Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
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@@ -138,11 +138,14 @@
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#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.
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#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool
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#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location.
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#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into)
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#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
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#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
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/*******Non-Signal Component Related Defines*******/
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//Redirection component init flags
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#define REDIRECT_TRANSFER_WITH_TURF 1
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//Arch
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#define ARCH_PROB "probability" //Probability for each item
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#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
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@@ -6,6 +6,7 @@
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#define PLANE_SPACE -95
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#define PLANE_SPACE_PARALLAX -90
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#define FLOOR_PLANE -2
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#define GAME_PLANE -1
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#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
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#define SPACE_LAYER 1.8
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@@ -445,3 +445,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define NO_INIT_PARAMETER "no-init"
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#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
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// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
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#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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//Filters
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#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
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@@ -258,7 +258,7 @@
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// Roundstart trait system
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#define MAX_TRAITS 6 //The maximum amount of traits one character can have at roundstart
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#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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@@ -64,6 +64,7 @@
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#define EXP_TYPE_ANTAG "Antag"
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#define EXP_TYPE_SPECIAL "Special"
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#define EXP_TYPE_GHOST "Ghost"
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#define EXP_TYPE_ADMIN "Admin"
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//Flags in the players table in the db
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#define DB_FLAG_EXEMPT 1
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@@ -56,7 +56,7 @@
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#define INIT_ORDER_RESEARCH 14
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#define INIT_ORDER_EVENTS 13
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#define INIT_ORDER_JOBS 12
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#define INIT_ORDER_TRAITS 11
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#define INIT_ORDER_QUIRKS 11
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#define INIT_ORDER_TICKER 10
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#define INIT_ORDER_MAPPING 9
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#define INIT_ORDER_NETWORKS 8
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