Merge pull request #3 from Citadel-Station-13/master

Updating my fork on a web browser, oof
This commit is contained in:
Seris02
2019-10-02 16:11:02 +08:00
committed by GitHub
22 changed files with 236 additions and 76 deletions
@@ -86,7 +86,7 @@
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
+59 -1
View File
@@ -37,7 +37,7 @@
species = "lily"
plantname = "Lily Plants"
product = /obj/item/reagent_containers/food/snacks/grown/poppy/lily
mutatelist = list()
mutatelist = list(/obj/item/seeds/bee_balm)
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
@@ -221,3 +221,61 @@
if(!user.gloves)
to_chat(user, "<span class='danger'>The [name] burns your bare hand!</span>")
user.adjustFireLoss(rand(1, 5))
// Beebalm
/obj/item/seeds/bee_balm
name = "pack of Bee Balm seeds"
desc = "These seeds grow into Bee Balms."
icon_state = "seed-bee_balm"
species = "bee_balm"
plantname = "Bee Balm Buds"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm
endurance = 10
maturation = 8
yield = 3
potency = 30
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balm-grow"
icon_dead = "bee_balm-dead"
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/bee_balm/honey) //Lower odds of becoming honey
reagents_add = list("spaceacillin" = 0.1, "sterilizine" = 0.05)
/obj/item/reagent_containers/food/snacks/grown/bee_balm
seed = /obj/item/seeds/bee_balm
name = "bee balm"
desc = "A flower used for medical antiseptic in history."
icon_state = "bee_balm"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("strong antiseptic " = 1)
foodtype = GROSS
// Beebalm
/obj/item/seeds/bee_balm/honey
name = "pack of Honey Balm seeds"
desc = "These seeds grow into Honey Balms."
icon_state = "seed-bee_balmalt"
species = "seed-bee_balm_alt"
plantname = "Honey Balm Pods"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
endurance = 1
maturation = 10
yield = 1
potency = 1
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balmalt-grow"
icon_dead = "bee_balmalt-dead"
reagents_add = list("honey" = 0.1, "lye" = 0.3) //To make wax
rarity = 30
/obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
seed = /obj/item/seeds/bee_balm/honey
name = "honey balm"
desc = "A large honey filled pod of a flower."
icon_state = "bee_balmalt"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("wax" = 1)
foodtype = SUGAR
@@ -1821,67 +1821,36 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!target.resting)
target.adjustStaminaLoss(5)
if(target.is_shove_knockdown_blocked())
return
var/turf/target_oldturf = target.loc
var/shove_dir = get_dir(user.loc, target_oldturf)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/obj/structure/table/target_table
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
if(target_collateral_human)
if(target_collateral_human && target_collateral_human.resting)
shove_blocked = TRUE
else
target_collateral_human = null
target.Move(target_shove_turf, shove_dir)
if(get_turf(target) == target_oldturf)
if(target_shove_turf.density)
shove_blocked = TRUE
else
var/thoushallnotpass = FALSE
for(var/obj/O in target_shove_turf)
if(istype(O, /obj/structure/table))
target_table = O
else if(!O.CanPass(src, target_shove_turf))
shove_blocked = TRUE
thoushallnotpass = TRUE
if(thoushallnotpass)
target_table = null
shove_blocked = TRUE
if(target.is_shove_knockdown_blocked())
return
if(shove_blocked || target_table)
var/directional_blocked = FALSE
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
var/target_turf = get_turf(target)
for(var/obj/O in target_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
directional_blocked = TRUE
break
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
for(var/obj/O in target_shove_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
directional_blocked = TRUE
break
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = target.resting
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
if((directional_blocked || (!target_collateral_human && !target_shove_turf.shove_act(target, user))) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_table)
if(!targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(target_shove_turf)
log_combat(user, target, "shoved", "onto [target_table]")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
if(!target_collateral_human.resting)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
+27 -9
View File
@@ -111,14 +111,7 @@
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
if(!iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
if(!can_stuff_mob_in(target, user))
return
add_fingerprint(user)
if(user == target)
@@ -137,6 +130,19 @@
target.LAssailant = user
update_icon()
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return FALSE
if(!isturf(user.loc)) //No magically doing it from inside closets
return FALSE
if(target.buckled || target.has_buckled_mobs())
return FALSE
if(target.mob_size > MOB_SIZE_HUMAN)
if(!pushing)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
return FALSE
return TRUE
/obj/machinery/disposal/relaymove(mob/user)
attempt_escape(user)
@@ -265,6 +271,7 @@
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
var/datum/oracle_ui/themed/nano/ui
obj_flags = CAN_BE_HIT | USES_TGUI | SHOVABLE_ONTO
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
@@ -305,7 +312,7 @@
if(Adjacent(user))
return TRUE
return ..()
/obj/machinery/disposal/bin/oui_data(mob/user)
var/list/data = list()
@@ -360,6 +367,17 @@
else
return ..()
/obj/machinery/disposal/bin/shove_act(mob/living/target, mob/living/user)
if(can_stuff_mob_in(target, user, TRUE))
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into \the [src]!</span>",
"<span class='danger'>You shove [target.name] into \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [src] (disposal bin)")
return TRUE
return FALSE
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE