Merge branch 'master' into upstream-merge-37476

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# especially if it merges an updated upstream into a topic branch.
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# the commit.
This commit is contained in:
LetterJay
2018-05-20 23:11:16 -05:00
242 changed files with 3178 additions and 2201 deletions
@@ -433,7 +433,8 @@ obj/machinery/chem_dispenser/proc/work_animation()
"orangejuice",
"limejuice",
"tomatojuice",
"lemonjuice"
"lemonjuice",
"menthol"
)
emagged_reagents = list(
"thirteenloko",
@@ -465,7 +466,8 @@ obj/machinery/chem_dispenser/proc/work_animation()
"hcider",
"creme_de_menthe",
"creme_de_cacao",
"triple_sec"
"triple_sec",
"sake"
)
emagged_reagents = list(
"ethanol",
@@ -499,3 +501,17 @@ obj/machinery/chem_dispenser/proc/work_animation()
"ammonia",
"ash",
"diethylamine")
/obj/machinery/chem_dispenser/fullupgrade //fully upgraded stock parts
/obj/machinery/chem_dispenser/fullupgrade/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
@@ -0,0 +1,85 @@
/obj/machinery/chem_dispenser/chem_synthesizer //formerly SCP-294 made by mrty, but now only for testing purposes
name = "\improper debug chemical synthesizer"
desc = "If you see this, yell at adminbus."
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
amount = 10
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
working_state = null
nopower_state = null
flags_1 = NODECONSTRUCT_1
var/static/list/shortcuts = list(
"meth" = "methamphetamine",
"tricord" = "tricordrazine"
)
var/mutable_appearance/top_overlay
/obj/machinery/chem_dispenser/chem_synthesizer/Initialize()
. = ..()
GLOB.poi_list += src
top_overlay = mutable_appearance(icon, "disp_beaker", layer = ABOVE_ALL_MOB_LAYER)
update_icon()
/obj/machinery/chem_dispenser/chem_synthesizer/update_icon()
cut_overlays()
add_overlay(top_overlay)
/obj/machinery/chem_dispenser/chem_synthesizer/Destroy()
. = ..()
GLOB.poi_list -= src
QDEL_NULL(top_overlay)
/obj/machinery/chem_dispenser/chem_synthesizer/display_beaker()
return
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_synthesizer", name, 390, 315, master_ui, state)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
if(..())
return
update_icon()
switch(action)
if("ejectBeaker")
if(beaker)
beaker.forceMove(drop_location())
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
. = TRUE
if("input")
var/input_reagent = replacetext(lowertext(input("Enter the name of any liquid", "Input") as text), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
if(shortcuts[input_reagent])
input_reagent = shortcuts[input_reagent]
else
input_reagent = find_reagent(input_reagent)
if(!input_reagent || !GLOB.chemical_reagents_list[input_reagent])
say("OUT OF RANGE")
return
else
if(!beaker)
return
else if(!beaker.reagents && !QDELETED(beaker))
beaker.create_reagents(beaker.volume)
beaker.reagents.add_reagent(input_reagent, amount)
if("makecup")
if(beaker)
return
beaker = new /obj/item/reagent_containers/glass/beaker/bluespace(src)
visible_message("<span class='notice'>[src] dispenses a bluespace beaker.</span>")
/obj/machinery/chem_dispenser/chem_synthesizer/proc/find_reagent(input)
. = FALSE
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
var/datum/reagent/R = GLOB.chemical_reagents_list[input]
if(R.can_synth_debug)
return input
else
for(var/X in GLOB.chemical_reagents_list)
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
if(R.can_synth_debug && input == replacetext(lowertext(R.name), " ", ""))
return X
+2 -1
View File
@@ -20,7 +20,8 @@
var/current_cycle = 0
var/volume = 0
var/color = "#000000" // rgb: 0, 0, 0
var/can_synth = TRUE
var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun)
var/can_synth_debug = TRUE // can this reagent be synthesized by the debug chem synthesizer?
var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob
var/overrides_metab = 0
var/overdose_threshold = 0
@@ -1546,4 +1546,70 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "It'll either knock the drunkenness out of you or knock you out cold. Both, probably."
