compile, jump board crash to ground

This commit is contained in:
kevinz000
2020-01-25 17:25:15 -07:00
parent 19f1eba015
commit ebff6c9f38
6 changed files with 58 additions and 54 deletions

View File

@@ -59,7 +59,7 @@
START_PROCESSING(SSfastprocess, src)
create_reagents(1000)
if(noreact_reagents)
reagents.reagent_holder_flags |= NO_REACTION
reagents.reagents_holder_flags |= NO_REACTION
wires = new /datum/wires/poolcontroller(src)
scan_things()
@@ -189,8 +189,7 @@
return
if (!drained)
process_pool()
if(reagent_delay <= world.time)
process_reagents()
process_reagents()
/obj/machinery/pool/controller/proc/process_pool()
if(!drained)
@@ -251,7 +250,7 @@
color1.watertop.color = null
/obj/machinery/pool/controller/proc/update_temp()
if(mist_status)
if(mist_state)
if(temperature < POOL_SCALDING)
mist_off()
else
@@ -290,11 +289,11 @@
interact_delay = world.time + 15
if(href_list["Activate Drain"])
if((drainable || issilicon(usr) || IsAdminGhost(usr)) && !linked_drain.active)
mistoff()
mist_off()
interact_delay = world.time + 60
linked_drain.active = TRUE
linked_drain.timer = 15
if(!linked_drain.status)
linked_drain.cycles_left = 15
if(!linked_drain.filling)
new /obj/effect/whirlpool(linked_drain.loc)
temperature = POOL_NORMAL
else