Merge pull request #14440 from Putnam3145/slaughter-demon-thing

Made slaughter demon have higher weight if there's more blood
This commit is contained in:
silicons
2021-03-27 01:38:07 -06:00
committed by GitHub

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@@ -7,7 +7,21 @@
earliest_start = 1 HOURS
min_players = 20
/datum/round_event_control/slaughter/canSpawnEvent()
weight = initial(src.weight)
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
for(var/obj/effect/decal/cleanable/C in world)
if(!C.loc || QDELETED(C))
continue
if(!C.can_bloodcrawl_in())
continue
if(!SSpersistence.IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
continue
weight += 0.05
return ..()
/datum/round_event/ghost_role/slaughter
minimum_required = 1