[MIRROR] Cerestation Tweaks VI: Shuttle Edition (#876)
* Cerestation Tweaks VI: Shuttle Edition * fix .rej
This commit is contained in:
committed by
Poojawa
parent
ad65636014
commit
eb359f1014
@@ -1,295 +1,295 @@
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/obj/item/weapon/antag_spawner
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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var/used = 0
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/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
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return
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/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
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return
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///////////WIZARD
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/obj/item/weapon/antag_spawner/contract
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name = "contract"
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desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
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icon = 'icons/obj/wizard.dmi'
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icon_state ="scroll2"
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/obj/item/weapon/antag_spawner/contract/attack_self(mob/user)
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user.set_machine(src)
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var/dat
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if(used)
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dat = "<B>You have already summoned your apprentice.</B><BR>"
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else
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dat = "<B>Contract of Apprenticeship:</B><BR>"
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dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
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dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
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dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
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dat += "<A href='byond://?src=\ref[src];school=destruction'>Destruction</A><BR>"
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dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=bluespace'>Bluespace Manipulation</A><BR>"
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dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=healing'>Healing</A><BR>"
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dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=robeless'>Robeless</A><BR>"
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dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/antag_spawner/contract/Topic(href, href_list)
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..()
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var/mob/living/carbon/human/H = usr
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if(H.stat || H.restrained())
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return
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if(!ishuman(H))
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return 1
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if(loc == H || (in_range(src, H) && isturf(loc)))
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H.set_machine(src)
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if(href_list["school"])
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if(used)
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to_chat(H, "You already used this contract!")
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return
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var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
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if(candidates.len)
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if(used)
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to_chat(H, "You already used this contract!")
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return
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used = 1
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var/mob/dead/observer/theghost = pick(candidates)
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spawn_antag(theghost.client, get_turf(src), href_list["school"])
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if(H && H.mind)
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SSticker.mode.update_wiz_icons_added(H.mind)
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else
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to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
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/obj/item/weapon/antag_spawner/contract/spawn_antag(client/C, turf/T, type = "")
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new /obj/effect/particle_effect/smoke(T)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
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C.prefs.copy_to(M)
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M.key = C.key
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var/wizard_name = "the wizard"
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if(usr)
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wizard_name = usr.real_name
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to_chat(M, "<B>You are [wizard_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
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switch(type)
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if("destruction")
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null))
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
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to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
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if("bluespace")
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
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to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
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if("healing")
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
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M.put_in_hands_or_del(new /obj/item/weapon/gun/magic/staff/healing(M))
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to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
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if("robeless")
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
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M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
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to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
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equip_antag(M)
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var/wizard_name_first = pick(GLOB.wizard_first)
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var/wizard_name_second = pick(GLOB.wizard_second)
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var/randomname = "[wizard_name_first] [wizard_name_second]"
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if(usr)
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var/datum/objective/protect/new_objective = new /datum/objective/protect
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new_objective.owner = M.mind
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new_objective.target = usr.mind
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new_objective.explanation_text = "Protect [usr.real_name], the wizard."
