Merge pull request #14760 from keronshb/floorcluwneport

Ports Floor Cluwnes and Cluwnes.
This commit is contained in:
silicons
2021-06-09 11:21:22 -07:00
committed by GitHub
32 changed files with 773 additions and 3 deletions
+1
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@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/show_tip,
/client/proc/smite,
/client/proc/admin_away,
/client/proc/spawn_floor_cluwne,
/client/proc/cmd_admin_toggle_fov, //CIT CHANGE - FOV
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
))
+29 -3
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@@ -1333,9 +1333,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
ADMIN_PUNISHMENT_SHOES,
ADMIN_PUNISHMENT_PICKLE,
ADMIN_PUNISHMENT_FRY,
ADMIN_PUNISHMENT_CRACK,
ADMIN_PUNISHMENT_BLEED,
ADMIN_PUNISHMENT_SCARIFY)
ADMIN_PUNISHMENT_CRACK,
ADMIN_PUNISHMENT_BLEED,
ADMIN_PUNISHMENT_SCARIFY,
ADMIN_PUNISHMENT_CLUWNE)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1501,6 +1502,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
to_chat(usr,"<span class='warning'>[C] does not have knottable shoes!</span>")
return
sick_kicks.adjust_laces(SHOES_KNOTTED)
if(ADMIN_PUNISHMENT_CLUWNE)
if(!iscarbon(target))
to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>")
return
target.cluwneify()
punish_log(target, punishment)
@@ -1691,3 +1697,23 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
/client/proc/spawn_floor_cluwne()
set category = "Admin.Fun"
set name = "Unleash Floor Cluwne"
set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
var/target
if(!check_rights(R_FUN))
return
var/turf/T = get_turf(usr)
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
if(target && ishuman(target))
var/mob/living/carbon/human/H = target
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
FC.Acquire_Victim(H)
else
new /mob/living/simple_animal/hostile/floor_cluwne(T)
log_admin("[key_name(usr)] spawned floor cluwne.")
message_admins("[key_name(usr)] spawned floor cluwne.")
@@ -252,6 +252,10 @@
name = "Barnyard Curse"
spell_type = /obj/effect/proc_holder/spell/pointed/barnyardcurse
/datum/spellbook_entry/cluwne
name = "Cluwne Curse"
spell_type = /obj/effect/proc_holder/spell/targeted/cluwnecurse
/datum/spellbook_entry/charge
name = "Charge"
spell_type = /obj/effect/proc_holder/spell/targeted/charge
+106
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@@ -0,0 +1,106 @@
/obj/item/clothing/mask/gas/cluwne
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
flags_cover = MASKCOVERSEYES
icon_state = "cluwne"
item_state = "cluwne"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
clothing_flags = ALLOWINTERNALS
item_flags = ABSTRACT | DROPDEL
flags_inv = HIDEEARS|HIDEEYES
var/voicechange = TRUE
var/last_sound = 0
var/delay = 15
/obj/item/clothing/mask/gas/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh1()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh1.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh2()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh2.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/proc/play_laugh3()
if(world.time - delay > last_sound)
playsound (src, 'sound/voice/cluwnelaugh3.ogg', 30, 1)
last_sound = world.time
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot) //when you put it on
var/mob/living/carbon/C = user
if((C.wear_mask == src) && (voicechange))
play_laugh1()
return ..()
/obj/item/clothing/mask/gas/cluwne/handle_speech(datum/source, list/speech_args)
if(voicechange)
if(prob(5)) //the brain isn't fully gone yet...
speech_args[SPEECH_MESSAGE] = pick("HELP ME!!","PLEASE KILL ME!!","I WANT TO DIE!!", "END MY SUFFERING", "I CANT TAKE THIS ANYMORE!!" ,"SOMEBODY STOP ME!!")
