Merge pull request #3 from Citadel-Station-13/master

Updating my fork on a web browser, oof
This commit is contained in:
Seris02
2019-10-02 16:11:02 +08:00
committed by GitHub
22 changed files with 236 additions and 76 deletions
+5
View File
@@ -235,6 +235,11 @@
SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
. = P.on_hit(src, 0, def_zone)
//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
/atom/proc/shove_act(mob/living/target, mob/living/user)
return FALSE
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
if(istype(src.loc, container))
+41 -8
View File
@@ -88,17 +88,50 @@
return
close_machine(target)
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
if(!state_open && !occupant)
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
return FALSE
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_change_direction_wrench(user, I))
return
return TRUE
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(default_pry_open(I))
return
return TRUE
if(default_deconstruction_crowbar(I))
return TRUE
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
if(.)
I.play_tool_sound(src, 50)
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/sleeper/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
return
return ..()
if(state_open)
close_machine()
else
open_machine()
/obj/machinery/sleeper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
@@ -190,7 +223,7 @@
if(inject_chem(chem, usr))
. = TRUE
if(scrambled_chems && prob(5))
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
/obj/machinery/sleeper/emag_act(mob/user)
. = ..()
+36 -11
View File
@@ -89,11 +89,11 @@
return C
return null
/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
/obj/machinery/dna_scannernew/close_machine(atom/movable/target)
if(!state_open)
return FALSE
..(user)
..(target)
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
@@ -111,7 +111,7 @@
return TRUE
/obj/machinery/dna_scannernew/open_machine()
if(state_open)
if(state_open || panel_open)
return FALSE
..()
@@ -126,23 +126,48 @@
return
open_machine()
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
/obj/machinery/dna_scannernew/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(..())
return
if(occupant)
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) //sent icon_state is irrelevant...
update_icon() //..since we're updating the icon here, since the scanner can be unpowered when opened/closed
return
return FALSE
/obj/machinery/dna_scannernew/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_change_direction_wrench(user, I))
return TRUE
/obj/machinery/dna_scannernew/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(default_pry_open(I))
return
return TRUE
if(default_deconstruction_crowbar(I))
return
return TRUE
return ..()
/obj/machinery/dna_scannernew/default_pry_open(obj/item/I) //wew
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
if(.)
I.play_tool_sound(src, 50)
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/dna_scannernew/interact(mob/user)
toggle_open(user)
/obj/machinery/dna_scannernew/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
return
interact(user)
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
return
+1 -1
View File
@@ -138,7 +138,7 @@
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
return
if(state_open)
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] it's maintenance hatch!</span>")
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
return
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
return
+4 -4
View File
@@ -279,12 +279,12 @@
name = "\improper Melon Seed \"Scattershot\""
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
icon_state = "mecha_scatter"
equip_cooldown = 30
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/seed
projectiles = 4
projectile_energy_cost = 55
projectiles = 20
projectile_energy_cost = 25
projectiles_per_shot = 10
variance = 20
variance = 25
harmful = TRUE
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
@@ -21,6 +21,7 @@
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
@@ -136,6 +137,15 @@
var/mob/living/carbon/human/H = pushed_mob
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
if(!target.resting)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(src.loc)
log_combat(user, target, "shoved", "onto [src] (table)")
return TRUE
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
+13
View File
@@ -382,6 +382,19 @@
if(ismob(A) || .)
A.ratvar_act()
//called on /datum/species/proc/altdisarm()
/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
var/list/possibilities
for(var/obj/O in contents)
if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
LAZYADD(possibilities, O)
else if(!O.CanPass(target, src))
return FALSE
if(possibilities)
var/obj/O = pick(possibilities)
return O.shove_act(target, user)
return FALSE
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state