dynamic still has permakill obj but i aint touching dynamic code
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@@ -8,7 +8,6 @@
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/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/permakill_prob = 20
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var/is_dynamic = FALSE
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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