play_laugh2()
if(prob(3))
speech_args[SPEECH_MESSAGE] = pick("HOOOOINKKKKKKK!!", "HOINK HOINK HOINK HOINK!!","HOINK HOINK!!","HOOOOOOIIINKKKK!!") //but most of the time they cant speak,
play_laugh3()
else
speech_args[SPEECH_MESSAGE] = pick("HEEEENKKKKKK!!", "HONK HONK HONK HONK!!","HONK HONK!!","HOOOOOONKKKK!!") //More sounds,
play_laugh1()
return SPEECH_MESSAGE
/obj/item/clothing/mask/gas/cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == SLOT_WEAR_MASK)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return
/obj/item/clothing/mask/gas/cluwne/happy_cluwne
name = "Happy Cluwne Mask"
desc = "The mask of a poor cluwne that has been scrubbed of its curse by the Nanotrasen supernatural machinations division. Guaranteed to be %99 curse free and %99.9 not haunted. "
item_flags = ABSTRACT
var/can_cluwne = FALSE
var/is_cursed = FALSE //i don't care that this is *slightly* memory wasteful, it's just one more byte and it's not like some madman is going to spawn thousands of these
var/is_very_cursed = FALSE
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/Initialize()
.=..()
if(prob(1)) //this function pre-determines the logic of the cluwne mask. applying and reapplying the mask does not alter or change anything
is_cursed = TRUE
is_very_cursed = FALSE
else if(prob(0.1))
is_cursed = FALSE
is_very_cursed = TRUE
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/attack_self(mob/user)
voicechange = !voicechange
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
if(voicechange)
play_laugh1()
/obj/item/clothing/mask/gas/cluwne/happy_cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(slot == SLOT_WEAR_MASK)
if(is_cursed && can_cluwne) //logic predetermined
log_admin("[key_name(H)] was made into a cluwne by [src]")
message_admins("[key_name(H)] got cluwned by [src]")
to_chat(H, "<span class='userdanger'>The masks straps suddenly tighten to your face and your thoughts are erased by a horrible green light!</span>")
H.dropItemToGround(src)
H.cluwneify()
qdel(src)
else if(is_very_cursed && can_cluwne)
var/turf/T = get_turf(src)
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
S.Acquire_Victim(user)
log_admin("[key_name(user)] summoned a floor cluwne using the [src]")
message_admins("[key_name(user)] summoned a floor cluwne using the [src]")
to_chat(H, "<span class='warning'>The mask suddenly slips off your face and... slides under the floor?</span>")
to_chat(H, "<i>...dneirf uoy ot gnoleb ton seod tahT</i>")
+29
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@@ -0,0 +1,29 @@
/obj/item/clothing/shoes/clown_shoes/cluwne
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
name = "clown shoes"
icon_state = "cluwne"
item_state = "cluwne"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = DROPDEL
var/footstep = 1
/obj/item/clothing/shoes/clown_shoes/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/shoes/clown_shoes/cluwne/step_action()
if(footstep > 1)
playsound(src, "clownstep", 50, 1)
footstep = 0
else
footstep++
/obj/item/clothing/shoes/clown_shoes/cluwne/equipped(mob/user, slot)
. = ..()
if(!ishuman(user))
return
if(slot == SLOT_SHOES)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return
+22
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@@ -0,0 +1,22 @@
/obj/item/clothing/under/cluwne
name = "clown suit"
desc = "<i>'HONK!'</i>"
icon_state = "greenclown"
item_state = "greenclown"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = DROPDEL
can_adjust = 0
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/under/cluwne/Initialize()
.=..()
ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
/obj/item/clothing/under/cluwne/equipped(mob/living/carbon/user, slot)
if(!ishuman(user))
return
if(slot == SLOT_W_UNIFORM)
var/mob/living/carbon/human/H = user
H.dna.add_mutation(CLUWNEMUT)
return ..()
+23
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@@ -0,0 +1,23 @@
/datum/round_event_control/floor_cluwne
name = "Floor Cluwne"
typepath = /datum/round_event/floor_cluwne
max_occurrences = 1
min_players = 20
weight = 10
/datum/round_event/floor_cluwne/start()
var/list/spawn_locs = list()
for(var/X in GLOB.xeno_spawn)
spawn_locs += X
if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
var/turf/T = get_turf(pick(spawn_locs))
var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
playsound(S, 'sound/misc/bikehorn_creepy.ogg', 50, 1, -1)
message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
log_game("A floor cluwne has been spawned at [COORD(T)]")
return SUCCESSFUL_SPAWN
@@ -0,0 +1,457 @@
GLOBAL_VAR_INIT(floor_cluwnes, 0)
#define STAGE_HAUNT 1
#define STAGE_SPOOK 2
#define STAGE_TORMENT 3
#define STAGE_ATTACK 4
#define MANIFEST_DELAY 9
/mob/living/simple_animal/hostile/floor_cluwne
name = "???"
