Merge pull request #3 from Citadel-Station-13/master
Updating my fork on a web browser, oof
This commit is contained in:
@@ -235,6 +235,11 @@
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SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
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. = P.on_hit(src, 0, def_zone)
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//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
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// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
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/atom/proc/shove_act(mob/living/target, mob/living/user)
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return FALSE
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/atom/proc/in_contents_of(container)//can take class or object instance as argument
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if(ispath(container))
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if(istype(src.loc, container))
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@@ -88,17 +88,50 @@
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return
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close_machine(target)
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/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
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if(!state_open && !occupant)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
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. = TRUE
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if(..())
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return
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if(occupant)
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to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
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return
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if(state_open)
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to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
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return
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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return FALSE
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/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_change_direction_wrench(user, I))
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return
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return TRUE
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/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_pry_open(I))
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return
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return TRUE
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if(default_deconstruction_crowbar(I))
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return TRUE
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/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
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. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
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if(.)
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I.play_tool_sound(src, 50)
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visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
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open_machine()
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/obj/machinery/sleeper/AltClick(mob/user)
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if(!user.canUseTopic(src, !issilicon(user)))
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return
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return ..()
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if(state_open)
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close_machine()
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else
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open_machine()
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/obj/machinery/sleeper/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
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/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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@@ -190,7 +223,7 @@
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if(inject_chem(chem, usr))
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. = TRUE
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if(scrambled_chems && prob(5))
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to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
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to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
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/obj/machinery/sleeper/emag_act(mob/user)
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. = ..()
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@@ -89,11 +89,11 @@
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return C
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return null
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/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
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/obj/machinery/dna_scannernew/close_machine(atom/movable/target)
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if(!state_open)
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return FALSE
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..(user)
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..(target)
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// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
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var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
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@@ -111,7 +111,7 @@
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return TRUE
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/obj/machinery/dna_scannernew/open_machine()
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if(state_open)
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if(state_open || panel_open)
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return FALSE
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..()
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@@ -126,23 +126,48 @@
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return
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open_machine()
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/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
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if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
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update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
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/obj/machinery/dna_scannernew/screwdriver_act(mob/living/user, obj/item/I)
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. = TRUE
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if(..())
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return
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if(occupant)
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to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
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return
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if(state_open)
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to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
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return
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if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) //sent icon_state is irrelevant...
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update_icon() //..since we're updating the icon here, since the scanner can be unpowered when opened/closed
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return
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return FALSE
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/obj/machinery/dna_scannernew/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_change_direction_wrench(user, I))
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return TRUE
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/obj/machinery/dna_scannernew/crowbar_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_pry_open(I))
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return
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return TRUE
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if(default_deconstruction_crowbar(I))
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return
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return TRUE
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return ..()
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/obj/machinery/dna_scannernew/default_pry_open(obj/item/I) //wew
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. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
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if(.)
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I.play_tool_sound(src, 50)
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visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
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open_machine()
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/obj/machinery/dna_scannernew/interact(mob/user)
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toggle_open(user)
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/obj/machinery/dna_scannernew/AltClick(mob/user)
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if(!user.canUseTopic(src, !issilicon(user)))
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return
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interact(user)
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/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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@@ -138,7 +138,7 @@
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to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
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return
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if(state_open)
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to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] it's maintenance hatch!</span>")
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to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
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return
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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@@ -279,12 +279,12 @@
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name = "\improper Melon Seed \"Scattershot\""
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desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
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icon_state = "mecha_scatter"
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equip_cooldown = 30
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equip_cooldown = 20
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projectile = /obj/item/projectile/bullet/seed
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projectiles = 4
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projectile_energy_cost = 55
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projectiles = 20
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projectile_energy_cost = 25
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projectiles_per_shot = 10
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variance = 20
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variance = 25
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harmful = TRUE
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
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@@ -21,6 +21,7 @@
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anchored = TRUE
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layer = TABLE_LAYER
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climbable = TRUE
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obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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@@ -136,6 +137,15 @@
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var/mob/living/carbon/human/H = pushed_mob
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
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/obj/structure/table/shove_act(mob/living/target, mob/living/user)
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if(!target.resting)
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target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
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"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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target.forceMove(src.loc)
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log_combat(user, target, "shoved", "onto [src] (table)")
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return TRUE
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
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@@ -382,6 +382,19 @@
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if(ismob(A) || .)
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A.ratvar_act()
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//called on /datum/species/proc/altdisarm()
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/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
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var/list/possibilities
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for(var/obj/O in contents)
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if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
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LAZYADD(possibilities, O)
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else if(!O.CanPass(target, src))
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return FALSE
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if(possibilities)
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var/obj/O = pick(possibilities)
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return O.shove_act(target, user)
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return FALSE
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/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = icon
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underlay_appearance.icon_state = icon_state
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