Fixes antag prefs breaking
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@@ -45,6 +45,8 @@
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#define ROLE_RESPAWN "respawnsystem"
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/// Not an actual antag. Lets players force all antags off.
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#define ROLE_NO_ANTAGONISM "NO_ANTAGS"
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//Define for disabling individual antagonists for dynamic
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#define HAS_ANTAG_PREF(C,ROLE) (!(ROLE_NO_ANTAGONISM in C.prefs.be_special) && (ROLE in C.prefs.be_special))
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//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
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//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
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//(in game days played) to play that role
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