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M.mind.objectives += new_objective
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SSticker.mode.apprentices += M.mind
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M.mind.special_role = "apprentice"
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SSticker.mode.update_wiz_icons_added(M.mind)
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M << sound('sound/effects/magic.ogg')
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var/newname = copytext(sanitize(input(M, "You are [wizard_name]'s apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
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if (!newname)
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newname = randomname
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M.mind.name = newname
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M.real_name = newname
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M.name = newname
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M.dna.update_dna_identity()
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/obj/item/weapon/antag_spawner/contract/equip_antag(mob/target)
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target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_ears)
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target.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(target), slot_w_uniform)
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target.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(target), slot_shoes)
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target.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(target), slot_wear_suit)
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target.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(target), slot_head)
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target.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(target), slot_back)
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target.equip_to_slot_or_del(new /obj/item/weapon/storage/box(target), slot_in_backpack)
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target.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll/apprentice(target), slot_r_store)
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///////////BORGS AND OPERATIVES
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/obj/item/weapon/antag_spawner/nuke_ops
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name = "syndicate operative teleporter"
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desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/borg_to_spawn
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/obj/item/weapon/antag_spawner/nuke_ops/proc/check_usability(mob/user)
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if(used)
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to_chat(user, "<span class='warning'>[src] is out of power!</span>")
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return 0
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if(!(user.mind in SSticker.mode.syndicates))
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to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
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return 0
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if(user.z != ZLEVEL_CENTCOM)
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to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
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return 0
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return 1
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/obj/item/weapon/antag_spawner/nuke_ops/attack_self(mob/user)
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if(!(check_usability(user)))
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return
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to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
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var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
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if(nuke_candidates.len)
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if(!(check_usability(user)))
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return
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used = 1
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var/mob/dead/observer/theghost = pick(nuke_candidates)
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spawn_antag(theghost.client, get_turf(src), "syndieborg")
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do_sparks(4, TRUE, src)
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qdel(src)
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else
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to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
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/obj/item/weapon/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
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C.prefs.copy_to(M)
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M.key = C.key
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var/code = "BOMB-NOT-FOUND"
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var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
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if(nuke)
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code = nuke.r_code
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M.mind.make_Nuke(null, code, 0, FALSE)
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var/newname = M.dna.species.random_name(M.gender,0,SSticker.mode.nukeops_lastname)
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M.mind.name = newname
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M.real_name = newname
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M.name = newname
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//////SYNDICATE BORG
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/obj/item/weapon/antag_spawner/nuke_ops/borg_tele
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name = "syndicate cyborg teleporter"
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desc = "A single-use teleporter designed to quickly reinforce operatives in the field.."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/assault
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name = "syndicate assault cyborg teleporter"
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borg_to_spawn = "Assault"
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/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/medical
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name = "syndicate medical teleporter"
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borg_to_spawn = "Medical"
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/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T)
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var/mob/living/silicon/robot/R
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switch(borg_to_spawn)
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if("Medical")
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R = new /mob/living/silicon/robot/syndicate/medical(T)
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else
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R = new /mob/living/silicon/robot/syndicate(T) //Assault borg by default
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var/brainfirstname = pick(GLOB.first_names_male)
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if(prob(50))
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brainfirstname = pick(GLOB.first_names_female)
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var/brainopslastname = pick(GLOB.last_names)
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if(SSticker.mode.nukeops_lastname) //the brain inside the syndiborg has the same last name as the other ops.
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brainopslastname = SSticker.mode.nukeops_lastname
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var/brainopsname = "[brainfirstname] [brainopslastname]"
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R.mmi.name = "Man-Machine Interface: [brainopsname]"
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R.mmi.brain.name = "[brainopsname]'s brain"
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R.mmi.brainmob.real_name = brainopsname
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R.mmi.brainmob.name = brainopsname
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R.key = C.key
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R.mind.make_Nuke(null, nuke_code = null,leader=0, telecrystals = TRUE)
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///////////SLAUGHTER DEMON
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/obj/item/weapon/antag_spawner/slaughter_demon //Warning edgiest item in the game
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name = "vial of blood"
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desc = "A magically infused bottle of blood, distilled from countless murder victims. Used in unholy rituals to attract horrifying creatures."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "vial"
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var/shatter_msg = "<span class='notice'>You shatter the bottle, no turning back now!</span>"
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var/veil_msg = "<span class='warning'>You sense a dark presence lurking just beyond the veil...</span>"
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var/objective_verb = "Kill"
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var/mob/living/demon_type = /mob/living/simple_animal/slaughter
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/obj/item/weapon/antag_spawner/slaughter_demon/attack_self(mob/user)
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if(user.z != 1)
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to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
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return
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if(used)
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return
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var/list/demon_candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", null, null, ROLE_ALIEN, 50, src)
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if(demon_candidates.len)
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if(used)
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return
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used = 1
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var/mob/dead/observer/theghost = pick(demon_candidates)
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spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
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to_chat(user, shatter_msg)
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to_chat(user, veil_msg)
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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qdel(src)
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else
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to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
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/obj/item/weapon/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "")
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
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var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
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S.holder = holder
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S.key = C.key
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S.mind.assigned_role = S.name
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S.mind.special_role = S.name
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SSticker.mode.traitors += S.mind
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var/datum/objective/assassinate/new_objective
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if(usr)
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new_objective = new /datum/objective/assassinate
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new_objective.owner = S.mind
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new_objective.target = usr.mind
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new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you."