/datum/reagent/consumable/ethanol/crevice_spike/on_mob_add(mob/living/L) //damage only applies when drink first enters system and won't again until drink metabolizes out
L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
/datum/reagent/consumable/ethanol/sake
name = "Sake"
id = "sake"
description = "A sweet rice wine of questionable legality and extreme potency."
color = "#DDDDDD"
boozepwr = 70
taste_description = "sweet rice wine"
glass_icon_state = "sakecup"
glass_name = "cup of sake"
glass_desc = "A traditional cup of sake."
/datum/reagent/consumable/ethanol/alexander
name = "Alexander"
id = "alexander"
description = "A creamy, indulgent delight that is stronger than it seems."
color = "#F5E9D3"
boozepwr = 80
taste_description = "bitter, creamy cacao"
glass_icon_state = "alexander"
glass_name = "Alexander"
glass_desc = "A creamy, indulgent delight that is stronger than it seems."
/datum/reagent/consumable/ethanol/sidecar
name = "Sidecar"
id = "sidecar"
description = "The one ride youll gladly give up the wheel for."
color = "#FFC55B"
boozepwr = 80
taste_description = "delicious freedom"
glass_icon_state = "sidecar"
glass_name = "Sidecar"
glass_desc = "The one ride youll gladly give up the wheel for."
/datum/reagent/consumable/ethanol/between_the_sheets
name = "Between the Sheets"
id = "between_the_sheets"
description = "A provocatively named classic."
color = "#F4C35A"
boozepwr = 80
taste_description = "seduction"
glass_icon_state = "between_the_sheets"
glass_name = "Between the Sheets"
glass_desc = "A provocatively named classic."
/datum/reagent/consumable/ethanol/kamikaze
name = "Kamikaze"
id = "kamikaze"
description = "Divinely windy."
color = "#EEF191"
boozepwr = 60
taste_description = "divine windiness"
glass_icon_state = "kamikaze"
glass_name = "Kamikaze"
glass_desc = "Divinely windy."
/datum/reagent/consumable/ethanol/mojito
name = "Mojito"
id = "mojito"
description = "A drink that looks as refreshing as it tastes."
color = "#DFFAD9"
boozepwr = 30
taste_description = "refreshing mint"
glass_icon_state = "mojito"
glass_name = "Mojito"
glass_desc = "A drink that looks as refreshing as it tastes."
@@ -721,3 +721,13 @@
description = "Milk for cool kids."
color = "#7D4E29"
taste_description = "chocolate milk"
/datum/reagent/consumable/menthol
name = "Menthol"
id = "menthol"
description = "Tastes naturally minty, and imparts a very mild numbing sensation."
color = "#80AF9C"
taste_description = "mint"
glass_icon_state = "glass_green"
glass_name = "glass of menthol"
glass_desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
@@ -57,15 +57,6 @@
..()
. = 1
/datum/reagent/drug/menthol
name = "Menthol"
id = "menthol"
description = "Tastes naturally minty, and imparts a very mild numbing sensation."
taste_description = "mint"
reagent_state = LIQUID
color = "#80AF9C"
trippy = FALSE
/datum/reagent/drug/crank
name = "Crank"
id = "crank"
@@ -171,8 +171,7 @@
else if(istype(O, /obj/item/stack/sheet/hairlesshide))
var/obj/item/stack/sheet/hairlesshide/HH = O
var/obj/item/stack/sheet/wetleather/WL = new(get_turf(HH))
WL.amount = HH.amount
new /obj/item/stack/sheet/wetleather(get_turf(HH), HH.amount)
qdel(HH)
/*
@@ -728,7 +728,7 @@
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
@@ -737,7 +737,7 @@
/datum/reagent/toxin/rotatium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
@@ -755,7 +755,7 @@
/datum/reagent/toxin/skewium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 5 && current_cycle % 3 == 0)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/matrix/skew = matrix()
var/intensity = 8
skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
@@ -772,7 +772,7 @@
/datum/reagent/toxin/skewium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()