fixes the merge conflicts
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@@ -41,17 +41,6 @@
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/turf/closed/wall/attack_tk()
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return
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/turf/closed/wall/handle_projectile_ricochet(obj/item/projectile/P) //A huge pile of shitcode!
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var/turf/p_turf = get_turf(P)
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var/face_direction = get_dir(src, p_turf)
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var/face_angle = dir2angle(face_direction)
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var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
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if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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P.setAngle(new_angle_s)
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return TRUE
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/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(devastated)
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devastate_wall()
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