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S.mind.objectives += new_objective
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var/datum/objective/new_objective2 = new /datum/objective
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new_objective2.owner = S.mind
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new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
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S.mind.objectives += new_objective2
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to_chat(S, S.playstyle_string)
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to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
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Ctrl+Click a blood pool to manifest.</B>")
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if(new_objective)
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to_chat(S, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
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to_chat(S, "<B>Objective #[new_objective ? "[2]":"[1]"]</B>: [new_objective2.explanation_text]")
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/obj/item/weapon/antag_spawner/slaughter_demon/laughter
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name = "vial of tickles"
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desc = "A magically infused bottle of clown love, distilled from countless hugging attacks. Used in funny rituals to attract adorable creatures."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "vial"
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color = "#FF69B4" // HOT PINK
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veil_msg = "<span class='warning'>You sense an adorable presence lurking just beyond the veil...</span>"
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objective_verb = "Hug and Tickle"
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demon_type = /mob/living/simple_animal/slaughter/laughter
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/obj/item/weapon/antag_spawner
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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var/used = 0
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/obj/item/weapon/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
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return
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/obj/item/weapon/antag_spawner/proc/equip_antag(mob/target)
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return
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///////////WIZARD
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/obj/item/weapon/antag_spawner/contract
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name = "contract"
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desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
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icon = 'icons/obj/wizard.dmi'
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icon_state ="scroll2"
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/obj/item/weapon/antag_spawner/contract/attack_self(mob/user)
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user.set_machine(src)
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var/dat
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if(used)
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dat = "<B>You have already summoned your apprentice.</B><BR>"
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else
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dat = "<B>Contract of Apprenticeship:</B><BR>"
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dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
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dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
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dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
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dat += "<A href='byond://?src=\ref[src];school=destruction'>Destruction</A><BR>"
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dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=bluespace'>Bluespace Manipulation</A><BR>"
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dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=healing'>Healing</A><BR>"
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dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];school=robeless'>Robeless</A><BR>"
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dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/antag_spawner/contract/Topic(href, href_list)
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..()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!ishuman(H))
|
||||
return 1
|
||||
|
||||
if(loc == H || (in_range(src, H) && isturf(loc)))
|
||||
H.set_machine(src)
|
||||
if(href_list["school"])
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
|
||||
if(candidates.len)
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
used = 1
|
||||
var/mob/dead/observer/theghost = pick(candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), href_list["school"])
|
||||
if(H && H.mind)
|
||||
SSticker.mode.update_wiz_icons_added(H.mind)
|
||||
else
|
||||
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
|
||||
|
||||
/obj/item/weapon/antag_spawner/contract/spawn_antag(client/C, turf/T, type = "")
|
||||
new /obj/effect/particle_effect/smoke(T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/wizard_name = "the wizard"
|
||||
if(usr)
|
||||
wizard_name = usr.real_name
|
||||
to_chat(M, "<B>You are [wizard_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
|
||||
switch(type)
|
||||
if("destruction")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
|
||||
if("bluespace")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
if("healing")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
|
||||
M.put_in_hands_or_del(new /obj/item/weapon/gun/magic/staff/healing(M))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
|
||||
if("robeless")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
|
||||
|
||||
equip_antag(M)
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
if(usr)
|
||||
var/datum/objective/protect/new_objective = new /datum/objective/protect
|
||||
new_objective.owner = M.mind
|
||||
new_objective.target = usr.mind
|
||||
new_objective.explanation_text = "Protect [usr.real_name], the wizard."