desc = "...."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cluwne"
icon_living = "cluwne"
icon_gib = "clown_gib"
maxHealth = 250
health = 250
speed = -1
attack_verb_continuous = "attacks"
attack_verb_simple = "attack"
attack_sound = 'sound/items/bikehorn.ogg'
del_on_death = TRUE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB | LETPASSTHROW | PASSGLASS | PASSBLOB//it's practically a ghost when unmanifested (under the floor)
loot = list(/obj/item/clothing/mask/gas/cluwne)
wander = FALSE
minimum_distance = 2
move_to_delay = 1
movement_type = FLYING
environment_smash = FALSE
lose_patience_timeout = FALSE
pixel_y = 8
pressure_resistance = 200
minbodytemp = 0
maxbodytemp = 1500
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
var/mob/living/carbon/human/current_victim
var/manifested = FALSE
var/switch_stage = 60
var/stage = STAGE_HAUNT
var/interest = 0
var/target_area
var/invalid_area_typecache = list(/area/space, /area/lavaland, /area/centcom, /area/reebe, /area/shuttle/syndicate)
var/eating = FALSE
var/dontkill = FALSE //for if we just wanna curse a fucker
var/obj/effect/dummy/floorcluwne_orbit/poi
var/obj/effect/temp_visual/fcluwne_manifest/cluwnehole
move_resist = INFINITY
hud_type = /datum/hud/ghost
hud_possible = list(ANTAG_HUD)
/mob/living/simple_animal/hostile/floor_cluwne/Initialize()
. = ..()
access_card = new /obj/item/card/id(src)
var/datum/job/captain/C = new /datum/job/captain
access_card.access = C.get_access()
invalid_area_typecache = typecacheof(invalid_area_typecache)
Manifest()
if(!current_victim)
Acquire_Victim()
poi = new(src)
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_health()
return //we use a different hud
/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_status()
return //we use a different hud
/mob/living/simple_animal/hostile/floor_cluwne/Destroy()
QDEL_NULL(poi)
return ..()
/mob/living/simple_animal/hostile/floor_cluwne/attack_hand(mob/living/carbon/human/M)
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/mob/living/simple_animal/hostile/floor_cluwne/CanPass(atom/A, turf/target)
return TRUE
/mob/living/simple_animal/hostile/floor_cluwne/Life()
do_jitter_animation(1000)
pixel_y = 8
var/area/A = get_area(src.loc)
if(is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(z))
var/area = pick(GLOB.teleportlocs)
var/area/tp = GLOB.teleportlocs[area]
forceMove(pick(get_area_turfs(tp.type)))
if(!current_victim)
Acquire_Victim()
if(stage && !manifested)
INVOKE_ASYNC(src, .proc/On_Stage)
if(stage == STAGE_ATTACK)
playsound(src, 'sound/misc/cluwne_breathing.ogg', 75, 1)
if(eating)
return
var/turf/T = get_turf(current_victim)
A = get_area(T)
if(prob(5))//checks roughly every 20 ticks
if(current_victim.stat == DEAD || current_victim.dna.check_mutation(CLUWNEMUT) || is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(current_victim.z))
if(!Found_You())
Acquire_Victim()
if(get_dist(src, current_victim) > 9 && !manifested && !is_type_in_typecache(A, invalid_area_typecache))//if cluwne gets stuck he just teleports
do_teleport(src, T)
interest++
if(interest >= switch_stage * 4 && !dontkill)
stage = STAGE_ATTACK
else if(interest >= switch_stage * 2)
stage = STAGE_TORMENT
else if(interest >= switch_stage)
stage = STAGE_SPOOK
else if(interest < switch_stage)
stage = STAGE_HAUNT
..()
/mob/living/simple_animal/hostile/floor_cluwne/Goto(target, delay, minimum_distance)
var/area/A = get_area(current_victim.loc)
if(!manifested && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(current_victim.z))
walk_to(src, target, minimum_distance, delay)
else
walk_to(src,0)
