Fixed compile errors.
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@@ -3,7 +3,7 @@
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message = trauma.on_say(message)
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message = ..(message)
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/obj/item/organ/vocal_cords/velvet/Vc = getorganslot(ORGAN_SLOT_VOICE)
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var/obj/item/organ/vocal_cords/velvet/Vc = getorganslot(ORGAN_SLOT_VOICE)
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if(Vc)
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velvetspeech(message, src)
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@@ -34,10 +34,10 @@
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var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
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var/self_consuming = FALSE
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//Fermichem vars:
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var/purity = 1
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var/addProc = FALSE
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var/loc = null //Should be the creation location!
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var/pH = 7
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var/purity = 1 //How pure a chemical is from 0 - 1.
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var/addProc = FALSE //If the chemical should force an on_new() call
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var/turf/loc = null //Should be the creation location!
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var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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