|
||||
M.mind.objectives += new_objective
|
||||
SSticker.mode.apprentices += M.mind
|
||||
M.mind.special_role = "apprentice"
|
||||
SSticker.mode.update_wiz_icons_added(M.mind)
|
||||
M << sound('sound/effects/magic.ogg')
|
||||
var/newname = copytext(sanitize(input(M, "You are [wizard_name]'s apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
M.mind.name = newname
|
||||
M.real_name = newname
|
||||
M.name = newname
|
||||
M.dna.update_dna_identity()
|
||||
|
||||
/obj/item/weapon/antag_spawner/contract/equip_antag(mob/target)
|
||||
target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_ears)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(target), slot_w_uniform)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(target), slot_shoes)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(target), slot_wear_suit)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(target), slot_head)
|
||||
target.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(target), slot_back)
|
||||
target.equip_to_slot_or_del(new /obj/item/weapon/storage/box(target), slot_in_backpack)
|
||||
target.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll/apprentice(target), slot_r_store)
|
||||
///////////BORGS AND OPERATIVES
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops
|
||||
name = "syndicate operative teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/borg_to_spawn
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
|
||||
return 0
|
||||
if(!(user.mind in SSticker.mode.syndicates))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return 0
|
||||
if(user.z != ZLEVEL_CENTCOM)
|
||||
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/attack_self(mob/user)
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
|
||||
if(nuke_candidates.len)
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
used = 1
|
||||
var/mob/dead/observer/theghost = pick(nuke_candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), "syndieborg")
|
||||
do_sparks(4, TRUE, src)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/code = "BOMB-NOT-FOUND"
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
code = nuke.r_code
|
||||
M.mind.make_Nuke(null, code, 0, FALSE)
|
||||
var/newname = M.dna.species.random_name(M.gender,0,SSticker.mode.nukeops_lastname)
|
||||
M.mind.name = newname
|
||||
M.real_name = newname
|
||||
M.name = newname
|
||||
|
||||
//////SYNDICATE BORG
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/borg_tele
|
||||
name = "syndicate cyborg teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field.."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/assault
|
||||
name = "syndicate assault cyborg teleporter"
|
||||
borg_to_spawn = "Assault"
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/medical
|
||||
name = "syndicate medical teleporter"
|
||||
borg_to_spawn = "Medical"
|
||||
|
||||
/obj/item/weapon/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T)
|
||||
var/mob/living/silicon/robot/R
|
||||
switch(borg_to_spawn)
|
||||
if("Medical")
|
||||
R = new /mob/living/silicon/robot/syndicate/medical(T)
|
||||
else
|
||||
R = new /mob/living/silicon/robot/syndicate(T) //Assault borg by default
|
||||
|
||||
var/brainfirstname = pick(GLOB.first_names_male)
|
||||
if(prob(50))
|
||||
brainfirstname = pick(GLOB.first_names_female)
|
||||
var/brainopslastname = pick(GLOB.last_names)
|
||||
if(SSticker.mode.nukeops_lastname) //the brain inside the syndiborg has the same last name as the other ops.
|
||||
brainopslastname = SSticker.mode.nukeops_lastname
|
||||
var/brainopsname = "[brainfirstname] [brainopslastname]"
|
||||
|
||||
R.mmi.name = "Man-Machine Interface: [brainopsname]"
|
||||
R.mmi.brain.name = "[brainopsname]'s brain"
|
||||
R.mmi.brainmob.real_name = brainopsname
|
||||
R.mmi.brainmob.name = brainopsname
|
||||
|
||||
R.key = C.key
|
||||
R.mind.make_Nuke(null, nuke_code = null,leader=0, telecrystals = TRUE)
|
||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
/obj/item/weapon/antag_spawner/slaughter_demon //Warning edgiest item in the game
|
||||
name = "vial of blood"
|
||||
desc = "A magically infused bottle of blood, distilled from countless murder victims. Used in unholy rituals to attract horrifying creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
var/shatter_msg = "<span class='notice'>You shatter the bottle, no turning back now!</span>"
|
||||
var/veil_msg = "<span class='warning'>You sense a dark presence lurking just beyond the veil...</span>"
|
||||
var/objective_verb = "Kill"
|
||||
var/mob/living/demon_type = /mob/living/simple_animal/slaughter
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(user.z != 1)
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
return
|
||||
var/list/demon_candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", null, null, ROLE_ALIEN, 50, src)
|
||||
if(demon_candidates.len)
|
||||
if(used)
|
||||
return
|
||||
used = 1
|
||||
var/mob/dead/observer/theghost = pick(demon_candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "")
|
||||
|
||||
var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.holder = holder
|
||||
S.key = C.key
|
||||
S.mind.assigned_role = S.name
|
||||
S.mind.special_role = S.name
|
||||
SSticker.mode.traitors += S.mind
|
||||
var/datum/objective/assassinate/new_objective
|
||||
if(usr)
|
||||
new_objective = new /datum/objective/assassinate
|
||||
new_objective.owner = S.mind
|
||||
new_objective.target = usr.mind
|
||||
new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you."