/mob/living/simple_animal/hostile/floor_cluwne/FindTarget()
return current_victim
/mob/living/simple_animal/hostile/floor_cluwne/CanAttack(atom/the_target)//you will not escape
return TRUE
/mob/living/simple_animal/hostile/floor_cluwne/AttackingTarget()
return
/mob/living/simple_animal/hostile/floor_cluwne/LoseTarget()
return
/mob/living/simple_animal/hostile/floor_cluwne/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)//prevents runtimes with machine fuckery
return FALSE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Found_You()
for(var/obj/structure/closet/hiding_spot in orange(7,src))
if(current_victim.loc == hiding_spot)
hiding_spot.bust_open()
current_victim.Paralyze(40)
to_chat(current_victim, "<span class='warning'>...edih t'nac uoY</span>")
return TRUE
return FALSE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Acquire_Victim(specific)
for(var/I in GLOB.player_list)//better than a potential recursive loop
var/mob/living/carbon/human/H = pick(GLOB.player_list)//so the check is fair
var/area/A
if(specific)
H = specific
A = get_area(H.loc)
if(H.stat != DEAD && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
return target = current_victim
A = get_area(H.loc)
if(H && ishuman(H) && H.stat != DEAD && H != current_victim && H.has_dna() && !H.dna.check_mutation(CLUWNEMUT) && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
current_victim = H
interest = 0
stage = STAGE_HAUNT
return target = current_victim
message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
qdel(src)
/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
if(manifested)
mobility_flags &= ~MOBILITY_MOVE
update_mobility()
cluwnehole = new(src.loc)
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY)
else
layer = GAME_PLANE
invisibility = INVISIBILITY_OBSERVER
density = FALSE
mobility_flags |= MOBILITY_MOVE
update_mobility()
if(cluwnehole)
qdel(cluwnehole)
/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
layer = LYING_MOB_LAYER
invisibility = FALSE
density = TRUE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Reset_View(screens, colour, mob/living/carbon/human/H)
if(screens)
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
if(colour && H)
H.client.color = colour
/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
var/mob/living/carbon/human/H = current_victim
switch(stage)
if(STAGE_HAUNT)
if(prob(5))
H.blur_eyes(1)
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 1)
if(prob(5))
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 5)
if(prob(3))
var/obj/item/I = locate() in orange(H, 8)
if(I && !I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What threw that?</span>")
if(STAGE_SPOOK)
if(prob(4))
var/turf/T = get_turf(H)
T.handle_slip(H, 20)
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2.ogg', 2)
if(prob(5))
H.playsound_local(src,'sound/voice/cluwnelaugh2_reversed.ogg', 2)
if(prob(5))
H.playsound_local(src,'sound/misc/bikehorn_creepy.ogg', 10)
to_chat(H, "<i>knoh</i>")
if(prob(5))
var/obj/item/I = locate() in orange(H, 8)
if(I && !I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What threw that?</span>")
if(prob(2))
to_chat(H, "<i>yalp ot tnaw I</i>")
Appear()
manifested = FALSE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 1)
if(STAGE_TORMENT)
if(prob(5))
var/turf/T = get_turf(H)
T.handle_slip(H, 20)
to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
if(prob(3))
playsound(src,pick('sound/spookoween/scary_horn.ogg', 'sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 30, 1)
if(prob(3))
playsound(src,'sound/voice/cluwnelaugh1.ogg', 30, 1)
if(prob(3))
playsound(src,'sound/voice/cluwnelaugh2_reversed.ogg', 30, 1)
