fixes the merge conflicts
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@@ -36,7 +36,6 @@
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ricochet_chance = 40
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shrapnel_type = /obj/item/shrapnel
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ricochet_incidence_leeway = 60
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hit_stunned_targets = TRUE
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/obj/item/projectile/bullet/shrapnel/mega
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name = "flying shrapnel hunk"
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@@ -63,6 +62,3 @@
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name = "megastingball pellet"
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ricochets_max = 6
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ricochet_chance = 110
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/obj/item/projectile/bullet/pellet/stingball/on_ricochet(atom/A)
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hit_stunned_targets = TRUE // ducking will save you from the first wave, but not the rebounds
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