|
||||
S.mind.objectives += new_objective
|
||||
var/datum/objective/new_objective2 = new /datum/objective
|
||||
new_objective2.owner = S.mind
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
|
||||
S.mind.objectives += new_objective2
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
Ctrl+Click a blood pool to manifest.</B>")
|
||||
if(new_objective)
|
||||
to_chat(S, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
|
||||
to_chat(S, "<B>Objective #[new_objective ? "[2]":"[1]"]</B>: [new_objective2.explanation_text]")
|
||||
|
||||
/obj/item/weapon/antag_spawner/slaughter_demon/laughter
|
||||
name = "vial of tickles"
|
||||
desc = "A magically infused bottle of clown love, distilled from countless hugging attacks. Used in funny rituals to attract adorable creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
color = "#FF69B4" // HOT PINK
|
||||
|
||||
veil_msg = "<span class='warning'>You sense an adorable presence lurking just beyond the veil...</span>"
|
||||
objective_verb = "Hug and Tickle"
|
||||
demon_type = /mob/living/simple_animal/slaughter/laughter
|
||||
|
||||
@@ -25,6 +25,12 @@
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mai
|
||||
normal_integrity = 250
|
||||
|
||||
/obj/machinery/door/airlock/maintenance/external
|
||||
name = "external airlock access"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mai
|
||||
normal_integrity = 250
|
||||
|
||||
/obj/machinery/door/airlock/mining
|
||||
name = "mining airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
|
||||
@@ -30,23 +30,23 @@
|
||||
icon_state = "white"
|
||||
plane = LIGHTING_PLANE
|
||||
layer = LIGHTING_LAYER
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/abstract/marker
|
||||
name = "marker"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = TRUE
|
||||
icon_state = "wave3"
|
||||
layer = RIPPLE_LAYER
|
||||
|
||||
/obj/effect/abstract/marker/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.all_abstract_markers += src
|
||||
|
||||
/obj/effect/abstract/marker/Destroy()
|
||||
GLOB.all_abstract_markers -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/abstract/marker/at
|
||||
name = "active turf marker"
|
||||
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/abstract/marker
|
||||
name = "marker"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = TRUE
|
||||
icon_state = "wave3"
|
||||
layer = RIPPLE_LAYER
|
||||
|
||||
/obj/effect/abstract/marker/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.all_abstract_markers += src
|
||||
|
||||
/obj/effect/abstract/marker/Destroy()
|
||||
GLOB.all_abstract_markers -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/abstract/marker/at
|
||||
name = "active turf marker"
|
||||
|
||||
|
||||
@@ -1,212 +1,212 @@
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
/obj/item/device/gps
|
||||
name = "global positioning system"
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016. Alt+click to toggle power."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "gps-c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;magnets=1;bluespace=2"
|
||||
unique_rename = TRUE
|
||||
var/gpstag = "COM0"
|
||||
var/emped = FALSE
|
||||
var/turf/locked_location
|
||||
var/tracking = TRUE
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
|
||||
/obj/item/device/gps/Initialize()
|
||||
..()
|
||||
GLOB.GPS_list += src
|
||||
name = "global positioning system ([gpstag])"
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/device/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gps/emp_act(severity)
|
||||
emped = TRUE
|
||||
cut_overlay("working")
|
||||
add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
/obj/item/device/gps/proc/reboot()
|
||||
emped = FALSE
|
||||
cut_overlay("emp")
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/device/gps/AltClick(mob/user)
|
||||
toggletracking(user)
|
||||
|
||||
/obj/item/device/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, be_close=TRUE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "It's busted!")
|
||||
return
|
||||
if(tracking)
|
||||
cut_overlay("working")
|
||||
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
|
||||
tracking = FALSE
|
||||
else
|
||||
add_overlay("working")
|
||||
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
|
||||
tracking = TRUE
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "[src] fizzles weakly.")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
|
||||
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(src)
|
||||
data["current"] = "[get_area_name(curr)] ([curr.x], [curr.y], [curr.z])"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/obj/item/device/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G)
|
||||
if(!global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/area/gps_area = get_area_name(G)
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["area"] = format_text(gps_area)
|
||||
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
|
||||
if(!direction)
|
||||
direction = "CENTER"
|
||||
signal["degrees"] = "N/A"
|
||||
signal["direction"] = direction
|
||||
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = uppertext(copytext(sanitize(a), 1, 5))
|
||||
gpstag = a
|
||||
name = "global positioning system ([gpstag])"
|
||||
. = TRUE
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
|
||||
/obj/item/device/gps/Topic(href, href_list)
|
||||
..()
|
||||
if(href_list["tag"] )
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
if(in_range(src, usr))
|
||||
gpstag = a
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gps/science
|
||||
icon_state = "gps-s"
|
||||
gpstag = "SCI0"
|
||||
|
||||
/obj/item/device/gps/engineering
|
||||
icon_state = "gps-e"
|
||||
gpstag = "ENG0"
|
||||
|
||||
/obj/item/device/gps/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINE0"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/device/gps/cyborg
|
||||
icon_state = "gps-b"
|
||||
gpstag = "BORG0"
|
||||
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/device/gps/internal
|
||||
icon_state = null
|
||||
flags = ABSTRACT
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
/obj/item/device/gps/mining/internal
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/device/gps/internal/base
|
||||
gpstag = "NT_AUX"
|
||||
desc = "A homing signal from Nanotrasen's mining base."