if(prob(5))
playsound(src,'sound/misc/bikehorn_creepy.ogg', 30, 1)
if(prob(4))
for(var/obj/item/I in orange(8, H))
if(!I.anchored)
I.throw_at(H, 4, 3)
to_chat(H, "<span class='warning'>What the hell?!</span>")
if(prob(2))
to_chat(H, "<span class='warning'>Something feels very wrong...</span>")
H.playsound_local(src,'sound/hallucinations/behind_you1.ogg', 25)
H.flash_act()
if(prob(2))
to_chat(H, "<i>!?REHTOMKNOH eht esiarp uoy oD</i>")
to_chat(H, "<span class='warning'>Something grabs your foot!</span>")
H.playsound_local(src,'sound/hallucinations/i_see_you1.ogg', 25)
H.Stun(20)
if(prob(3))
to_chat(H, "<i>KNOH ?od nottub siht seod tahW</i>")
for(var/turf/open/O in RANGE_TURFS(6, src))
O.MakeSlippery(TURF_WET_WATER, 10)
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
if(prob(1))
to_chat(H, "<span class='userdanger'>WHAT THE FUCK IS THAT?!</span>")
to_chat(H, "<i>.KNOH !nuf hcum os si uoy htiw gniyalP .KNOH KNOH KNOH</i>")
H.playsound_local(src,'sound/hallucinations/im_here1.ogg', 25)
H.reagents.add_reagent(/datum/reagent/toxin/mindbreaker, 3)
H.reagents.add_reagent(/datum/reagent/consumable/laughter, 5)
H.reagents.add_reagent(/datum/reagent/mercury, 3)
Appear()
manifested = FALSE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 2)
for(var/obj/machinery/light/L in range(8, H))
L.flicker()
if(STAGE_ATTACK)
if(dontkill)
stage = STAGE_TORMENT
return
if(!eating)
Found_You()
for(var/I in getline(src,H))
var/turf/T = I
if(T.density)
forceMove(H.loc)
for(var/obj/structure/O in T)
if(O.density || istype(O, /obj/machinery/door/airlock))
forceMove(H.loc)
to_chat(H, "<span class='userdanger'>You feel the floor closing in on your feet!</span>")
H.Paralyze(300)
INVOKE_ASYNC(H, /mob.proc/emote, "scream")
H.adjustBruteLoss(10)
manifested = TRUE
Manifest()
if(!eating)
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 50, TIMER_OVERRIDE|TIMER_UNIQUE)
for(var/turf/open/O in RANGE_TURFS(6, src))
O.MakeSlippery(TURF_WET_LUBE, 20)
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
eating = TRUE
/mob/living/simple_animal/hostile/floor_cluwne/proc/Grab(mob/living/carbon/human/H)
if (H != current_victim)
message_admins("Cluwne tried to grab someone who's not the target. Returning to life stage.")
return
to_chat(H, "<span class='userdanger'>You feel a cold, gloved hand clamp down on your ankle!</span>")
for(var/I in 1 to get_dist(src, H))
if(do_after(src, 5, target = H))
step_towards(H, src)
playsound(H, pick('sound/effects/bodyscrape-01.ogg', 'sound/effects/bodyscrape-02.ogg'), 20, 1, -4)
if(prob(40))
H.emote("scream")
else if(prob(25))
H.say(pick("HELP ME!!","IT'S GOT ME!!","DON'T LET IT TAKE ME!!",";SOMETHING'S KILLING ME!!","HOLY FUCK!!"))
playsound(src, pick('sound/voice/cluwnelaugh1.ogg', 'sound/voice/cluwnelaugh2.ogg', 'sound/voice/cluwnelaugh3.ogg'), 50, 1)
if(get_dist(src,H) <= 1)
visible_message("<span class='danger'>[src] begins dragging [H] under the floor!</span>")
if(do_after(src, 50, target = H) && eating)
H.become_blind()
H.layer = GAME_PLANE
H.invisibility = INVISIBILITY_OBSERVER
H.density = FALSE
H.anchored = TRUE
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Kill, H), 100, TIMER_OVERRIDE|TIMER_UNIQUE)
visible_message("<span class='danger'>[src] pulls [H] under!</span>")
to_chat(H, "<span class='userdanger'>[src] drags you underneath the floor!</span>")
else
eating = FALSE
else
eating = FALSE
manifested = FALSE
Manifest()
/mob/living/simple_animal/hostile/floor_cluwne/proc/Kill(mob/living/carbon/human/H)
if (H != current_victim)
message_admins("Cluwne tried to kill someone who's not the target. Returning to life stage.")
