Makes the eyeblur effect scale depending on how much eyeblur you have (#7727)
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@@ -135,8 +135,11 @@
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eye_blind = max(eye_blind-1,1)
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else if(eye_blurry) //blurry eyes heal slowly
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eye_blurry = max(eye_blurry-1, 0)
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if(client && !eye_blurry)
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remove_eyeblur()
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if(client)
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if(!eye_blurry)
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remove_eyeblur()
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else
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update_eyeblur()
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/mob/living/proc/update_damage_hud()
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return
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