|
||||
|
||||
/obj/item/device/gps/visible_debug
|
||||
name = "visible GPS"
|
||||
gpstag = "ADMIN"
|
||||
desc = "This admin-spawn GPS unit leaves the coordinates visible \
|
||||
on any turf that it passes over, for debugging. Especially useful \
|
||||
for marking the area around the transition edges."
|
||||
var/list/turf/tagged
|
||||
|
||||
/obj/item/device/gps/visible_debug/Initialize()
|
||||
. = ..()
|
||||
tagged = list()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/device/gps/visible_debug/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// I assume it's faster to color,tag and OR the turf in, rather
|
||||
// then checking if its there
|
||||
T.color = RANDOM_COLOUR
|
||||
T.maptext = "[T.x],[T.y],[T.z]"
|
||||
tagged |= T
|
||||
|
||||
/obj/item/device/gps/visible_debug/proc/clear()
|
||||
while(tagged.len)
|
||||
var/turf/T = pop(tagged)
|
||||
T.color = initial(T.color)
|
||||
T.maptext = initial(T.maptext)
|
||||
|
||||
/obj/item/device/gps/visible_debug/Destroy()
|
||||
if(tagged)
|
||||
clear()
|
||||
tagged = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
GLOBAL_LIST_EMPTY(GPS_list)
|
||||
/obj/item/device/gps
|
||||
name = "global positioning system"
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016. Alt+click to toggle power."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "gps-c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;magnets=1;bluespace=2"
|
||||
unique_rename = TRUE
|
||||
var/gpstag = "COM0"
|
||||
var/emped = FALSE
|
||||
var/turf/locked_location
|
||||
var/tracking = TRUE
|
||||
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
|
||||
/obj/item/device/gps/Initialize()
|
||||
..()
|
||||
GLOB.GPS_list += src
|
||||
name = "global positioning system ([gpstag])"
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/device/gps/Destroy()
|
||||
GLOB.GPS_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gps/emp_act(severity)
|
||||
emped = TRUE
|
||||
cut_overlay("working")
|
||||
add_overlay("emp")
|
||||
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
|
||||
SStgui.close_uis(src) //Close the UI control if it is open.
|
||||
|
||||
/obj/item/device/gps/proc/reboot()
|
||||
emped = FALSE
|
||||
cut_overlay("emp")
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/device/gps/AltClick(mob/user)
|
||||
toggletracking(user)
|
||||
|
||||
/obj/item/device/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, be_close=TRUE))
|
||||
return //user not valid to use gps
|
||||
if(emped)
|
||||
to_chat(user, "It's busted!")
|
||||
return
|
||||
if(tracking)
|
||||
cut_overlay("working")
|
||||
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
|
||||
tracking = FALSE
|
||||
else
|
||||
add_overlay("working")
|
||||
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
|
||||
tracking = TRUE
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
if(emped)
|
||||
to_chat(user, "[src] fizzles weakly.")