H.invisibility = initial(H.invisibility)
return
if(!istype(H) || !H.client)
H.invisibility = initial(H.invisibility)
Acquire_Victim()
return
playsound(H, 'sound/effects/cluwne_feast.ogg', 100, 0, -4)
var/old_color = H.client.color
var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
H.client.color = pure_red
animate(H.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
for(var/turf/T in orange(H, 4))
H.add_splatter_floor(T)
if(do_after(src, 50, target = H))
H.unequip_everything()//more runtime prevention
if(prob(75))
H.gib(FALSE)
else
H.cluwneify()
H.adjustBruteLoss(30)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100, 100)
H.cure_blind()
H.layer = initial(H.layer)
H.invisibility = initial(H.invisibility)
H.density = initial(H.density)
H.anchored = initial(H.anchored)
H.blur_eyes(10)
animate(H.client,color = old_color, time = 20)
eating = FALSE
switch_stage = switch_stage * 0.75 //he gets faster after each feast
for(var/mob/M in GLOB.player_list)
M.playsound_local(get_turf(M), 'sound/misc/honk_echo_distant.ogg', 50, 1, pressure_affected = FALSE)
interest = 0
stage = STAGE_HAUNT
Acquire_Victim()
//manifestation animation
/obj/effect/temp_visual/fcluwne_manifest
icon = 'icons/turf/floors.dmi'
icon_state = "fcluwne_open"
layer = TURF_LAYER
duration = 600
randomdir = FALSE
/obj/effect/temp_visual/fcluwne_manifest/Initialize()
. = ..()
playsound(src, 'sound/misc/floor_cluwne_emerge.ogg', 100, 1)
flick("fcluwne_manifest",src)
/obj/effect/dummy/floorcluwne_orbit
name = "floor cluwne"
desc = "If you have this, tell a coder or admin!"
/obj/effect/dummy/floorcluwne_orbit/Initialize()
. = ..()
GLOB.floor_cluwnes++
name += " ([GLOB.floor_cluwnes])"
GLOB.poi_list += src
/obj/effect/dummy/floorcluwne_orbit/Destroy()
. = ..()
GLOB.poi_list -= src
#undef STAGE_HAUNT
#undef STAGE_SPOOK
#undef STAGE_TORMENT
#undef STAGE_ATTACK
#undef MANIFEST_DELAY
@@ -0,0 +1,36 @@
/obj/effect/proc_holder/spell/targeted/cluwnecurse
name = "Curse of the Cluwne"
desc = "This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun."
school = "transmutation"
charge_type = "recharge"
charge_max = 600
charge_counter = 0
clothes_req = SPELL_WIZARD_GARB
stat_allowed = 0
invocation = "CLU WO'NIS CA'TE'BEST'IS MAXIMUS!"
invocation_type = "shout"
range = 3
cooldown_min = 75
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human)
action_icon = 'icons/mob/actions/actions_spells.dmi'
action_icon_state = "cluwne"
/obj/effect/proc_holder/spell/targeted/cluwnecurse/cast(list/targets, mob/user = usr)
if(!targets.len)
to_chat(user, "<span class='notice'>No target found in range.</span>")
return
var/mob/living/carbon/target = targets[1]
if(!(target.type in compatible_mobs))
to_chat(user, "<span class='notice'>You are unable to curse [target]!</span>")
return
if(!(target in oview(range)))
to_chat(user, "<span class='notice'>They are too far away!</span>")
return
var/mob/living/carbon/human/H = target
H.cluwneify()
/datum/action/spell_action/New(Target)
..()
var/obj/effect/proc_holder/spell/S = Target
icon_icon = S.action_icon