown = 1
cooldown = TRUE
for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums)
if (C.id == id)
C.cremate(usr)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
+5 -3
View File
@@ -93,7 +93,7 @@
if(crit_fail || (world.time < last_trigger + cooldown))
return FALSE
last_trigger = world.time
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
times_used++
flash_recharge()
update_icon(TRUE)
@@ -195,6 +195,8 @@
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/flash/memorizer
name = "memorizer"
@@ -226,7 +228,7 @@
return FALSE
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
update_icon(1)
return TRUE
@@ -272,7 +274,7 @@
return
crit_fail = FALSE
times_used = 0
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
update_icon()
flash.crit_fail = TRUE
flash.update_icon()
+18 -19
View File
@@ -3,10 +3,10 @@
desc = "Used for scanning and monitoring health."
icon_state = "health"
materials = list(MAT_METAL=800, MAT_GLASS=200)
attachable = 1
secured = 0
attachable = TRUE
secured = FALSE
var/scanning = 0
var/scanning = FALSE
var/health_scan
var/alarm_health = 0
@@ -16,31 +16,28 @@
/obj/item/assembly/health/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
toggle_scan()
return 0
return TRUE
/obj/item/assembly/health/toggle_secure()
secured = !secured
if(secured && scanning)
START_PROCESSING(SSobj, src)
else
scanning = 0
scanning = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/assembly/health/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/multitool))
if(alarm_health == 0)
alarm_health = -90
user.show_message("You toggle [src] to \"detect death\" mode.")
else
alarm_health = 0
user.show_message("You toggle [src] to \"detect critical state\" mode.")
return
/obj/item/assembly/health/multitool_act(mob/living/user, obj/item/I)
if(alarm_health == 0)
alarm_health = -90
to_chat(user, "<span class='notice'>You toggle [src] to \"detect death\" mode.</span>")
else
return ..()
alarm_health = 0
to_chat(user, "<span class='notice'>You toggle [src] to \"detect critical state\" mode.</span>")
return TRUE
/obj/item/assembly/health/process()
if(!scanning || !secured)
@@ -58,7 +55,8 @@
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
toggle_scan()
return
return
@@ -77,8 +75,9 @@
. = ..()
if(!secured)
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
return 0
var/dat = "<TT><B>Health Sensor</B> <A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
return FALSE
var/dat = "<TT><B>Health Sensor</B></TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
if(scanning && health_scan)
dat += "<BR>Health: [health_scan]"
user << browse(dat, "window=hscan")
+16 -16
View File
@@ -1,16 +1,16 @@
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return 0
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return 0
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return FALSE
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return FALSE
+39 -28
View File
@@ -15,7 +15,7 @@
var/obj/item/assembly/a_right = null
/obj/item/assembly_holder/IsAssemblyHolder()
return 1
return TRUE
/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
@@ -37,6 +37,7 @@
a_left = A
else
a_right = A
A.holder_movement()
/obj/item/assembly_holder/update_icon()
cut_overlays()
@@ -46,11 +47,16 @@
add_overlay("[O]_l")
if(a_right)
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(a_right.is_position_sensitive)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
else
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(master)
master.update_icon()
@@ -69,32 +75,37 @@
/obj/item/assembly_holder/Move()
. = ..()
if(a_left && a_right)
if(a_left)
a_left.holder_movement()
if(a_right)
a_right.holder_movement()
/obj/item/assembly_holder/dropped(mob/user)
. = ..()
if(a_left)
a_left.dropped()
if(a_right)
a_right.dropped()
/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
if(a_left)
a_left.attack_hand()
if(a_right)
a_right.attack_hand()
/obj/item/assembly_holder/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
qdel(src)
else
..()
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(a_left)
a_left.on_detach()
a_left = null
if(a_right)
a_right.on_detach()
a_right = null
qdel(src)
return TRUE
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
@@ -115,12 +126,12 @@
/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
if(!D)
return 0
return FALSE
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
a_right.pulsed(FALSE)
if(a_left != D)
a_left.pulsed(0)
a_left.pulsed(FALSE)
if(master)
master.receive_signal()
return 1
return TRUE
+2 -2
View File
@@ -23,12 +23,12 @@
/obj/item/assembly/igniter/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
sparks.start()
return 1
return TRUE
/obj/item/assembly/igniter/attack_self(mob/user)
activate()

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