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
|
||||
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
|
||||
ui.open()
|
||||
|
||||
ui.set_autoupdate(state = updating)
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["power"] = tracking
|
||||
data["tag"] = gpstag
|
||||
data["updating"] = updating
|
||||
data["globalmode"] = global_mode
|
||||
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
|
||||
return data
|
||||
|
||||
var/turf/curr = get_turf(src)
|
||||
data["current"] = "[get_area_name(curr)] ([curr.x], [curr.y], [curr.z])"
|
||||
|
||||
var/list/signals = list()
|
||||
data["signals"] = list()
|
||||
|
||||
for(var/gps in GLOB.GPS_list)
|
||||
var/obj/item/device/gps/G = gps
|
||||
if(G.emped || !G.tracking || G == src)
|
||||
continue
|
||||
var/turf/pos = get_turf(G)
|
||||
if(!global_mode && pos.z != curr.z)
|
||||
continue
|
||||
var/area/gps_area = get_area_name(G)
|
||||
var/list/signal = list()
|
||||
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
|
||||
signal["area"] = format_text(gps_area)
|
||||
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
|
||||
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
|
||||
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
|
||||
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
|
||||
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
|
||||
if(!direction)
|
||||
direction = "CENTER"
|
||||
signal["degrees"] = "N/A"
|
||||
signal["direction"] = direction
|
||||
|
||||
signals += list(signal) //Add this signal to the list of signals
|
||||
data["signals"] = signals
|
||||
return data
|
||||
|
||||
|
||||
|
||||
/obj/item/device/gps/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("rename")
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = uppertext(copytext(sanitize(a), 1, 5))
|
||||
gpstag = a
|
||||
name = "global positioning system ([gpstag])"
|
||||
. = TRUE
|
||||
if("power")
|
||||
toggletracking(usr)
|
||||
. = TRUE
|
||||
if("updating")
|
||||
updating = !updating
|
||||
. = TRUE
|
||||
if("globalmode")
|
||||
global_mode = !global_mode
|
||||
. = TRUE
|
||||
|
||||
/obj/item/device/gps/Topic(href, href_list)
|
||||
..()
|
||||
if(href_list["tag"] )
|
||||
var/a = input("Please enter desired tag.", name, gpstag) as text
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
if(in_range(src, usr))
|
||||
gpstag = a
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gps/science
|
||||
icon_state = "gps-s"
|
||||
gpstag = "SCI0"
|
||||
|
||||
/obj/item/device/gps/engineering
|
||||
icon_state = "gps-e"
|
||||
gpstag = "ENG0"
|
||||
|
||||
/obj/item/device/gps/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINE0"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/device/gps/cyborg
|
||||
icon_state = "gps-b"
|
||||
gpstag = "BORG0"
|
||||
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/device/gps/internal
|
||||
icon_state = null
|
||||
flags = ABSTRACT
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
/obj/item/device/gps/mining/internal
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
/obj/item/device/gps/internal/base
|
||||
gpstag = "NT_AUX"
|
||||
desc = "A homing signal from Nanotrasen's mining base."
|
||||
|
||||
/obj/item/device/gps/visible_debug
|
||||
name = "visible GPS"
|
||||
gpstag = "ADMIN"
|
||||
desc = "This admin-spawn GPS unit leaves the coordinates visible \
|
||||
on any turf that it passes over, for debugging. Especially useful \
|
||||
for marking the area around the transition edges."
|
||||
var/list/turf/tagged
|
||||
|
||||
/obj/item/device/gps/visible_debug/Initialize()
|
||||
. = ..()
|
||||
tagged = list()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/device/gps/visible_debug/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// I assume it's faster to color,tag and OR the turf in, rather
|
||||
// then checking if its there
|
||||
T.color = RANDOM_COLOUR
|
||||
T.maptext = "[T.x],[T.y],[T.z]"
|
||||
tagged |= T
|
||||
|
||||
/obj/item/device/gps/visible_debug/proc/clear()
|
||||
while(tagged.len)
|
||||
var/turf/T = pop(tagged)
|
||||
T.color = initial(T.color)
|
||||
T.maptext = initial(T.maptext)
|
||||
|
||||
/obj/item/device/gps/visible_debug/Destroy()
|
||||
if(tagged)
|
||||
clear()
|
||||
tagged = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
@@ -12,10 +12,10 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>You are not capable of wearing underwear.</span>")
|
||||
return
|
||||
|
||||
if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>You are not capable of wearing underwear.</span>")
|
||||
return
|
||||
|
||||
var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks")
|
||||
|
||||
if(!Adjacent(user))
|
||||
@@ -36,4 +36,4 @@
|
||||
H.socks= new_socks
|
||||
|
||||
add_fingerprint(H)
|
||||
H.update_body()
|
||||
H.update_body()
|
||||
|
||||
Reference in New Issue
Block a user