Merge branch 'master' into upstream-merge-37476

# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
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# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
This commit is contained in:
LetterJay
2018-05-20 23:11:16 -05:00
242 changed files with 3178 additions and 2201 deletions
@@ -25,6 +25,14 @@
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/explorer/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/head/hooded/explorer/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/mask/gas/explorer
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
+1 -35
View File
@@ -9,38 +9,4 @@
novariants = FALSE
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
var/static/list/goliath_platable_armor_typecache = typecacheof(list(
/obj/item/clothing/head/helmet/space/hardsuit/mining,
/obj/item/clothing/suit/space/hardsuit/mining,
/obj/item/clothing/head/hooded/explorer,
/obj/item/clothing/suit/hooded/explorer))
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
if(!proximity_flag)
return
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
var/obj/item/clothing/C = target
if(C.armor.melee < 60)
C.armor = C.armor.setRating(melee = min(C.armor.melee + 10, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
use(1)
else
to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
else if(istype(target, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/D = target
if(D.hides < 3)
D.hides++
D.armor = D.armor.setRating(\
melee = min(D.armor.melee + 10, 70),\
bullet = min(D.armor.bullet + 5, 50),\
laser = min(D.armor.laser + 5, 50))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
D.update_icon()
if(D.hides == 3)
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - its pilot must be an experienced monster hunter."
else
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
use(1)
else
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
layer = MOB_LAYER
+5 -6
View File
@@ -303,13 +303,12 @@
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
var/amount = round(min(desired,50,smelt_amount))
materials.use_amount(alloy.materials, amount)
var/output = new alloy.build_path(src)
if(istype(output, /obj/item/stack/sheet))
var/obj/item/stack/sheet/produced_alloy = output
produced_alloy.amount = amount
unload_mineral(produced_alloy)
var/output
if(ispath(alloy.build_path, /obj/item/stack/sheet))
output = new alloy.build_path(src, amount)
else
unload_mineral(output)
output = new alloy.build_path(src)
unload_mineral(output)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
return TRUE
+3 -6
View File
@@ -44,8 +44,7 @@
if(!(text2path(href_list["release"]) in machine.stack_list))
return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type()
out.amount = inp.amount
var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
inp.amount = 0
machine.unload_mineral(out)
@@ -81,14 +80,12 @@
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
if(!(inp.type in stack_list)) //It's the first of this sheet added
var/obj/item/stack/sheet/s = new inp.type(src,0)
s.amount = 0
var/obj/item/stack/sheet/s = new inp.type(src, 0)
stack_list[inp.type] = s
var/obj/item/stack/sheet/storage = stack_list[inp.type]
storage.amount += inp.amount //Stack the sheets
qdel(inp) //Let the old sheet garbage collect
while(storage.amount > stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new inp.type()
out.amount = stack_amt
var/obj/item/stack/sheet/out = new inp.type(null, stack_amt)
unload_mineral(out)
storage.amount -= stack_amt